Introduction to Direct3D 12 Programming with GeeXLab
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We’re starting to dip our toes in the waters of prototyping again. One of the first steps was trim down the framework we built for World of Goo and gear it towards a rapid prototyping workflow. This means two things: 1. Minimizing the amount of code required to set up a new game 2. Providing all the basic facilities so as to avoid wasting time reinventing the wheel (2D rendering, sound, input, persistence layer, and resource management)There’s nothing revolutionary about this framework, but in the hope that it is useful to others, we decided to throw out the source code. Download, unzip, and check out the readme.html file for setup instructions. There is no documentation and we’re not going to support this code. There are two example projects included, so check those out and hopefully everything will make sense .