Author Topic: The OpenGL Shader Wrangler  (Read 2111 times)

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Stefan

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The OpenGL Shader Wrangler
« on: April 30, 2010, 07:27:31 AM »
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So, you need a lightweight solution that can organize your shader strings, load them up in a convenient manner, and automatically prepend #line  directives.
Not all developers like to use Lua. To that end, I wrote an “OpenGL Shader Wrangler”

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JeGX

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Re: The OpenGL Shader Wrangler
« Reply #1 on: April 30, 2010, 09:29:27 AM »
Really cool, I'm going to test it with GeeXLab and integrate it if it works fine!