Author Topic: 3D Performance with ARMA II DX9 Demo  (Read 2300 times)

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Stefan

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3D Performance with ARMA II DX9 Demo
« on: July 05, 2009, 01:54:17 PM »
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ARMA II utilizes Bohemia Interactive’s Real Virtuality 3 game engine. According to Bohemia, RV3 is built on shader model 3, with support for parallax texture mapping, hemispherical lighting, and multi-core CPUs (according to the minimum system requirements, a dual-core CPU and shader model 3.0 GPU are required). The game takes place in a 225 square kilometer area based on real satellite imagery of Eastern Europe and features a realtime day/night cycle with dynamic wind and weather. The game’s physics engine also models real bullet ballistics, material penetration, and round deflection.

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Benchmark is hidden under singleplayer/scenarios in the demo.