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dEngine: iOS 3D renderer source code
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Topic: dEngine: iOS 3D renderer source code (Read 1935 times)
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Stefan
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dEngine: iOS 3D renderer source code
«
on:
May 11, 2011, 09:59:31 PM »
Fabien Sanglard
decided to release the source code of the OpenGS ES 1.0/2.0 renderers he wrote in the summer of 2009 nicknamed
"dEngine"
. It was the first renderer to feature Shadow Mapping and Bump Mapping on iPhone at the time.
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dEngine: iOS 3D renderer source code