How to Rotate a Vertex by a Quaternion in GLSL
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Ocean Sim is a community sponsored development project. A first build was already available for contributors, and now the general public has access to it as well! Yes folks, we’ve reached a milestone! We’ve ironed out most of the issues and bugs in the OceanSim Build of Blender 2.56, and are ready to have the wider Blender community have a look at it! Based on the budget we generated from donations, we’ve reached a feature-complete version of the OceanSim branch. Any further work from Phase1/2 will be bugfixing. We currently have builds available for Win32/64, Linux32/64, and OSX10.5+ available on our Builds Download page here. There is also a code patch in case you’d like to build your own. New bugs or issues can be reported on our Bug Tracker page.Check out the features list and download a build!