How to Rotate a Vertex by a Quaternion in GLSL
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Our first short tutorial is ready, it provides a glimpse of our new UI and it shows how easy it is to use NeutronE. Applying tessellation is very simple, it takes just a few mouse clicks to turn a low poly mesh into a detailed smooth mesh and the best part is that all this happens real-time without any need for mesh modification!After years of development NeutronE is finally ready for it's first tech-demo! It demonstrates all key features provided by powerful NeutronE rendering pipeline including DirectX 11 tessellation, compute shader, real-time effects etc. Please note that we didn't have time to involve professional artist(s) in the development of the demo so the emphasis is on the technology not the art.