Author Topic: Geist3D graphics engine - Real time procedural planets  (Read 1765 times)

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Stefan

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Geist3D graphics engine - Real time procedural planets
« on: July 07, 2009, 05:07:46 PM »
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Some of the key features of the engine are:

- Rudimentary rigid body physics throughout the entire environment
- Deferred lighting with point, directional and spot lights.
- Histogram based HDR and Bloom
- Screen space ambient occlusion
- Atmospheric scattering
- Large procedural planets down to 1.5 meters spatial resolution.

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