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[1] Geeks3D 3D Tech News Board

[2] Humus' Clustered Shading demo

[3] Rasterization: A Practical Implementation

[4] C++11 in CUDA: Variadic Templates

[5] NVIDIA - Using ASTC Texture Compression for Game Assets

[6] NVIDIA StateViewer: a tool to track state changes in DX11 and OpenGL

[7] Compare DirectX 12, Mantle and DirectX 11 with 3DMark

[8] NVIDIA - The Basics of GPU Voxelization

[9] NVIDIA GeForce driver 349.12 for Linux, FreeBSD and Solaris

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