GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines
Lorenz Attractor (Butterfly Effect)
Lorenz Attractor
Butterfly Effect
Mesh Exploder with Geometry Shaders
Mesh Exploder
Geometry Shaders
GLSL Hacker
GLSL Hacker
v0.7.0.0

Technologies


NVIDIA R337.12 Beta for Linux

3 comments - What do you think?  Posted by JeGX - 2014/04/08 at 22:20

Categories: OpenGL   Tags: , , , ,

NVIDIA R337.12 for Linux, GTX 750, GLSL Hacker


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Intel HD Graphics Drivers v10.18.10.3496 with new OpenGL 4.3 and 4.4 Extensions

4 comments - What do you think?  Posted by JeGX - 2014/03/24 at 12:05

Categories: Intel HD Graphics, OpenGL   Tags: , , , , , ,

Intel HD 4600, GLSL Hacker OpenGL viewer demo
GLSL Hacker OpenGL viewer demo

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OpenGL: Approaching Zero Driver Overhead

2 comments - What do you think?  Posted by JeGX - 2014/03/21 at 17:05

Categories: OpenGL   Tags: , , , , , ,



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GPU Caps Viewer 1.20.1 Released

7 comments - What do you think?  Posted by JeGX - 2014/03/12 at 17:28

Categories: GPU Caps Viewer, OpenCL, OpenGL   Tags: , , , , , , , , , , , ,

GPU Caps Viewer 1.20.1 - GeForce GTX Titan

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DirectX 12 is Coming…

11 comments - What do you think?  Posted by JeGX - 2014/03/06 at 17:51

Categories: Microsoft DirectX   Tags: , , , , , , ,

DirectX 12

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AMD Radeon and NVIDIA GeForce FP32/FP64 GFLOPS Table

10 comments - What do you think?  Posted by JeGX - 2014/03/05 at 11:40

Categories: GPU Computing, Graphics Cards   Tags: , , , , , , , ,

AMD Radeon and NVIDIA GeForce FP32/FP64 GFLOPS Table

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GpuTest 0.7.0 Released (Win / Linux / OS X), New FP64 OpenGL 4 Test and Online GPU Database

1 comment - What do you think?  Posted by JeGX - 2014/03/04 at 17:22

Categories: Benchmarks, GpuTest, OpenGL   Tags: , , , , , , , , , , , ,

GpuTest cross platform benchmark for Windows, Mac OS X anbd Linux


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OpenGL Tools: glRAW and glIsDeprecated

Be the first to comment - What do you think?  Posted by JeGX - 2014/03/03 at 13:21

Categories: OpenGL   Tags: , , , ,

OpenGL Tools: glRAW and glIsDeprecated


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(Shader Library) Fish Eye, Dome and Barrel Distortion GLSL Post Processing Filters

2 comments - What do you think?  Posted by JeGX - 2014/02/13 at 13:13

Categories: GLSL Hacker, OpenGL, Shader Library   Tags: , , , , , , , , , ,

(GLSL Shader Library) Fish Eye Post Processing Filter, Dome Distortion

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MadShaders 0.3.0 Released with 10 new Mind-Blowing Demos (Windows, OS X and Linux)

8 comments - What do you think?  Posted by JeGX - 2014/02/05 at 21:33

Categories: GLSL Hacker, MadShaders, OpenGL   Tags: , , , , , ,

MadShaders 0.3.0

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SIGGRAPH University – An Introduction to Modern OpenGL Programming

2 comments - What do you think?  Posted by JeGX - 2014/02/03 at 11:16

Categories: OpenGL, Programming   Tags: , , ,



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(GLSL) Menger Sponge, Raymarching Code Samples Updated

1 comment - What do you think?  Posted by JeGX - 2014/02/01 at 12:19

Categories: GLSL Hacker, OpenGL   Tags: , , , , , , , , , ,

(GLSL) Menger sponge, raymarching


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AMD Catalyst 13.30-140108a with Kaveri A10 APU Support, OpenGL and OpenCL Info

1 comment - What do you think?  Posted by JeGX - 2014/01/27 at 12:15

Categories: Catalyst, OpenCL, OpenGL   Tags: , , , , , ,

AMD Kaveri APU A10-7850K, GLSL Hacker OpenGL Viewer demo

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How to Increase the Number of Draw Calls in OpenGL

6 comments - What do you think?  Posted by JeGX - 2014/01/23 at 12:05

Categories: Game Development, OpenGL   Tags: , , , , , , ,

How to Increase the Number of Draw Calls in OpenGL


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glslLangValidator: OpenGL / OpenGL ES Reference Compiler

2 comments - What do you think?  Posted by JeGX - 2014/01/16 at 12:13

Categories: OpenGL, Programming   Tags: , , , , , , ,

glslLangValidator: OpenGL / OpenGL ES Reference Compiler

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