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	<title>Geeks3D.com &#187; OpenGL</title>
	<atom:link href="http://www.geeks3d.com/category/technologies/opengl-technologies/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.geeks3d.com</link>
	<description>3D Tech News and Pixel Hacking</description>
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		<title>Building Worlds With Distance Functions in GLSL (Raymarching)</title>
		<link>http://www.geeks3d.com/20130524/building-worlds-with-distance-functions-in-glsl-raymarching-glslhacker-tutorial-opengl/</link>
		<comments>http://www.geeks3d.com/20130524/building-worlds-with-distance-functions-in-glsl-raymarching-glslhacker-tutorial-opengl/#comments</comments>
		<pubDate>Fri, 24 May 2013 13:19:37 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[GLSL Hacker]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[distance]]></category>
		<category><![CDATA[field]]></category>
		<category><![CDATA[function]]></category>
		<category><![CDATA[glsl]]></category>
		<category><![CDATA[glsl hacker]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[raymarching]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8148</guid>
		<description><![CDATA[Article index: 1 &#8211; Raymarching, Distance functions 2 &#8211; GLSL framework for Raymarching 3 &#8211; Raymarching: Floor + Sphere 4 &#8211; Raymarching: Floor + Torus 5 &#8211; Raymarching: Floor + Rounded Box 6 &#8211; Raymarching: Floor + Union of Rounded Box and Sphere 7 &#8211; Raymarching: Floor + Rounded Box minus Sphere 8 &#8211; Raymarching: [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20130524/building-worlds-with-distance-functions-in-glsl-raymarching-glslhacker-tutorial-opengl/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>NVIDIA R319.23 Certified Driver for Linux with GTX 780 Support</title>
		<link>http://www.geeks3d.com/20130524/nvidia-r319-23-certified-driver-for-linux-with-gtx-780-support/</link>
		<comments>http://www.geeks3d.com/20130524/nvidia-r319-23-certified-driver-for-linux-with-gtx-780-support/#comments</comments>
		<pubDate>Fri, 24 May 2013 12:15:22 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Forceware]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[extensions]]></category>
		<category><![CDATA[geforce gtx 780]]></category>
		<category><![CDATA[graphics driver]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[r319.23]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8577</guid>
		<description><![CDATA[NVIDIA has released a set of certified drivers for Linux, Solaris and FreeBSD. R319.23 adds the support of the brand new GeForce GTX 780 and brings bugfixes. You can download R319.23 here: R319.23 for Linux 64-bit R319.23 for Linux 32-bit R319.23 for Solaris R319.23 for FreeBSD 64-bit R319.23 for FreeBSD 32-bit If you are under [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20130524/nvidia-r319-23-certified-driver-for-linux-with-gtx-780-support/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Shadertoy To GLSL Hacker Demos (May 17, 2013)</title>
		<link>http://www.geeks3d.com/20130517/shadertoy-to-glsl-hacker-demos-may-17-2013/</link>
		<comments>http://www.geeks3d.com/20130517/shadertoy-to-glsl-hacker-demos-may-17-2013/#comments</comments>
		<pubDate>Fri, 17 May 2013 15:06:16 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[GLSL Hacker]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[glsl hacker]]></category>
		<category><![CDATA[glslhacker]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[pixel shader]]></category>
		<category><![CDATA[shadertoy]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8570</guid>
		<description><![CDATA[cells Here is a selection of some recent Shadertoy demos ported to GLSL Hacker. All demos are available in GLSL Hacker code sample pack in the GLSL_ShaderToy/ folder. - angels - apollonian - truchet tentacles - sad robot On the Macbook Pro / Mac OS X 10.8.3, artifacts are visible with the NVIDIA GeForce GT [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20130517/shadertoy-to-glsl-hacker-demos-may-17-2013/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>OpenGL Interpolation Qualifiers (GLSL)</title>
		<link>http://www.geeks3d.com/20130514/opengl-interpolation-qualifiers-glsl-tutorial/</link>
		<comments>http://www.geeks3d.com/20130514/opengl-interpolation-qualifiers-glsl-tutorial/#comments</comments>
		<pubDate>Tue, 14 May 2013 15:39:54 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[GLSL Hacker]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[flat]]></category>
