Author Topic: Pixel Noir - real time OpenGL demo  (Read 5089 times)

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Pixel Noir - real time OpenGL demo
« on: April 22, 2011, 01:50:38 PM »
Pixel Noir is a real-time demo that my colleague Thomas Weber and I have programmed during a lab course at the Vienna University of Technology in winter 2010. Our goal was to create a short scene that showcases cinematic real-time graphical effects as provided by our own render-engine based on modern OpenGL.

Here are a few technical facts and features of our demo project:

    Variance Shadow Mapping
    Post-Process Depth of Field
    Particle-effects for dusty air-particles
    Gamma-correct handling of textures and image output
    Tone mapping and cinematic color curves
    Barrel distortion
    Adhoc evaluation of bezier splines for animated objects
    Using Loose Octrees[1] for View Frustum Culling.
    COLLADA based content pipeline, including import of geometry, animations, common materials with textures and additional 3D Studio Max specific extra profile data.
    Awesome OpenGL core profile and extension loader, automatically generated from the OpenGL specification.
    OpenGL 3.3 core profile

With my ATI rig i had to decrease FSAA in demo_config.txt