Introduction to Direct3D 12 Programming with GeeXLab
0 Members and 1 Guest are viewing this topic.
GLSL Minifier is a tool to pack GLSL shader code. It generates a code as small as possible that is equivalent to the input code. The generated code is also designed to compress well. It has been optimized for use with Crinkler, but should perform well with any other compression tool. GLSL Minifier generates a C header file you can include from your code. This file contains the shader code in a compact string and macros to retrieve the name of the uniforms (because they are renamed).