		<category><![CDATA[glsl hacker]]></category>
		<category><![CDATA[interpolation]]></category>
		<category><![CDATA[noperspective]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[provoking vertex]]></category>
		<category><![CDATA[qualifier]]></category>
		<category><![CDATA[smooth]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8557</guid>
		<description><![CDATA[OpenGL 3 introduced three interpolation qualifiers that are at our disposal in the vertex and fragment shaders. These interpolation qualifiers allow to specify the way a vertex shader output is interpolated across a primitive. The OpenGL spec/wiki says: flat: the value is not interpolated. The value given to the fragment shader is the value from [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20130514/opengl-interpolation-qualifiers-glsl-tutorial/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>OpenGL 4 Tessellation on Mac OS X</title>
		<link>http://www.geeks3d.com/20130513/opengl-4-tessellation-on-mac-os-x/</link>
		<comments>http://www.geeks3d.com/20130513/opengl-4-tessellation-on-mac-os-x/#comments</comments>
		<pubDate>Mon, 13 May 2013 15:34:08 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[GpuTest]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[OSX]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[glsl]]></category>
		<category><![CDATA[gputest]]></category>
		<category><![CDATA[mac osx]]></category>
		<category><![CDATA[opengl 4]]></category>
		<category><![CDATA[tessellation]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8562</guid>
		<description><![CDATA[Here is a quick note about the state of OpenGL 4 tessellation on Mac OS X (10.8). The results are based on the feedbacks of TessMark, the tessellation demo of GpuTest 0.4.0. The code of TessMark is the same on all platforms (Windows, Linux and OS X) and there&#8217;s no special tricks to enable tessellation [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20130513/opengl-4-tessellation-on-mac-os-x/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GpuTest Added to Phoronix Test Suite</title>
		<link>http://www.geeks3d.com/20130513/gputest-added-to-phoronix-test-suite/</link>
		<comments>http://www.geeks3d.com/20130513/gputest-added-to-phoronix-test-suite/#comments</comments>
		<pubDate>Mon, 13 May 2013 12:17:47 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Benchmarks]]></category>
		<category><![CDATA[GpuTest]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[benchmark]]></category>
		<category><![CDATA[gputest]]></category>
		<category><![CDATA[openbenchmark]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[phoronix test suite]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8563</guid>
		<description><![CDATA[Micheal Larabel just informed me that he added the latest iteration of GpuTest to Phoronix Test Suite and OpenBenchmarking.org. The introduction of GPUTest to Phoronix Test Suite / OpenBenchmarking.org users is a nice complement to the dozens of other graphics/OpenGL test profiles already available via our industry-leading benchmarking framework. For those Linux users curious, however, [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20130513/gputest-added-to-phoronix-test-suite/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GpuTest 0.4.0: Cross-Platform OpenGL Benchmark Released, OpenGL 4 Tessellation Test Enabled Under Mac OSX</title>
		<link>http://www.geeks3d.com/20130507/gputest-0-4-0-cross-platform-opengl-benchmark-released-opengl-4-tessellation-test-enabled-under-mac-osx/</link>
		<comments>http://www.geeks3d.com/20130507/gputest-0-4-0-cross-platform-opengl-benchmark-released-opengl-4-tessellation-test-enabled-under-mac-osx/#comments</comments>
		<pubDate>Tue, 07 May 2013 14:43:39 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[GpuTest]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[OSX]]></category>
		<category><![CDATA[benchmark]]></category>
		<category><![CDATA[cross-platform]]></category>
		<category><![CDATA[furmark]]></category>
		<category><![CDATA[gputest]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[opengl 4]]></category>
		<category><![CDATA[osx]]></category>
		<category><![CDATA[tessellation]]></category>
		<category><![CDATA[tessmark]]></category>
		<category><![CDATA[windows]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8546</guid>
