MadShaders 0.3.0 for Windows, Linux and OS X
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Release 3.2 Beta (R260 Beta Driver Update)[Windows]* CUDA SDK Visual Studio projects have been revised to use environment variables $(CUDA_PATH) to reference the CUDA Toolkit Installation path, includes, and compiler. The CUDA tookit also installs NvCudaDriverAPI.rules and NvCudaRuntimeApi.rules to refer to rules files which are versioned: NvCudaDriverApi.v3.2.rules and NvCudaRuntimeApi.v.3.2.rules. To help with development migration from CUDA 3.1 to CUDA 3.2, the environment paths CUDA_BIN_PATH, CUDA_INC_PATH, and CUDA_LIB_PATH are defined and set by the CUDA 3.2 toolkit. Please refer to the Getting_Started_Windows.pdf on windows and the CUDA toolkit release notes for more details in the CUDA Toolkit release notes.* Added cudaEncode sample (not pre-built) which demonstrates CUDA GPU accelerated video encoding of YUV to (H.264 and VC-1).* Added SLI D3D10 Texture sample that demonstrates improved performance for multi-GPU configurations.* Added Interval Computing sample (illustrates how to use Recursion on Fermi Architecture)* Added VFlocking (not-pre built) sample demonstrating a CUDA simulation of bird flocking behavior.[All OS]* Added MonteCarloCURAND samples for estimation of MonteCarlo Simulation with the NIVIDA CURAND libraries EstimatePiInlineP, EstimatePiInlineQ, EstimatePiP, EstimatePiQ, SingleAsianOptionP* Add bilateralFiltering sample* Add conjugateGradient solver on the GPU using CUBLAS and CUSPARSE libraries* Add simplePrintf (shows how to call cuprintf through device code)* Updated DeviceQuery/DeviceQueryDrv samples to support determine if ECC/TCC is enabled for Tesla devices* Added FunctionPointers (version of SobelFilter) sample, requires GPU based on Fermi architecture* Updated BicubicTexture sample to include Catmull Rom
OpenCL R260 Beta* Added SDK sample: oclTridiagonal
Release 3.2 Beta (R260 Beta Driver Update)* No Changes