How to Rotate a Vertex by a Quaternion in GLSL
0 Members and 1 Guest are viewing this topic.
Time of Light has been developed using the Arauna real-time ray tracer. Using today's CPU technology, real-time ray tracing has now advanced to the point where even a pinball game runs (almost) smooth enough. But you may judge that for yourself: The game is open source, and available here:http://igad.nhtv.nl/~bikkerThe package that you'll find includes source code and the Arauna real-time ray tracer itself.