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	<title>Comments for Geeks3D.com</title>
	<atom:link href="http://www.geeks3d.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.geeks3d.com</link>
	<description>3D Tech News, Pixel Hacking, Data Visualization and 3D Programming</description>
	<lastBuildDate>Tue, 16 Mar 2010 17:42:05 +0200</lastBuildDate>
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		<title>Comment on ATI Radeon HD 5970: Hemlock is the King! by Radeon HD 5970: the Ultimate Password Cracking Hardware? - 3D Tech News, Pixel Hacking, Data Visualization and 3D Programming - Geeks3D.com</title>
		<link>http://www.geeks3d.com/20091119/ati-radeon-hd-5970-hemlock-is-the-king/comment-page-1/#comment-10433</link>
		<dc:creator>Radeon HD 5970: the Ultimate Password Cracking Hardware? - 3D Tech News, Pixel Hacking, Data Visualization and 3D Programming - Geeks3D.com</dc:creator>
		<pubDate>Tue, 16 Mar 2010 17:42:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.geeks3d.com/?p=6166#comment-10433</guid>
		<description>[...] ATI cards are supported and from the new tests, a Radeon HD 5970 offer some huge performance gains: 20 times faster than an Intel Core i7-960, 5 times faster than a [...]</description>
		<content:encoded><![CDATA[<p>[...] ATI cards are supported and from the new tests, a Radeon HD 5970 offer some huge performance gains: 20 times faster than an Intel Core i7-960, 5 times faster than a [...]</p>
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		<title>Comment on NVIDIA Fermi: the Nuclear GPU for Scientific Applications by GF100 Fermi Die Shot + GeForce GTX 480 and GTX 470 Details - 3D Tech News, Pixel Hacking, Data Visualization and 3D Programming - Geeks3D.com</title>
		<link>http://www.geeks3d.com/20091003/nvidia-fermi-the-nuclear-gpu-for-scientific-applications/comment-page-1/#comment-10427</link>
		<dc:creator>GF100 Fermi Die Shot + GeForce GTX 480 and GTX 470 Details - 3D Tech News, Pixel Hacking, Data Visualization and 3D Programming - Geeks3D.com</dc:creator>
		<pubDate>Tue, 16 Mar 2010 15:28:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.geeks3d.com/?p=5599#comment-10427</guid>
		<description>[...] the GeForce GTX 480 (GPU: GF100-375-A3) has 480 shaders processors or CUDA cores and according to this news that means the GTX 480 has 480/32 = 15 Streaming Multiprocessors (CUDA terminilogy) or Compute [...]</description>
		<content:encoded><![CDATA[<p>[...] the GeForce GTX 480 (GPU: GF100-375-A3) has 480 shaders processors or CUDA cores and according to this news that means the GTX 480 has 480/32 = 15 Streaming Multiprocessors (CUDA terminilogy) or Compute [...]</p>
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		<title>Comment on Realistic Hair Simulation on GeForce GTX 480 by Psolord</title>
		<link>http://www.geeks3d.com/20100315/realistic-hair-simulation-on-geforce-gtx-480/comment-page-1/#comment-10416</link>
		<dc:creator>Psolord</dc:creator>
		<pubDate>Tue, 16 Mar 2010 11:47:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.geeks3d.com/?p=6988#comment-10416</guid>
		<description>Hey Sarah is a hottie!

Wake up ATI, where are YOUR hotties?

