Author Topic: GPU-based Smoothed Particle Hydrodynamics using CUDA  (Read 2392 times)

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Stefan

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GPU-based Smoothed Particle Hydrodynamics using CUDA
« on: August 07, 2010, 05:53:43 AM »
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A video demonstrating my GPU-based Smoothed Particle Hydrodynamics (SPH) implementation using CUDA to achieve extremely high performance.
The video shows the real-time performance of the implementation, more than 100 FPS (dt=0.002) is achieved on a NVIDIA Geforce GTX 470 (Fermi).
In this scene a water-like fluid is simulated using a SPH model described by Mueller in "Particle-Based Fluid Simulation for Interactive Applications".
Test scene 1, 128K particles and hue-based color gradient for particle velocity.
This work is part of my masters thesis in computer science at NTNU (Norwegian University of Science and Technology).

Announcement at Ogre3D forum
Videos at Youtube
The code and masters thesis - the binary files in the SVN trunk are incomplete  :(
NTNU HPC-lab website (including happy computer geeks in a lab coat unpacking a Tesla 2070 ;D )

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