FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Technologies


OpenGL Tools: glRAW and glIsDeprecated

Be the first to comment - What do you think?  Posted by JeGX - 2014/03/03 at 13:21

Categories: OpenGL   Tags: , , , ,

OpenGL Tools: glRAW and glIsDeprecated


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(Shader Library) Fish Eye, Dome and Barrel Distortion GLSL Post Processing Filters

2 comments - What do you think?  Posted by JeGX - 2014/02/13 at 13:13

Categories: GLSL Hacker, OpenGL, Shader Library   Tags: , , , , , , , , , ,

(GLSL Shader Library) Fish Eye Post Processing Filter, Dome Distortion

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MadShaders 0.3.0 Released with 10 new Mind-Blowing Demos (Windows, OS X and Linux)

8 comments - What do you think?  Posted by JeGX - 2014/02/05 at 21:33

Categories: GLSL Hacker, MadShaders, OpenGL   Tags: , , , , , ,

MadShaders 0.3.0

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SIGGRAPH University – An Introduction to Modern OpenGL Programming

2 comments - What do you think?  Posted by JeGX - 2014/02/03 at 11:16

Categories: OpenGL, Programming   Tags: , , ,



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(GLSL) Menger Sponge, Raymarching Code Samples Updated

1 comment - What do you think?  Posted by JeGX - 2014/02/01 at 12:19

Categories: GLSL Hacker, OpenGL   Tags: , , , , , , , , , ,

(GLSL) Menger sponge, raymarching


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AMD Catalyst 13.30-140108a with Kaveri A10 APU Support, OpenGL and OpenCL Info

1 comment - What do you think?  Posted by JeGX - 2014/01/27 at 12:15

Categories: Catalyst, OpenCL, OpenGL   Tags: , , , , , ,

AMD Kaveri APU A10-7850K, GLSL Hacker OpenGL Viewer demo

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How to Increase the Number of Draw Calls in OpenGL

6 comments - What do you think?  Posted by JeGX - 2014/01/23 at 12:05

Categories: Game Development, OpenGL   Tags: , , , , , , ,

How to Increase the Number of Draw Calls in OpenGL


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glslLangValidator: OpenGL / OpenGL ES Reference Compiler

2 comments - What do you think?  Posted by JeGX - 2014/01/16 at 12:13

Categories: OpenGL, Programming   Tags: , , , , , , ,

glslLangValidator: OpenGL / OpenGL ES Reference Compiler

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Intel HD Graphics Driver v10.18.10.3345 Available for Windows, New OpenGL 4.1 / 4.2 / 4.3 Extensions

9 comments - What do you think?  Posted by JeGX - 2013/11/25 at 12:15

Categories: Intel HD Graphics, OpenGL   Tags: , , , , , , ,

A Radeon R9 290X Cake

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NVIDIA Tesla K40 Announced, Best Performance/Watt Solution

Be the first to comment - What do you think?  Posted by JeGX - 2013/11/18 at 18:19

Categories: GPU Computing, Graphics Cards   Tags: , , , , , , , ,

NVIDIA Tesla K40

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NVIDIA R331.65 WHQL for Quadro, OpenGL Extensions (Quadro K4000 vs GeForce GTX 780)

2 comments - What do you think?  Posted by JeGX - 2013/11/14 at 11:16

Categories: Forceware, OpenGL   Tags: , , , , , ,

NVIDIA Quadro K4000

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GPU Caps Viewer 1.19.0 Released

5 comments - What do you think?  Posted by JeGX - 2013/11/13 at 20:50

Categories: GPU Caps Viewer, OpenGL   Tags: , , , , , , , , , , , ,

GPU Caps Viewer 1.19.0

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NVIDIA FLEX Unified GPU Physics Video

2 comments - What do you think?  Posted by JeGX - 2013/11/12 at 23:18

Categories: Game Development, NVIDIA PhysX   Tags: , , , , , , , , ,




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GPU Market Analysis: Quality of the OpenGL ES 2.0/3.0 Support Among Mobile GPUs

1 comment - What do you think?  Posted by JeGX - at 16:02

Categories: OpenGL   Tags: , , , , ,

OpenGL ES logo


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Mac OS X and OpenGL Virtual Screens

3 comments - What do you think?  Posted by JeGX - 2013/11/05 at 17:38

Categories: GLSL Hacker, OpenGL, OSX   Tags: , , , , , , , ,

GLSL Hacker, virtual screen demo under Mac OS X Mavericks

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