CopperCube, the 3D editor for creating 3D Flash, WebGL, Windows and Mac applications has been released today in version 2.5. http://www.ambiera.com/coppercube/index.html
This new release adds support for Adobes just released Flash Molehill API (which is still in beta), that is real, hardware accelerated 3D graphics. CopperCube now is the first 3D editor to support Molehill, so users can try out to create real, fast 3D Flash applications without programming. In order to try out this new feature, you need to install the beta Flash Player Incubator with the Molehill API from labs.adobe.com. Of course, CopperCube also publishes 3D Flash applications without this player and then only uses the slower 3D features from Flash Player 10.
CopperCube is ideal for creating 3D games, educational programs, architectural visualizations, military simulations, product configurators, e-learning applications and 3D prototypes. Basically, users only import their 3D models from any 3D modelling software like Max, Maya, Lightwave, Truespace or others, (they also may create very simple scenes in the CopperCube editor itself), then select a publishing target and hit the 'publish' button to create their 3D application. Adding cameras with specific input methods (like a first person shooter control) and behaviors makes it possible to create fully interactive applications with this editor, without the need to program one single line of code.
The new release 2.5 also adds some new highly detailed animated character prefabs, an improved physics engine, a metrics tool for skeletal animated meshes and a feature to automatically embedd textures in .ccb files. The CopperCube community is currently growing every month, and this release has been one of the most anticipated so far.
More information on the website: http://www.ambiera.com/coppercube/index.html
Download the latest release directly here: http://www.ambiera.com/coppercube/download.html
CopperCube is free to be tried out for 14 days