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OpenGL


OpenROAD: Accelerate your World with All Khronos APIs

Be the first to comment - What do you think?  Posted by JeGX - 2014/08/13 at 21:19

Categories: OpenCL, OpenGL, WebCL, WebGL   Tags: , , , , , , ,



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SIGGRAPH 2014: OpenGL 4.5 Update for NVIDIA GPUs

Be the first to comment - What do you think?  Posted by JeGX - at 16:20

Categories: OpenGL   Tags: , , , , ,


OpenGL 4.5 update for NVIDIA GPUs

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glbinding: new C++ OpenGL Binding with OpenGL 4.5 Support

3 comments - What do you think?  Posted by JeGX - 2014/08/11 at 21:06

Categories: OpenGL, Programming   Tags: , , , , ,

glbinding: new C++ OpenGL Binding

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NVIDIA R340.65 with OpenGL 4.5 Support

5 comments - What do you think?  Posted by JeGX - at 16:28

Categories: Forceware, OpenGL   Tags: , , , , ,


NVIDIA R340.65 graphics driver installer

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OpenGL 4.5 Specifications

4 comments - What do you think?  Posted by JeGX - at 14:57

Categories: OpenGL   Tags: , , ,


OpenGL 4.5 Specifications

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Simple Billboarding Vertex Shader (GLSL)

1 comment - What do you think?  Posted by JeGX - 2014/08/07 at 15:52

Categories: GLSL Hacker, OpenGL, Programming, Shader Library   Tags: , , , , , , ,


GLSL Hacker - Billboarding in the vertex shader
Spherical billboarding

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GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects

Be the first to comment - What do you think?  Posted by JeGX - 2014/07/04 at 20:31

Categories: GLSL Hacker, OpenGL, Tutorial   Tags: , , , , , , , , , ,

Tutorial: OpenGL 4.3 shader storage buffers

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GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects

4 comments - What do you think?  Posted by JeGX - at 14:35

Categories: GLSL Hacker, OpenGL, Tutorial   Tags: , , , , , , , , ,

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NVIDIA GameWorks OpenGL Samples v1.2

2 comments - What do you think?  Posted by JeGX - 2014/07/02 at 21:08

Categories: OpenGL, Programming   Tags: , , , , , , , ,

NVIDIA OpenGL Samples
Compute Particles Sample

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Simple Introduction to OpenGL 4 Shader Subroutines

3 comments - What do you think?  Posted by JeGX - 2014/07/01 at 17:26

Categories: GLSL Hacker, OpenGL, Tutorial   Tags: , , , , , , , , , ,

OpenGL 4 shader subroutines tutorial

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Intel HD Graphics Drivers v10.18.10.3652 with OpenGL 4.3 Support

9 comments - What do you think?  Posted by JeGX - 2014/06/30 at 09:55

Categories: GLSL Hacker, Intel HD Graphics, OpenGL   Tags: , , , , , , , ,

GLSL Hacker - Intel v3652 driver with OpenGL 4.3


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Mesh Exploder with Geometry Shaders

2 comments - What do you think?  Posted by JeGX - 2014/06/25 at 12:00

Categories: GLSL Hacker, OpenGL   Tags: , , , , , ,

GLSL Hacker - Geometry exploder with OpenGL geometry shaders

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GLSL.io: A Helpful Collection of GLSL Transition Effects

Be the first to comment - What do you think?  Posted by JeGX - 2014/05/24 at 17:37

Categories: GLSL Hacker, OpenGL, Programming   Tags: , , , , , , ,

GLSL Transition Effects
The cool PageCurl effect ported to GLSL Hacker

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(GLSL Shader Library) Toonify Post Processing Filter

Be the first to comment - What do you think?  Posted by JeGX - 2014/05/23 at 11:33

Categories: GLSL Hacker, OpenGL, Shader Library   Tags: , , , , , , , , , ,

(GLSL Shader Library) Toonify Post Processing Filter

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(Shader Library) Bumpy Sphere Env Normal Mapping

Be the first to comment - What do you think?  Posted by JeGX - 2014/05/21 at 20:43

Categories: GLSL Hacker, OpenGL, Shader Library   Tags: , , , , , , , ,

(Shader Library) Bumpy Sphere Env Normal Mapping

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