3D-Tech News Around The Web

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[1] GPU-based Smoothed Particle Hydrodynamics using CUDA

[2] SIGGRAPH 2010: Practical Implementation of physically based shading models

[3] How to cut your D3D call cost by a tiny immeasurable fraction

[4] ATI Catalyst Display Driver 8.763.1 beta

[5] Parallelization Platform for GPUs Announced

[6] Gamestudio/A8 with PhysX overhaul released

[7] Bullet 2.77 ALPHA Physics SDK & overview on Bullet collision detection

[8] [GPU Tool] Galaxytech KFA2 Xtreme Tuner HD V3

[9] Tessellation: The Best Line Between Points Is a Curve

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