How to Rotate a Vertex by a Quaternion in GLSL
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Looks like Capcom is hosting a DirectX11 session at CEDEC 2010. The session summary says they are going to be talking about the graphical and performance enhancements gained by adding DirectX11 support for Lost Planet 2. The summary says the session is also going to talk about the difficulties involved in adding DirectX11 support to existing titles. As someone interested in DirectX11 programming, this session looks great! I hope I get to go to this year’s CEDEC and hear this session.