Author Topic: OpenGL 4.0+ ABuffer V2.0: Linked lists of fragment pages  (Read 2160 times)

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Stefan

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OpenGL 4.0+ ABuffer V2.0: Linked lists of fragment pages
« on: July 21, 2010, 03:42:51 AM »
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The main problem with my first ABuffer implementation (cf. my previous post) was that a fixed maximum number of fragments per pixel has to be allocated at initialization time. With this approach, the size of the ABuffer can quickly become very large when the screen resolution and depth complexity of the scene increase.

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