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Author Topic: Journal of Graphics, GPU, & Game Tools Vol. 14 available  (Read 386 times)
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Stefan
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« on: July 08, 2009, 04:13:01 PM »

Contains 6 articles:   
Accelerating Unstructured Volume Rendering with Joint Bilateral Upsampling
Implementing As-Rigid-As-Possible Shape Manipulation and Surface Flattening
GPU-Based Neighbor-Search Algorithm for Particle Simulations
Visualizing High Dynamic Range Images in a Web Browser
Efficient Construction of Perpendicular Vectors without Branching
Two Tricks for the Price of One: Linear Filters and Their Transposes


Download from AKPeters, all documents are named fulltext.pdf, have fun with renaming  Roll Eyes
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