Seriously though, I think that the sled demo is the most impressive so far.</description>
		<content:encoded><![CDATA[<p>Hey Sarah is a hottie!</p>
<p>Wake up ATI, where are YOUR hotties?</p>
<p>Seriously though, I think that the sled demo is the most impressive so far.</p>
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		<title>Comment on OpenGL 3.3 and 4.0 Specifications Released by .: iNSANE iDEA :. &#187; Blog Archive &#187; #0310 &#8211; OpenGL 3.3 és&#8230; 4.0!</title>
		<link>http://www.geeks3d.com/20100311/opengl-3-3-and-4-0-specifications-released/comment-page-1/#comment-10413</link>
		<dc:creator>.: iNSANE iDEA :. &#187; Blog Archive &#187; #0310 &#8211; OpenGL 3.3 és&#8230; 4.0!</dc:creator>
		<pubDate>Tue, 16 Mar 2010 09:58:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.geeks3d.com/?p=6981#comment-10413</guid>
		<description>[...] http://www.geeks3d.com/forums/index.php/topic,993.0.html http://www.khronos.org/opengl/ http://www.geeks3d.com/20100311/opengl-3-3-and-4-0-specifications-released/ [...]</description>
		<content:encoded><![CDATA[<p>[...] <a href="http://www.geeks3d.com/forums/index.php/topic,993.0.html" rel="nofollow">http://www.geeks3d.com/forums/index.php/topic,993.0.html</a> <a href="http://www.khronos.org/opengl/" rel="nofollow">http://www.khronos.org/opengl/</a> <a href="http://www.geeks3d.com/20100311/opengl-3-3-and-4-0-specifications-released/" rel="nofollow">http://www.geeks3d.com/20100311/opengl-3-3-and-4-0-specifications-released/</a> [...]</p>
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		<title>Comment on GeForce GTX 275 VRM Damaged by FurMark by flp0ii07</title>
		<link>http://www.geeks3d.com/20091209/geforce-gtx-275-vrm-damaged-by-furmark/comment-page-1/#comment-10411</link>
		<dc:creator>flp0ii07</dc:creator>
		<pubDate>Tue, 16 Mar 2010 00:15:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.geeks3d.com/?p=6311#comment-10411</guid>
		<description>Lol, inter-brand rivalries are funny. I stopped using Radeons because they broke when I pushed them, and then my GeForce made funny noises when I pushed it. Screw it. I&#039;m getting a Matrox.</description>
		<content:encoded><![CDATA[<p>Lol, inter-brand rivalries are funny. I stopped using Radeons because they broke when I pushed them, and then my GeForce made funny noises when I pushed it. Screw it. I&#8217;m getting a Matrox.</p>
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		<title>Comment on NVIDIA OptiX Ray Tracing SDK Beta 3 by Stefan</title>
		<link>http://www.geeks3d.com/20100314/nvidia-optix-ray-tracing-sdk-beta-3/comment-page-1/#comment-10408</link>
		<dc:creator>Stefan</dc:creator>
		<pubDate>Mon, 15 Mar 2010 20:18:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.geeks3d.com/?p=6985#comment-10408</guid>
		<description>Yes, Optix works now even with ye olde 8800GTX(G80).
Just avoid Forceware 196.xx and roll back to 195.62</description>
		<content:encoded><![CDATA[<p>Yes, Optix works now even with ye olde 8800GTX(G80).<br />
Just avoid Forceware 196.xx and roll back to 195.62</p>
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		<title>Comment on NVIDIA OptiX Ray Tracing SDK Beta 3 by JeGX</title>
		<link>http://www.geeks3d.com/20100314/nvidia-optix-ray-tracing-sdk-beta-3/comment-page-1/#comment-10407</link>
		<dc:creator>JeGX</dc:creator>
		<pubDate>Mon, 15 Mar 2010 20:16:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.geeks3d.com/?p=6985#comment-10407</guid>
		<description>I think it&#039;s me, I quickly tested the cornell box demo and didn&#039;t want to run it during a long time (I don&#039;t remember exactly because I took this screenshot from &lt;a href=&quot;http://www.geeks3d.com/20100121/nvidia-optix-ray-tracing-sdk-available-with-geforce-support/&quot; rel=&quot;nofollow&quot;&gt;this news&lt;/a&gt;). And from beta 2, OptiX supports GeForce cards...</description>
		<content:encoded><![CDATA[<p>I think it&#8217;s me, I quickly tested the cornell box demo and didn&#8217;t want to run it during a long time (I don&#8217;t remember exactly because I took this screenshot from <a href="http://www.geeks3d.com/20100121/nvidia-optix-ray-tracing-sdk-available-with-geforce-support/" rel="nofollow">this news</a>). And from beta 2, OptiX supports GeForce cards&#8230;</p>
