Contains 6 articles:
Accelerating Unstructured Volume Rendering with Joint Bilateral Upsampling
Implementing As-Rigid-As-Possible Shape Manipulation and Surface Flattening
GPU-Based Neighbor-Search Algorithm for Particle Simulations
Visualizing High Dynamic Range Images in a Web Browser
Efficient Construction of Perpendicular Vectors without Branching
Two Tricks for the Price of One: Linear Filters and Their TransposesDownload from
AKPeters, all documents are named
fulltext.pdf, have fun with renaming
