Author Topic: Intel: Multi-Threaded Fluid Simulation for Games  (Read 1785 times)

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Stefan

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Intel: Multi-Threaded Fluid Simulation for Games
« on: June 20, 2009, 02:01:03 PM »
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With the Kaboom project, we've created a modular, threaded CFD simulation that can be dropped into an existing project, hooked up to a rendering engine, and used to generate realistic, real-time fluid dynamics simulations, suitable for smoke or water.

Read full story at Gamasutra.

Download links: demo and tbb.dll