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		<title>Comment on [TEST] ATI Catalyst 10.2: Better CrossFire and OpenGL Support by A brief preview of the new features introduced by OpenGL 3.3 and 4.0 &#171; RasterGrid Blog</title>
		<link>http://www.geeks3d.com/20100218/test-ati-catalyst-10-2-better-crossfire-and-opengl-support/comment-page-1/#comment-10405</link>
		<dc:creator>A brief preview of the new features introduced by OpenGL 3.3 and 4.0 &#171; RasterGrid Blog</dc:creator>
		<pubDate>Mon, 15 Mar 2010 16:23:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.geeks3d.com/?p=6940#comment-10405</guid>
		<description>[...] feature works I would not even talk about it too much. Just one additional comment: surprisingly AMD already supports this extension in its latest graphics drivers which is a remarkable thing taking in consideration that AMD drivers [...]</description>
		<content:encoded><![CDATA[<p>[...] feature works I would not even talk about it too much. Just one additional comment: surprisingly AMD already supports this extension in its latest graphics drivers which is a remarkable thing taking in consideration that AMD drivers [...]</p>
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		<title>Comment on GDC 2010: Havok Destruction and Havok Cloth Demos by Reavenk</title>
		<link>http://www.geeks3d.com/20100312/gdc-2010-havok-destruction-and-havok-cloth-demos/comment-page-1/#comment-10404</link>
		<dc:creator>Reavenk</dc:creator>
		<pubDate>Mon, 15 Mar 2010 16:09:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.geeks3d.com/?p=6984#comment-10404</guid>
		<description>gopu &gt; Seems like you would have more freedom if it was calculated through simulations. The cloth would adapt to blending between multiple skeletons poses better, the speed of the animation could be changed with ease - you can&#039;t just slow down the baked cloth animation cause then you&#039;re attenuating the effect of gravity and other forces in the baked animation - and have outside forces interact with the cloth. Let’s also not forget you can&#039;t bake dynamically ripping the cloth and attaching objects to it (they didn&#039;t show it in the video, but that&#039;s just a generic argument for realtime cloth simulation). And you would have a helluva time baking animation data for dynamics such as ragdoll physics.</description>
		<content:encoded><![CDATA[<p>gopu &gt; Seems like you would have more freedom if it was calculated through simulations. The cloth would adapt to blending between multiple skeletons poses better, the speed of the animation could be changed with ease &#8211; you can&#8217;t just slow down the baked cloth animation cause then you&#8217;re attenuating the effect of gravity and other forces in the baked animation &#8211; and have outside forces interact with the cloth. Let’s also not forget you can&#8217;t bake dynamically ripping the cloth and attaching objects to it (they didn&#8217;t show it in the video, but that&#8217;s just a generic argument for realtime cloth simulation). And you would have a helluva time baking animation data for dynamics such as ragdoll physics.</p>
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		<title>Comment on OpenGL 3.3 and 4.0 Specifications Released by DrBalthar</title>
		<link>http://www.geeks3d.com/20100311/opengl-3-3-and-4-0-specifications-released/comment-page-1/#comment-10401</link>
		<dc:creator>DrBalthar</dc:creator>
		<pubDate>Mon, 15 Mar 2010 13:55:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.geeks3d.com/?p=6981#comment-10401</guid>
		<description>@cristobal: Yes</description>
		<content:encoded><![CDATA[<p>@cristobal: Yes</p>
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		<title>Comment on NVIDIA OptiX Ray Tracing SDK Beta 3 by DrBalthar</title>
		<link>http://www.geeks3d.com/20100314/nvidia-optix-ray-tracing-sdk-beta-3/comment-page-1/#comment-10400</link>
		<dc:creator>DrBalthar</dc:creator>
		<pubDate>Mon, 15 Mar 2010 13:54:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.geeks3d.com/?p=6985#comment-10400</guid>
		<description>That cornell box scene is awefull lots of MC noise, they really should have let it iterate further. So is OptiX now open for none Quadro cards? Last time I checked it said QUADRO only</description>
