Author Topic: Houdini 11 sneak peek  (Read 1799 times)

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Stefan

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Houdini 11 sneak peek
« on: June 06, 2010, 04:27:14 AM »
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In Houdini 11, new Voronoi-based fracturing tools will make it easier to break up objects either before a simulation or automatically during a simulation...
Our particle fluids are now up to 70 times faster with the new FLIP (Fluid Implicit Particle) solver as compared to Houdini 10’s SPH solver, making it ideal for generating multiple iterations. In addition, this new solver is seamlessly integrated with existing particle operations [POPs] making the results highly directable. New buoyancy controls make it easier to float rigid objects and you can even smash up an object by combining these fluid tools with the new fracturing tools...

Hardware Rendering has also been enhanced with high quality OpenGL shading of lights and shadows as well as GPU-assisted volumes, unlimited lights and support for diffuse, specular, opacity, environment, bump and normal maps. Houdini’s Flipbook tools now support all these FX and can capture high dynamic range beauty passes.
In addition, we have improved the lighting interface for Houdini 11. We have new light types such as Global Illumination, Portal, Sky, Indirect and Geometry. The Geometry Lights let you turn any 3D object into a light emitting surface then use a surface shader to control the light emission. The geometry can also be animating or deforming for even cooler results...

Check out the video