Bullet Continuous Collision Detection and Physics Library
This ChangeLog is incomplete, for an up-to-date list of all fixed issues see http://bullet.googlecode.com
using http://tinyurl.com/yabmjjj
- Added an OpenCL particle demo, running on NVidia, AMD and MiniCL
Thanks to NVidia for the original particle demo from their OpenCL SDK
- Added GPU deformable object solvers for OpenCL and DirectCompute, and a DirectX 11 cloth demo
Thanks to AMD
- Create a separate library for MiniCL,
MiniCL is a rudimentary OpenCL wrapper that allows to compile OpenCL kernels for multi-core CPU, using Win32 Threads or Posix
- Moved vectormath into Bullet/src, and added a SSE implementation
- Added a btParallelConstraintSolver, mainly for PlayStation 3 Cell SPUs (although it runs fine on CPU too)
Yet no precompiled binaries available

AllBulletDemos\
BasicDemo\
Benchmarks\
Box2dDemo\
BspDemo\
BulletDinoDemo\
CcdPhysicsDemo\
CellSpuDemo\
CharacterDemo\
CollisionDemo\
CollisionInterfaceDemo\
ConcaveConvexcastDemo\
ConcaveDemo\
ConcaveRaycastDemo\
ConstraintDemo\
ContinuousConvexCollision\
ConvexDecompositionDemo\
ConvexHullDistance\
CudaDemo\
DoublePrecisionDemo\
DX11ClothDemo\
DynamicControlDemo\
EPAPenDepthDemo\
ForkLiftDemo\
GenericJointDemo\
GimpactTestDemo\
GjkConvexCastDemo\
Gpu2dDemo\
Gpu3dDemo\
HeightFieldFluidDemo\
HelloWorld\
InternalEdgeDemo\
MovingConcaveDemo\
MultiMaterialDemo\
MultiThreadedDemo\
OpenCLClothDemo\
OpenGL\
OpenPL_Demo\
ParticlesOpenCL\
RagdollDemo\
Raytracer\
SerializeDemo\
SharedOpenCL\
SimplexDemo\
SliderConstraintDemo\
SoftDemo\
TerrainDemo\
ThreadingDemo\
UserCollisionAlgorithm\
VectorAdd_OpenCL\
VehicleDemo\