		<description><![CDATA[TessMark: OpenGL 4 tessellation under Mac OSX 1 &#8211; GpuTest Overview 2 &#8211; GpuTest Downloads 3 &#8211; GpuTest Changelog 1 &#8211; GpuTest 0.4.0 Overview GpuTest is a 64-bit cross-platform OpenGL benchmarking utility for Windows, Mac OS X and Linux. GpuTest comes with several OpenGL tests including FurMark (OpenGL 3.2), TessMark (OpenGL 4.0) as well as [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20130507/gputest-0-4-0-cross-platform-opengl-benchmark-released-opengl-4-tessellation-test-enabled-under-mac-osx/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>AMD Catalyst 13.4 for Linux (FGLRX Driver)</title>
		<link>http://www.geeks3d.com/20130426/amd-catalyst-13-4-for-linux-fglrx-driver-opengl-extensions/</link>
		<comments>http://www.geeks3d.com/20130426/amd-catalyst-13-4-for-linux-fglrx-driver-opengl-extensions/#comments</comments>
		<pubDate>Fri, 26 Apr 2013 08:55:54 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Catalyst]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[catalyst 13.4]]></category>
		<category><![CDATA[driver]]></category>
		<category><![CDATA[extensions]]></category>
		<category><![CDATA[fglrx]]></category>
		<category><![CDATA[opengl]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8548</guid>
		<description><![CDATA[AMD has released a new graphics driver for Linux that supports all Radeon HD 5000/6000/7000 videocards. The new feature of Catalyst 13.4 for Linux are: RHEL 6.4 Production Support OpenCL Console Mode Support Kernel 3.7 and 3.8 Support And like for Catalyst 13.4 for Windows, we will certainly find the support of the freshly released [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20130426/amd-catalyst-13-4-for-linux-fglrx-driver-opengl-extensions/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>AMD Catalyst 13.4 WHQL Released with New OpenGL 4.3 Extensions</title>
		<link>http://www.geeks3d.com/20130425/amd-catalyst-13-4-whql-released-with-new-opengl-4-3-extensions/</link>
		<comments>http://www.geeks3d.com/20130425/amd-catalyst-13-4-whql-released-with-new-opengl-4-3-extensions/#comments</comments>
		<pubDate>Thu, 25 Apr 2013 11:08:47 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Catalyst]]></category>
		<category><![CDATA[OpenCL]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[catalyst 13.4]]></category>
		<category><![CDATA[extensions]]></category>
		<category><![CDATA[opencl]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[whql]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8547</guid>
		<description><![CDATA[AMD has released a new set of WHQL drivers for Radeon HD 5000/6000/7000 videocards. Catalyst 13.4 adds the support added for AMD Radeon HD 7790 and AMD Radeon HD 7990, brings some optimizations for Far Cry 3, Crysis 3, and 3DMark, significantly improves latency performance in Skyrim, Boderlands 2, Guild Wars 2, Tomb Raider and [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20130425/amd-catalyst-13-4-whql-released-with-new-opengl-4-3-extensions/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>NVIDIA R320.00 Beta for Windows, One New WGL Extension</title>
		<link>http://www.geeks3d.com/20130423/nvidia-r320-00-beta-for-windows-one-new-wgl-extension/</link>
		<comments>http://www.geeks3d.com/20130423/nvidia-r320-00-beta-for-windows-one-new-wgl-extension/#comments</comments>
		<pubDate>Tue, 23 Apr 2013 15:46:31 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Forceware]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[geforce]]></category>
		<category><![CDATA[graphics driver]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[r320.00]]></category>
		<category><![CDATA[WGL_NV_delay_before_swap]]></category>
		<category><![CDATA[windows]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8543</guid>
		<description><![CDATA[NVIDIA has just put online a new set of graphics drivers in beta version for all GeForce cards: Release Summary This is the GeForce Game Ready driver for Dead Island: Riptide, Neverwinter, and Star Trek. New in GeForce R319 Drivers Performance Boost – Increases performance by up to 20% for GeForce 400/500/600 series GPUs in [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20130423/nvidia-r320-00-beta-for-windows-one-new-wgl-extension/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>GpuTest 0.3.0: Cross Platform OpenGL Benchmark for Windows, OS X and Linux Released</title>
		<link>http://www.geeks3d.com/20130419/gputest-0-3-0-cross-platform-opengl-benchmark-for-windows-os-x-and-linux-released/</link>
