Gallium3D AMD CYPRESS Renderer: OpenGL Extensions
Categories: Linux, OpenGL Tags: AMD, backbox, Cypress, extensions, Gallium3D, hd 5850, Linux, list, opengl, radeon, renderer

Read more…
Live Coder: GLSL Live Programming Tool (Win / MacOSX)
Categories: OpenGL, Programming Tags: Desktop, glsl, live coder, live coding, live programming, opengl, utility

Gallium3D Nouveau NVC0 Renderer (GTX 480): OpenGL Extensions
Categories: Linux, OpenGL Tags: extension, Gallium3D, geforce gtx 480, Linux, list, nouveau, nvc0, opengl, renderer

Read more…
Gallium3D Nouveau NVA0 Renderer (GTX 280): OpenGL Extensions
Categories: Linux, OpenGL Tags: driver, extensions, Gallium3D, geforce gtx 280, Linux, nouveau, nva0, opengl, renderer

ClusterGL: Spread OpenGL over Multiple Machines
Categories: Linux, OpenGL Tags: clustergl, Equalizer, Linux, macosx, opengl, parallel, rendering, wiregl

Linux: Mesa, Gallium3D, Nouveau and NVIDIA Drivers, OpenGL Test (GTX 280, GTX 480, GTX 580)
Categories: Linux, OpenGL, Test Tags: backbox, dreamlinux, driver, Gallium3D, geforce, gtx 280, gtx 480, Linux, mesa, mesa3d, nouveau, nva0, nvc0, NVIDIA, opengl, performance, test

Read more…
Precise Qualifier in GLSL and NVIDIA GeForce Cards (***Updated***)
Categories: MSI Kombustor, OpenGL, Programming Tags: bug, geforce, glsl, msi kombustor, opengl, precise, Programming, qualifier, radeon, tessellation

AMD GPU PerfStudio 2.8 Released
Categories: Microsoft DirectX, OpenGL, Programming Tags: AMD, debugger, direct3d, game development, gpu perfstudio, opengl, profiler, Programming

Intel GMA Graphics Drivers v15.22.52.64.2559 for HD Graphics 3000 / 2000
Categories: Intel HD Graphics, OpenGL Tags: gma, graphics driver, hd graphics, intel, opengl

Read more…
Procedural Apple in GLSL
Categories: GeeXLab, OpenGL, Programming Tags: apple, geexlab, glsl, iq, opengl, procedural, shadertoy, WebGL

Read more…
Simple Introduction to Geometry Shaders in GLSL (Part 2)
Categories: GeeXLab, OpenGL, Tutorial Tags: demo, geexlab, geometry shader, glsl, interface block, introduction, opengl, tutorial

How to Compute the Position in a Vertex Shader (GLSL, Part 3, the end…)
Categories: OpenGL, Programming, Tutorial Tags: clip, coordinate, glsl, gl_Position, matrix, opengl, position, projection, space, tutorial, vertex shader, view

Equalizer 1.02 Available
Categories: OpenGL, Programming Tags: blue brain, Equalizer, opengl, parallel, scalable, sdk

Read more…














