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[1] Cube Map Rendering Techniques for Direct3D10

[2] Fluid Simulation for Video Games (part 6)

[3] I3D 2010 Papers

[4] Accelerating 3D seismic data analysis on desktop workstations

[5] ATI Catalyst 10.-1 WHQL available

[6] Gundam Network Operation 3 - japanese DX9 game benchmark

[7] NVIDIA Forceware 196.34 Beta OC fix available

[8] CUDA, Supercomputing for the Masses: Part 15

[9] Shader Toy, an online shader editor

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