Author Topic: Crysis 2 & CryENGINE 3 Key Rendering Features  (Read 4342 times)

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Crysis 2 & CryENGINE 3 Key Rendering Features
« on: March 27, 2011, 05:22:06 PM »
Crysis   2  posed   one   of   the   biggest  challenges   Crytek's  R&D    department     has   ever   faced:
develop     a   multi-platform   engine   and   ship  a   game   simultaneously  on    PC,  Xbox   360   and
PlayStation 3.

After   developing     a cutting   edge   PC  engine,   having    to  re-adjust  the  technology      to  run
efficiently  on   consoles,  where   memory   is   one   of   the   biggest   limitations,  and  maintaining
scalability for the next engine iteration, was an incredible achievement.

A huge engineering effort was required  in order to run Crysis 2 on console hardware: a new
streaming system, refactoring of many modules (physics, animation and renderer), low level
CPU/GPU and multi-core optimizations, etc.

This article covers a small subset of this amazing team effort, which made CryENGINE 3 and
Crysis 2  run   and look  great   on all main platforms. Hence,   we will get  into a   couple   of key
rendering features that have made the difference.