		<content:encoded><![CDATA[<p>That cornell box scene is awefull lots of MC noise, they really should have let it iterate further. So is OptiX now open for none Quadro cards? Last time I checked it said QUADRO only</p>
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		<title>Comment on ATI Radeon HD 5870: The New Reference for OpenGL High-Performance Graphics? by MSI R5870 Lightning: A Top-Notch Radeon HD 5870 - 3D Tech News, Pixel Hacking, Data Visualization and 3D Programming - Geeks3D.com</title>
		<link>http://www.geeks3d.com/20090923/ati-radeon-hd-5870-the-new-reference-for-opengl-high-performance-graphics/comment-page-1/#comment-10395</link>
		<dc:creator>MSI R5870 Lightning: A Top-Notch Radeon HD 5870 - 3D Tech News, Pixel Hacking, Data Visualization and 3D Programming - Geeks3D.com</dc:creator>
		<pubDate>Mon, 15 Mar 2010 11:03:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.geeks3d.com/?p=5497#comment-10395</guid>
		<description>[...] (PWM = pulse width modulation) power supply: 12 phases for the GPU and 3 phases for the memory. The Radeon HD 5870 reference board has only 4-phase for the GPU. The following images show the difference between both [...]</description>
		<content:encoded><![CDATA[<p>[...] (PWM = pulse width modulation) power supply: 12 phases for the GPU and 3 phases for the memory. The Radeon HD 5870 reference board has only 4-phase for the GPU. The following images show the difference between both [...]</p>
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		<title>Comment on Ticker Tape: Multi-Core 3D Particle System Demo by Korvin77</title>
		<link>http://www.geeks3d.com/20100311/ticker-tape-multi-core-3d-particle-system-demo/comment-page-1/#comment-10393</link>
		<dc:creator>Korvin77</dc:creator>
		<pubDate>Mon, 15 Mar 2010 03:40:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.geeks3d.com/?p=6982#comment-10393</guid>
		<description>anyway nothing can be done without CPU isn&#039;t it?. I have only Core2Duo and I wanna see how it will be used. Downloading...</description>
		<content:encoded><![CDATA[<p>anyway nothing can be done without CPU isn&#8217;t it?. I have only Core2Duo and I wanna see how it will be used. Downloading&#8230;</p>
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		<title>Comment on NVIDIA Application Acceleration Engines: OptiX, SceniX, CompleX and PhysX 64 by NVIDIA OptiX Ray Tracing SDK Beta 3 - 3D Tech News, Pixel Hacking, Data Visualization and 3D Programming - Geeks3D.com</title>
		<link>http://www.geeks3d.com/20090804/nvidia-application-acceleration-engines-optix-scenix-complex-and-physx-64/comment-page-1/#comment-10391</link>
		<dc:creator>NVIDIA OptiX Ray Tracing SDK Beta 3 - 3D Tech News, Pixel Hacking, Data Visualization and 3D Programming - Geeks3D.com</dc:creator>
		<pubDate>Sun, 14 Mar 2010 19:12:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.geeks3d.com/?p=5132#comment-10391</guid>
		<description>[...] NVIDIA has updated its ray tracing engine called OptiX. OptiX is a real time and programmable ray tracer optimized for GPUs. More information about OptiX can be found HERE. [...]</description>
		<content:encoded><![CDATA[<p>[...] NVIDIA has updated its ray tracing engine called OptiX. OptiX is a real time and programmable ray tracer optimized for GPUs. More information about OptiX can be found HERE. [...]</p>
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		<title>Comment on OpenGL 3.3 and 4.0 Specifications Released by cristobal</title>
		<link>http://www.geeks3d.com/20100311/opengl-3-3-and-4-0-specifications-released/comment-page-1/#comment-10390</link>
		<dc:creator>cristobal</dc:creator>
		<pubDate>Sun, 14 Mar 2010 18:20:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.geeks3d.com/?p=6981#comment-10390</guid>
		<description>@DrBalthar : are you talking about include statement in GLSL shader ?</description>
		<content:encoded><![CDATA[<p>@DrBalthar : are you talking about include statement in GLSL shader ?</p>
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		<title>Comment on GDC 2010: Havok Destruction and Havok Cloth Demos by gopu</title>
		<link>http://www.geeks3d.com/20100312/gdc-2010-havok-destruction-and-havok-cloth-demos/comment-page-1/#comment-10387</link>
		<dc:creator>gopu</dc:creator>
		<pubDate>Sun, 14 Mar 2010 04:58:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.geeks3d.com/?p=6984#comment-10387</guid>
		<description>It&#039;s ridiculous.
