Author Topic: More D3D v-table hacking  (Read 1686 times)

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Stefan

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More D3D v-table hacking
« on: August 09, 2010, 03:52:38 PM »
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The trick in the previous post is as implied by its title and noted in the comments not going to give much return on the time invested in terms of performance, although it might give you a deeper understanding of the underlying mechanisms and costs involved in calling virtual functions. So it's more like an academic exercise, but nonetheless a cool thing to play around with.

Full article at Humus' site