Author Topic: dEngine: iOS 3D renderer source code  (Read 3286 times)

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Stefan

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dEngine: iOS 3D renderer source code
« on: May 11, 2011, 09:59:31 PM »
Fabien Sanglard decided to release the source code of the OpenGS ES 1.0/2.0 renderers he wrote in the summer of 2009 nicknamed "dEngine". It was the first renderer to feature Shadow Mapping and Bump Mapping on iPhone at the time.