Raspberry Pi 2 Model B Tested
Raspberry Pi 2 Model B
Tested
MadShaders 0.4.0 - Best Pixel Shaders in a Single App
MadShaders 0.4.0
 
GL-Z 0.2.0 - OpenGL information utility
GL-Z 0.2.0
 
ASUS GeForce GTX 980 Strix Review
ASUS GTX 980 Strix
Review
Gainward GeForce GTX 970 Phantom Review
Gainward GTX 970 Phantom
Review
MSI GeForce GTX 970 4GD5T OC Review
MSI GTX 970 4GD5T OC
Review

OpenGL


NVIDIA GL_NV_command_list Specification Published

3 comments - What do you think?  Posted by JeGX - 2015/03/20 at 17:53

Categories: OpenGL   Tags: , , ,


NVIDIA GL_NV_command_list

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Vulkan API Overview Slides

1 comment - What do you think?  Posted by JeGX - 2015/03/03 at 11:31

Categories: OpenGL, Vulkan   Tags: , , , , , , ,


Vulkan - OpenGL next / glNext

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(GDC 2015) Vulkan API for High-efficiency Graphics and Compute on GPUs Announced

Be the first to comment - What do you think?  Posted by JeGX - at 10:46

Categories: OpenGL, Vulkan   Tags: , , , , , ,


Vulkan jegx logo

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Vulkan: the Official Name of glNext

3 comments - What do you think?  Posted by JeGX - 2015/03/02 at 16:24

Categories: OpenGL   Tags: , , ,


openGL 5.0 - glNext - Vulkan

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MadShaders 0.4.0 Released (Windows, Linux and Mac OS X)

1 comment - What do you think?  Posted by JeGX - 2015/02/27 at 19:13

Categories: MadShaders, OpenGL   Tags: , , , , , , , ,


MadShaders - best GLSL pixel shaders in an unique app

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NVIDIA R346.47 for Linux Released

Be the first to comment - What do you think?  Posted by JeGX - 2015/02/25 at 19:22

Categories: Forceware, Linux, OpenGL   Tags: , , , , , ,


NVIDIA R346.47 - GTX 970

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OpenGL Apps Not Impacted by GTX 970 VRAM Limitations?

12 comments - What do you think?  Posted by JeGX - 2015/01/27 at 19:21

Categories: Graphics Cards, Microsoft DirectX, OpenGL, Test   Tags: , , , , , , , , ,


GeForce GTX 970 VRAM allocation test in OpenGL

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How to Rotate a Vertex by a Quaternion in GLSL (*Updated*)

4 comments - What do you think?  Posted by JeGX - 2014/12/01 at 22:34

Categories: GLSL Hacker, OpenGL, Programming   Tags: , , , , , , , , , ,


Vertex rotation with quaternion in a GLSL vertex shader

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GL-Z: a tiny OpenGL Information Utility for Windows, Linux and OS X

5 comments - What do you think?  Posted by JeGX - 2014/11/21 at 16:21

Categories: GL-Z, OpenGL   Tags: , , , , , , , , ,


GL-Z: OpenGL information utility for Windows, Linux and OS X
GL-Z on Linux Mint 17, GeForce GTX 680

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GLSL 4×4 Matrix Fields

3 comments - What do you think?  Posted by JeGX - 2014/11/14 at 18:18

Categories: GLSL Hacker, OpenGL, Tutorial   Tags: , , , , , ,


GLSL 4x4 transformation matrix

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OpenGL Geometry Instancing Test: Radeon vs GeForce

Be the first to comment - What do you think?  Posted by JeGX - 2014/10/17 at 16:32

Categories: GLSL Hacker, OpenGL, Test   Tags: , , , , ,


OpenGL Geometry Instancing Test

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Intel HD Graphics Drivers v10.18.10.3960, New OpenGL Extensions

6 comments - What do you think?  Posted by JeGX - at 15:36

Categories: Intel HD Graphics, OpenGL   Tags: , , ,


GLSL Hacker OpenGL Viewer
GLSL Hacker OpenGL Viewer

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(Test) Particle Rendering: Point Sprites vs Geometry Instancing based Billboards

6 comments - What do you think?  Posted by JeGX - 2014/09/29 at 17:09

Categories: Game Development, GLSL Hacker, OpenGL, Test   Tags: , , , , , , , , ,



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Volumetric Light Scattering and Shadowing with Temporal Up-sampling

1 comment - What do you think?  Posted by JeGX - 2014/09/24 at 21:59

Categories: Game Development, OpenGL   Tags: , , , , , ,


Dynamic Volumetric Lighting and Shadowing with Temporal Upsampling

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(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites

7 comments - What do you think?  Posted by JeGX - 2014/08/28 at 16:05

Categories: Game Development, GLSL Hacker, OpenGL, Test   Tags: , , , , , , , , , , , , , ,



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