		<comments>http://www.geeks3d.com/20130419/gputest-0-3-0-cross-platform-opengl-benchmark-for-windows-os-x-and-linux-released/#comments</comments>
		<pubDate>Fri, 19 Apr 2013 10:55:24 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Benchmarks]]></category>
		<category><![CDATA[GpuTest]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[OSX]]></category>
		<category><![CDATA[benchmark]]></category>
		<category><![CDATA[cross-platform]]></category>
		<category><![CDATA[gputest]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[macosx]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[os x]]></category>
		<category><![CDATA[windows]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8542</guid>
		<description><![CDATA[GpuTest new tests: Piano and Volplosion 1 &#8211; GpuTest Overview 2 &#8211; GpuTest Downloads 3 &#8211; GpuTest Scores 1 &#8211; GpuTest 0.3.0 Overview A new version of GpuTest, Geeks3D&#8217;s cross platform OpenGL benchmarking utility for Windows, Mac OS X and Linux, is available. GpuTest 0.3.0 adds two new 3D demos: PixMark Piano and PixMark Volplosion. [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20130419/gputest-0-3-0-cross-platform-opengl-benchmark-for-windows-os-x-and-linux-released/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Intel HD Graphics Driver v9.18.10.3071 Available for Windows, New OpenGL Extensions and OpenCL 1.2 Support</title>
		<link>http://www.geeks3d.com/20130403/intel-hd-graphics-driver-v9-18-10-3071-available-for-windows-new-opengl-extensions-and-opencl-1-2-support/</link>
		<comments>http://www.geeks3d.com/20130403/intel-hd-graphics-driver-v9-18-10-3071-available-for-windows-new-opengl-extensions-and-opencl-1-2-support/#comments</comments>
		<pubDate>Wed, 03 Apr 2013 12:38:15 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Intel HD Graphics]]></category>
		<category><![CDATA[OpenCL]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[driver]]></category>
		<category><![CDATA[gpu]]></category>
		<category><![CDATA[hd graphics]]></category>
		<category><![CDATA[hd4000]]></category>
		<category><![CDATA[intel]]></category>
		<category><![CDATA[opencl 1.2]]></category>
		<category><![CDATA[opengl 4]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8535</guid>
		<description><![CDATA[Intel has released a new driver for its HD Graphics 4000/2500 GPUs under Windows 7/8. This new driver v9.18.10.3071 adds new OpenGL extensions, OpenCL 1.2 support, extends Intel features like Intel Quick Sync Video to systems with discrete graphics, improves performance for Ultrabook systems and fixes multiple bugs. You can download v3071 from this page. [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20130403/intel-hd-graphics-driver-v9-18-10-3071-available-for-windows-new-opengl-extensions-and-opencl-1-2-support/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>OSX Mountain Lion 10.8.3 Update Available, New OpenGL Extensions</title>
		<link>http://www.geeks3d.com/20130321/osx-mountain-lion-10-8-3-update-available-new-opengl-extensions/</link>
		<comments>http://www.geeks3d.com/20130321/osx-mountain-lion-10-8-3-update-available-new-opengl-extensions/#comments</comments>
		<pubDate>Thu, 21 Mar 2013 15:00:46 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[OSX]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[geforce]]></category>
		<category><![CDATA[mountain lion]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[osx]]></category>
		<category><![CDATA[osx 10.8.3]]></category>
		<category><![CDATA[radeon]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8518</guid>
		<description><![CDATA[GLSL Hacker (OSX version) After months of beta test versions, Apple has released the final version 10.8.3 of OSX Mountain Lion. More information about this update can be found HERE. OSX 10.8.3 comes with the support of new NVIDIA GeForce cards: GeForce 640/660/675/680. The GeForce GT 650M was already supported by previous versions of OSX [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20130321/osx-mountain-lion-10-8-3-update-available-new-opengl-extensions/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>AMD Catalyst 13.3 Beta2 Released, OpenGL Extensions List Updated (HD 7970, HD 6970 and HD 5850)</title>
		<link>http://www.geeks3d.com/20130316/amd-catalyst-13-3-beta2-released-opengl-extensions-list-updated/</link>
		<comments>http://www.geeks3d.com/20130316/amd-catalyst-13-3-beta2-released-opengl-extensions-list-updated/#comments</comments>
