Categories: OpenGL, Programming Tags: driver, gpu caps viewer, NVIDIA, opencl, opengl 3.3, opengl extension
Categories: Graphics Cards, OpenGL, Programming Tags:
Categories: OpenGL, Programming Tags: double precision, fp64, hd 5750, hd 5770, opengl 4.0, radeon hd 5700, software mode
Categories: Game Development, OpenGL Tags: direct3d 11, GL_ARB_gpu_shader_fp64, GL_ARB_shader_subroutine, GL_ARB_tessellation_shader, opengl 4.0, overview, shader model 5.0, sm5, tessellation
Categories: OpenGL Tags: GL_ARB_tessellation_shader, opencl, opengl 3.3, opengl 4.0, specifications, tessellation
[TIPS] Mipmap Levels Debugging with a DDS Debug Texture

DDS debug texture (available in the GeeXLab demo)

Mipmapping debugging in GeeXLab
Read more…
Categories: Game Development, GeeXLab, OpenGL, Tips Tags: dds, debug, geexlab, lod, mipmap, mipmap chain, mipmapping, texture2DLod
Categories: Game Development, OpenGL Tags: 64kb, demo, glsl, opengl, scripting, ZGameEditor
[TEST] VirtualBox 3.1.4 OpenGL Quick Test

VirtualBox 3.1.4 – GPU Caps Viewer 1.8.4 test

VirtualBox 3.1.4 – FurMark 1.8.0 test
Read more…
Categories: OpenGL, Test Tags: furmark, gpu caps viewer, opengl, test, virtual machine, virtualbox 3.1.4
Categories: Khronos WebGL, OpenGL Tags: 3d programming, glge, opengl, WebGL
Categories: Microsoft DirectX, OpenGL, Utilities Tags: fps, fraps, screenshot, video capture


















