Author Topic: Conservative Depth Output (and Other Lesser-Known D3D11 Features)  (Read 2610 times)

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Stefan

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...D3D11 also came with a few other features that allow more “traditional” rendering approaches to benefit from the increased programmability of graphics hardware. Unfortunately most of them have gone relatively unnoticed, which isn’t surprising when you consider that most of them have little or no documentation...

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nuninho1980

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Re: Conservative Depth Output (and Other Lesser-Known D3D11 Features)
« Reply #1 on: December 20, 2010, 02:15:35 AM »
You got 18 fps?! only?!? But running HD5400 series?

I have GTX480 w/ 260.99whql running win7 x64 and I got 200~225 fps here down. :D -> - 64-bit
« Last Edit: December 20, 2010, 02:17:34 AM by nuninho1980 »

Stefan

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Re: Conservative Depth Output (and Other Lesser-Known D3D11 Features)
« Reply #2 on: December 20, 2010, 04:55:29 AM »
You got 18 fps?! only?!? But running HD5400 series?

HD5470 Mobility, the speed doesn't match desktop GPUs with similar product numbers.

nuninho1980

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Re: Conservative Depth Output (and Other Lesser-Known D3D11 Features)
« Reply #3 on: December 20, 2010, 02:36:01 PM »
Yeah. I already knew in past. :)