		<pubDate>Sat, 16 Mar 2013 15:32:41 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Catalyst]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[catalyst 13.3 beta2]]></category>
		<category><![CDATA[extension]]></category>
		<category><![CDATA[graphics driver]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[radeon]]></category>
		<category><![CDATA[tomb raider]]></category>
		<category><![CDATA[tressfx]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8512</guid>
		<description><![CDATA[AMD has released a new beta driver for Radeon HD 5000/6000/7000 as well as for mobilityx HD 5000/6000M/7000M. Catalyst 13.3 beta2 improves performance in Sim City 5 (16%), Far Cry 3 (5%) and brings some bigfixes for Tomb Raider with TressFX enabled. Direct download link: amd_catalyst_13.3_beta2.exe. UPDATE 2013.03.17 Catalyst 13.3 beta2 is an OpenGL 4.2 [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20130316/amd-catalyst-13-3-beta2-released-opengl-extensions-list-updated/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Unigine Valley 1.0 Graphics Benchmark Released</title>
		<link>http://www.geeks3d.com/20130215/unigine-valley-1-0-graphics-benchmark-released/</link>
		<comments>http://www.geeks3d.com/20130215/unigine-valley-1-0-graphics-benchmark-released/#comments</comments>
		<pubDate>Fri, 15 Feb 2013 10:15:55 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Benchmarks]]></category>
		<category><![CDATA[Microsoft DirectX]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[benchmark]]></category>
		<category><![CDATA[direct3d]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[osx]]></category>
		<category><![CDATA[unigine]]></category>
		<category><![CDATA[valley]]></category>
		<category><![CDATA[windows]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8478</guid>
		<description><![CDATA[Few days after Heaven 4.0, Unigine Corps publishes its new graphics benchmark Valley for Windows, Linux and OSX: Valley Benchmark is a new GPU stress-testing tool from the developers of the very popular and highly acclaimed Heaven Benchmark. The forest-covered valley surrounded by vast mountains amazes with its scale from a bird’s-eye view and is [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20130215/unigine-valley-1-0-graphics-benchmark-released/feed/</wfw:commentRss>
		<slash:comments>19</slash:comments>
		</item>
		<item>
		<title>Unigine Heaven 4.0 Available for Windows, Linux and OS X</title>
		<link>http://www.geeks3d.com/20130213/unigine-heaven-4-0-available-for-windows-linux-and-os-x/</link>
		<comments>http://www.geeks3d.com/20130213/unigine-heaven-4-0-available-for-windows-linux-and-os-x/#comments</comments>
		<pubDate>Wed, 13 Feb 2013 20:19:44 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Benchmarks]]></category>
		<category><![CDATA[Microsoft DirectX]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[benchmark]]></category>
		<category><![CDATA[d3d11]]></category>
		<category><![CDATA[direct3d 11]]></category>
		<category><![CDATA[heaven]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[opengl 4]]></category>
		<category><![CDATA[osx]]></category>
		<category><![CDATA[unigine]]></category>
		<category><![CDATA[windows]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8477</guid>
		<description><![CDATA[The devteam of Unigine Corp. has released the fourth version of their popular graphics benchmark Heaven. Heaven benchmark is available on Windows, Linux and OS X (10.8+). The version 4.0 brings the following new stuff: - Benchmarking presets for convenient comparison of results - GPU temperature and clock monitoring - Drastic improvement of SSDO - [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20130213/unigine-heaven-4-0-available-for-windows-linux-and-os-x/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>(Demoscene) Artifacts (TDF 2013)</title>
		<link>http://www.geeks3d.com/20130211/demoscene-artifacts-tdf-2013/</link>
		<comments>http://www.geeks3d.com/20130211/demoscene-artifacts-tdf-2013/#comments</comments>
		<pubDate>Mon, 11 Feb 2013 08:22:59 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Demoscene]]></category>
		<category><![CDATA[OpenCL]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[artifacts]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[opencl]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[Tokyo Demo Fest 2013]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8476</guid>