You can get the same effect baking the cloth physics in the animation... Why the hell you would want to perform that in REALTIME? It&#039;s absurd.</description>
		<content:encoded><![CDATA[<p>It&#8217;s ridiculous.<br />
You can get the same effect baking the cloth physics in the animation&#8230; Why the hell you would want to perform that in REALTIME? It&#8217;s absurd.</p>
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		<title>Comment on ATI Catalyst 10.3 BETA &#8211; Quick Test by Neo_The_User</title>
		<link>http://www.geeks3d.com/20100226/ati-catalyst-10-3-beta-quick-test/comment-page-1/#comment-10386</link>
		<dc:creator>Neo_The_User</dc:creator>
		<pubDate>Sun, 14 Mar 2010 02:18:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.geeks3d.com/?p=6956#comment-10386</guid>
		<description>I want to see ATi fix their stinking OpenGL string. 6.14.10.9551? How about what it really is? 3.2.XXXX? Why not just make it 1337.-FOMG-OPTIMIZE  if you aint gunna put in the right version string.  lol</description>
		<content:encoded><![CDATA[<p>I want to see ATi fix their stinking OpenGL string. 6.14.10.9551? How about what it really is? 3.2.XXXX? Why not just make it 1337.-FOMG-OPTIMIZE  if you aint gunna put in the right version string.  lol</p>
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		<title>Comment on [Tutorial] GeForce GTS 250 Overclocking Tutorial Update by x3ns0r</title>
		<link>http://www.geeks3d.com/20090715/geforce-gts-250-overclocking-tutorial-update/comment-page-1/#comment-10384</link>
		<dc:creator>x3ns0r</dc:creator>
		<pubDate>Sat, 13 Mar 2010 22:11:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.geeks3d.com/?p=4852#comment-10384</guid>
		<description>I have rivatuner setup Core and Memory at max (Core 1110 Mhz/Memory 1500Mhz) and i have no artifects and still the same Fu8rmark score as before the change</description>
		<content:encoded><![CDATA[<p>I have rivatuner setup Core and Memory at max (Core 1110 Mhz/Memory 1500Mhz) and i have no artifects and still the same Fu8rmark score as before the change</p>
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		<title>Comment on FurMark 1.7.0: The Bad Boy of Graphics Cards Utilities is Back! by System: Kritischer Fehler, Ereignis 41: Kernel-Power &#124; PC friert ein bei COD MW2 zocken!!! - Dr. Windows</title>
		<link>http://www.geeks3d.com/20090703/furmark-1-7-0-the-bad-boy-of-graphics-cards-utilities-is-back/comment-page-2/#comment-10380</link>
		<dc:creator>System: Kritischer Fehler, Ereignis 41: Kernel-Power &#124; PC friert ein bei COD MW2 zocken!!! - Dr. Windows</dc:creator>
		<pubDate>Sat, 13 Mar 2010 14:45:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.geeks3d.com/?p=4721#comment-10380</guid>
		<description>[...] howhig, Prim95 belastet nur den Prozessor und Arbeitsspeicher. Die Grafik kannst du hiermit Testen: FurMark 1.7.0: The Bad Boy of Graphics Cards Utilities is Back! - 3D Tech News, Pixel Hacking, Data ... Dabei im Hintergrund den HWMonotor laufen lassen. Der zeigt dann die MIn_Max Temperaturen an. Oder [...]</description>
		<content:encoded><![CDATA[<p>[...] howhig, Prim95 belastet nur den Prozessor und Arbeitsspeicher. Die Grafik kannst du hiermit Testen: FurMark 1.7.0: The Bad Boy of Graphics Cards Utilities is Back! &#8211; 3D Tech News, Pixel Hacking, Data &#8230; Dabei im Hintergrund den HWMonotor laufen lassen. Der zeigt dann die MIn_Max Temperaturen an. Oder [...]</p>
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		<title>Comment on Graphics Comparison: PC vs XBox 360 vs PS3 by tripod</title>
		<link>http://www.geeks3d.com/20081222/graphics-comparison-pc-vs-xbox-360-vs-ps3/comment-page-1/#comment-10379</link>
		<dc:creator>tripod</dc:creator>
		<pubDate>Sat, 13 Mar 2010 12:52:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.geeks3d.com/?p=2663#comment-10379</guid>
		<description>now look u stupid fucking console queers. pc is always better than ps3 or xbox. the reason u homos are claiming that consoles are better is because u havent seen a TRUE pc instead u have seen some fucking old box with a 256 ram installed which u can only play fucking tetris and super mario.</description>
		<content:encoded><![CDATA[<p>now look u stupid fucking console queers. pc is always better than ps3 or xbox. the reason u homos are claiming that consoles are better is because u havent seen a TRUE pc instead u have seen some fucking old box with a 256 ram installed which u can only play fucking tetris and super mario.</p>
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