Raspberry Pi 2 Model B Tested
Raspberry Pi 2 Model B
Tested
MadShaders 0.4.0 - Best Pixel Shaders in a Single App
MadShaders 0.4.0
 
GL-Z 0.2.0 - OpenGL information utility
GL-Z 0.2.0
 
ASUS GeForce GTX 980 Strix Review
ASUS GTX 980 Strix
Review
Gainward GeForce GTX 970 Phantom Review
Gainward GTX 970 Phantom
Review
MSI GeForce GTX 970 4GD5T OC Review
MSI GTX 970 4GD5T OC
Review

Technologies


(Test) Particle Rendering: Point Sprites vs Geometry Instancing based Billboards

6 comments - What do you think?  Posted by JeGX - 2014/09/29 at 17:09

Categories: Game Development, GLSL Hacker, OpenGL, Test   Tags: , , , , , , , , ,



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Volumetric Light Scattering and Shadowing with Temporal Up-sampling

1 comment - What do you think?  Posted by JeGX - 2014/09/24 at 21:59

Categories: Game Development, OpenGL   Tags: , , , , , ,


Dynamic Volumetric Lighting and Shadowing with Temporal Upsampling

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(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites

7 comments - What do you think?  Posted by JeGX - 2014/08/28 at 16:05

Categories: Game Development, GLSL Hacker, OpenGL, Test   Tags: , , , , , , , , , , , , , ,



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Particle Billboarding with the Geometry Shader (GLSL)

1 comment - What do you think?  Posted by JeGX - 2014/08/15 at 13:54

Categories: Game Development, GLSL Hacker, OpenGL, Tutorial   Tags: , , , , , , , ,



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OpenROAD: Accelerate your World with All Khronos APIs

Be the first to comment - What do you think?  Posted by JeGX - 2014/08/13 at 21:19

Categories: OpenCL, OpenGL, WebCL, WebGL   Tags: , , , , , , ,



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SIGGRAPH 2014: OpenGL 4.5 Update for NVIDIA GPUs

Be the first to comment - What do you think?  Posted by JeGX - at 16:20

Categories: OpenGL   Tags: , , , , ,


OpenGL 4.5 update for NVIDIA GPUs

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glbinding: new C++ OpenGL Binding with OpenGL 4.5 Support

3 comments - What do you think?  Posted by JeGX - 2014/08/11 at 21:06

Categories: OpenGL, Programming   Tags: , , , , ,

glbinding: new C++ OpenGL Binding

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NVIDIA R340.65 with OpenGL 4.5 Support

5 comments - What do you think?  Posted by JeGX - at 16:28

Categories: Forceware, OpenGL   Tags: , , , , ,


NVIDIA R340.65 graphics driver installer

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OpenGL 4.5 Specifications

4 comments - What do you think?  Posted by JeGX - at 14:57

Categories: OpenGL   Tags: , , ,


OpenGL 4.5 Specifications

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Simple Billboarding Vertex Shader (GLSL)

1 comment - What do you think?  Posted by JeGX - 2014/08/07 at 15:52

Categories: GLSL Hacker, OpenGL, Programming, Shader Library   Tags: , , , , , , ,


GLSL Hacker - Billboarding in the vertex shader
Spherical billboarding

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GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects

Be the first to comment - What do you think?  Posted by JeGX - 2014/07/04 at 20:31

Categories: GLSL Hacker, OpenGL, Tutorial   Tags: , , , , , , , , , ,

Tutorial: OpenGL 4.3 shader storage buffers

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GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects

4 comments - What do you think?  Posted by JeGX - at 14:35

Categories: GLSL Hacker, OpenGL, Tutorial   Tags: , , , , , , , , ,

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NVIDIA GameWorks OpenGL Samples v1.2

2 comments - What do you think?  Posted by JeGX - 2014/07/02 at 21:08

Categories: OpenGL, Programming   Tags: , , , , , , , ,

NVIDIA OpenGL Samples
Compute Particles Sample

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Simple Introduction to OpenGL 4 Shader Subroutines

3 comments - What do you think?  Posted by JeGX - 2014/07/01 at 17:26

Categories: GLSL Hacker, OpenGL, Tutorial   Tags: , , , , , , , , , ,

OpenGL 4 shader subroutines tutorial

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Intel HD Graphics Drivers v10.18.10.3652 with OpenGL 4.3 Support

9 comments - What do you think?  Posted by JeGX - 2014/06/30 at 09:55

Categories: GLSL Hacker, Intel HD Graphics, OpenGL   Tags: , , , , , , , ,

GLSL Hacker - Intel v3652 driver with OpenGL 4.3


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