		<description><![CDATA[Artifacts is a very pleasant demo that won the first place at the combined demo competition at Tokyo Demo Fest 2013. An excellent way to start this new week! Artifacts is an OpenGL 2 demo and uses OpenCL for some effects (particles, mesh deformation).]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20130211/demoscene-artifacts-tdf-2013/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Know Your OpenGL Tessellation Spacing Modes</title>
		<link>http://www.geeks3d.com/20130128/know-your-opengl-tessellation-spacing-modes/</link>
		<comments>http://www.geeks3d.com/20130128/know-your-opengl-tessellation-spacing-modes/#comments</comments>
		<pubDate>Mon, 28 Jan 2013 15:36:19 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[GLSL Hacker]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[equal_spacing]]></category>
		<category><![CDATA[fractional_even_spacing]]></category>
		<category><![CDATA[fractional_odd_spacing]]></category>
		<category><![CDATA[glsl]]></category>
		<category><![CDATA[glslhacker]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[spacing mode]]></category>
		<category><![CDATA[tessellation]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8456</guid>
		<description><![CDATA[In OpenGL 4 (as well as in Direct3D 11), the tessellation levels are specified with floating points numbers. For example, if the tessellation level is 3.0 (for both outer and inner levels), a edge will be divided in three parts (or three segments). But in how many segments the same edge will be subdivided if [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20130128/know-your-opengl-tessellation-spacing-modes/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Normal Mapping without Precomputed Tangent Space Vectors</title>
		<link>http://www.geeks3d.com/20130122/normal-mapping-without-precomputed-tangent-space-vectors/</link>
		<comments>http://www.geeks3d.com/20130122/normal-mapping-without-precomputed-tangent-space-vectors/#comments</comments>
		<pubDate>Tue, 22 Jan 2013 16:45:40 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[GLSL Hacker]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[bump mapping]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[glsl]]></category>
		<category><![CDATA[glsl hacker]]></category>
		<category><![CDATA[glslhacker]]></category>
		<category><![CDATA[normal mapping]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[tangent space]]></category>
		<category><![CDATA[tbn]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8462</guid>
		<description><![CDATA[What a nice opportunity to stick to the latest news of the graphics programming world. I just released the first version of GLSL Hacker and the support of precomputed tangent vectors is among the zillion of features that are missing in this first version. Tangent vectors (or TBN for Tangent Binormal Normal) are useful in [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20130122/normal-mapping-without-precomputed-tangent-space-vectors/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>GLSL Hacker 0.4.0 Cross-Platform Programming Tool Released</title>
		<link>http://www.geeks3d.com/20130122/glsl-hacker-0-4-0-opengl-lua-python-3d-programming-windows-linux-mac-osx/</link>
		<comments>http://www.geeks3d.com/20130122/glsl-hacker-0-4-0-opengl-lua-python-3d-programming-windows-linux-mac-osx/#comments</comments>
		<pubDate>Tue, 22 Jan 2013 14:07:28 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[GLSL Hacker]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[cross-platform]]></category>
		<category><![CDATA[glsl]]></category>
		<category><![CDATA[glslhacker]]></category>
		<category><![CDATA[hacker]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[lua]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[osx]]></category>
		<category><![CDATA[pixel hacking]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[sandbox]]></category>
		<category><![CDATA[windows]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8455</guid>
		<description><![CDATA[1 &#8211; GLSL Hacker Overview 2 &#8211; GLSL Hacker Downloads 1 &#8211; GLSL Hacker Overview Here is the first public version of GLSL Hacker. GLSL Hacker is my second cross-platform production (I quickly talked about it in this article) and like GpuTest, is available for Windows (should work on all versions from WinXP to Win8), [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20130122/glsl-hacker-0-4-0-opengl-lua-python-3d-programming-windows-linux-mac-osx/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
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