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Time of Light has been developed using the Arauna real-time ray tracer. Using today's CPU technology, real-time ray tracing has now advanced to the point where even a pinball game runs (almost) smooth enough. But you may judge that for yourself: The game is open source, and available here:http://igad.nhtv.nl/~bikkerThe package that you'll find includes source code and the Arauna real-time ray tracer itself.