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SIGGRAPH Asia 2010 - OpenCL by Example
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Stefan
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0
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884
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December 18, 2010, 09:09:08 AM
by Stefan
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SIGGRAPH2011: NVIDIA whitepapers
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Stefan
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0
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1233
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August 10, 2011, 10:22:15 PM
by Stefan
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SilverLining Skies and 3D Clouds for Android Launched
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Stefan
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0
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676
|
August 19, 2012, 09:09:09 AM
by Stefan
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Simple model of granular matter implemented on CUDA architecture
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Stefan
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0
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1923
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July 23, 2009, 05:51:46 AM
by Stefan
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Simul Weather 1.2 Released
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Stefan
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1
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1368
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June 17, 2009, 08:14:57 AM
by rockjay0918
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Simulation of glass surfaces
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Stefan
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0
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1153
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June 15, 2010, 06:40:40 PM
by Stefan
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Simulation of large and dense crowds on the GPU using OpenCL
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Stefan
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0
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1223
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January 14, 2012, 03:05:45 PM
by Stefan
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SiSoftware Sandra 2009 SP4 available
|
Stefan
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0
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946
|
August 18, 2009, 09:26:45 PM
by Stefan
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SiSoftware Sandra 2009 SP3c available - with CUDA and Stream support
|
Stefan
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0
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1297
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May 24, 2009, 02:39:07 AM
by Stefan
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SiSoftware Sandra 2010 SP2 (2010.7.16.52) has been released
|
Stefan
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0
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1034
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June 16, 2010, 05:38:59 AM
by Stefan
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SiSoftware Sandra 2011 (2011.1.17.15) has been released
|
Stefan
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0
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1058
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November 06, 2010, 02:49:20 PM
by Stefan
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SiSoftware Sandra 2012 SP1 (2012.01.18.20) has been released
|
Stefan
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0
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928
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December 08, 2011, 05:46:40 PM
by Stefan
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SiSoftware Sandra Lite 2010 SP3 16.67 available
|
Stefan
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0
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1079
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September 14, 2010, 08:05:30 AM
by Stefan
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SiSoftware Sandra SP1a (2010.4.16.36) available
|
Stefan
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0
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1056
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March 23, 2010, 05:01:59 PM
by Stefan
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SiSoftware Sandra to support OpenCL
|
Stefan
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1
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1290
|
November 27, 2009, 04:28:08 PM
by Stefan
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Skip MSAA+FXAA, Instead Use MSAA+EvaluateAttributeAtSample()
|
Stefan
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0
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822
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November 02, 2012, 06:13:42 PM
by Stefan
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SLI vs. CrossFireX: The DX11 generation
|
Stefan
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0
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1005
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August 14, 2010, 05:19:49 PM
by Stefan
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SMAA Post AA technique
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sqrt[-1]
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1
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1268
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November 01, 2011, 09:04:04 PM
by JeGX
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Smallest WebGL page
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JeGX
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2
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1489
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February 01, 2011, 08:43:21 PM
by ljbade
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SmallLuxGPU v1.5 (OpenCL) video demo
|
Stefan
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0
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1563
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April 29, 2010, 08:35:59 AM
by Stefan
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SmallLuxGPU v1.6 (OpenCL)
|
Stefan
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0
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1843
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July 02, 2010, 01:10:03 PM
by Stefan
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SOFA - real-time simulation open source framework
|
Stefan
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0
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1271
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July 23, 2009, 06:04:15 AM
by Stefan
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Software Tool Helps Tap Into the Power of Graphics Processing
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JeGX
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0
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1405
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May 21, 2010, 08:06:38 PM
by JeGX
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Some AMD HD6970 already sold in Germany
|
Stefan
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0
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1434
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December 12, 2010, 09:14:14 AM
by Stefan
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Sony announces NGP (next generation portable entertainment system)
|
Stefan
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1
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1073
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January 30, 2011, 12:47:30 PM
by nuninho1980
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SONY Xperia phones first to support WebGL
|
Stefan
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0
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998
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November 30, 2011, 06:05:12 PM
by Stefan
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Spacegoo Maze: simple WebGL Game
|
JeGX
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0
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1559
|
May 23, 2011, 07:21:01 PM
by JeGX
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Sparse Matrix-Vector Multiplication Toolkit for GPUs
|
JeGX
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0
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1378
|
July 08, 2009, 02:27:30 PM
by JeGX
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SpeedTree 5.1 "Huangshan Forest" demo video
|
Stefan
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0
|
1897
|
April 18, 2010, 07:04:47 AM
by Stefan
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SpeedTree 5.2 Boosts Species Count, Adds Arbitrary Mesh Support
|
Stefan
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0
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1446
|
July 22, 2010, 08:24:39 PM
by Stefan
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SpeedTree 6.1 Golden Mountain Demo video
|
Stefan
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0
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841
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July 18, 2012, 06:00:42 PM
by Stefan
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SpeedTree for Games v6.0 Released
|
Stefan
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0
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1185
|
November 08, 2011, 05:19:25 PM
by Stefan
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SpeedTree Hand Drawing + Physics
|
Stefan
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0
|
1446
|
May 25, 2010, 07:56:51 PM
by Stefan
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|
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SpiderGL, a javascript 3D Graphics library on top of WebGL
|
Stefan
|
0
|
1736
|
February 10, 2010, 08:30:40 PM
by Stefan
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SPIN-X engine - Bully shrooms PhysX demo
|
Stefan
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0
|
1691
|
July 25, 2010, 07:13:47 AM
by Stefan
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Spontz Visuals Editor 2.0
|
JeGX
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0
|
1071
|
July 06, 2009, 08:38:12 AM
by JeGX
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Square Enix Agni's philosophy technical article
|
Stefan
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0
|
455
|
February 12, 2013, 06:13:03 PM
by Stefan
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|
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Square Enix announces game engine Gameglobe
|
Stefan
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0
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790
|
October 31, 2012, 06:19:58 PM
by Stefan
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|
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Square Enix Direct X 11 engine Luminous targets photorealism
|
Stefan
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0
|
1798
|
October 15, 2011, 05:30:18 PM
by Stefan
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Square Enix Final Fantasy XIV: A Realm Reborn benchmark
|
Stefan
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0
|
581
|
February 22, 2013, 06:52:33 PM
by Stefan
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