Author Topic: BlendELF, new open source game engine with Bullet physics  (Read 3443 times)

0 Members and 1 Guest are viewing this topic.

Stefan

  • Global Moderator
  • Hero Member

  • Offline
  • *****

  • 2912
    • View Profile
BlendELF, new open source game engine with Bullet physics
« on: April 23, 2010, 05:58:48 PM »
Here are some of Blendelf key features:

- Fast development through LUA
- OpenGL renderer enabling crossplatform development and compatibility
- Dynamic visibility culling with hardware occlusion queries
- Completely shader based rendering architecture (Shader Model 3.0)
- Blender exporter
- Special effects like normal/parallax/specular mapping
- Post processing effects like Bloom and Depth of Field
- Keyframe animations
- Physics powered by Bullet Physics
- Built in GUI objects like labels, buttons and pictures
- Built in 3d and stereo audio support, support for OGG and WAV formats


BlendELF Physics Testing  video