FurMark, GPU stress test
FurMark 1.15.2
 
Raspberry Pi GPIO connector explained
Raspberry Pi GPIO
Connector
Raspberry Pi 2 Model B Tested
Raspberry Pi 2 Model B
Tested
MadShaders 0.4.0 - Best Pixel Shaders in a Single App
MadShaders 0.4.0
 
GL-Z 0.2.0 - OpenGL information utility
GL-Z 0.2.0
 
ASUS GeForce GTX 980 Strix Review
ASUS GTX 980 Strix
Review

OpenGL


NVIDIA R350.12 WHQL Graphics Drivers Released (OpenGL 4.5, OpenCL 1.2)

1 comment - What do you think?  Posted by JeGX - 2015/04/14 at 10:39

Categories: Forceware, OpenCL, OpenGL   Tags: , , , , , ,


Grand Theft Auto V

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glbinding 1.1.0 Released

Be the first to comment - What do you think?  Posted by JeGX - 2015/04/10 at 16:33

Categories: Game Development, OpenGL   Tags: , , , ,


glbinding logo

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NVIDIA GL_NV_command_list Specification Published

3 comments - What do you think?  Posted by JeGX - 2015/03/20 at 17:53

Categories: OpenGL   Tags: , , ,


NVIDIA GL_NV_command_list

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Vulkan API Overview Slides

1 comment - What do you think?  Posted by JeGX - 2015/03/03 at 11:31

Categories: OpenGL, Vulkan   Tags: , , , , , , ,


Vulkan - OpenGL next / glNext

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(GDC 2015) Vulkan API for High-efficiency Graphics and Compute on GPUs Announced

Be the first to comment - What do you think?  Posted by JeGX - at 10:46

Categories: OpenGL, Vulkan   Tags: , , , , , ,


Vulkan jegx logo

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Vulkan: the Official Name of glNext

3 comments - What do you think?  Posted by JeGX - 2015/03/02 at 16:24

Categories: OpenGL   Tags: , , ,


openGL 5.0 - glNext - Vulkan

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MadShaders 0.4.0 Released (Windows, Linux and Mac OS X)

2 comments - What do you think?  Posted by JeGX - 2015/02/27 at 19:13

Categories: MadShaders, OpenGL   Tags: , , , , , , , ,


MadShaders - best GLSL pixel shaders in an unique app

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NVIDIA R346.47 for Linux Released

Be the first to comment - What do you think?  Posted by JeGX - 2015/02/25 at 19:22

Categories: Forceware, Linux, OpenGL   Tags: , , , , , ,


NVIDIA R346.47 - GTX 970

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OpenGL Apps Not Impacted by GTX 970 VRAM Limitations?

12 comments - What do you think?  Posted by JeGX - 2015/01/27 at 19:21

Categories: Graphics Cards, Microsoft DirectX, OpenGL, Test   Tags: , , , , , , , , ,


GeForce GTX 970 VRAM allocation test in OpenGL

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How to Rotate a Vertex by a Quaternion in GLSL (*Updated*)

4 comments - What do you think?  Posted by JeGX - 2014/12/01 at 22:34

Categories: GLSL Hacker, OpenGL, Programming   Tags: , , , , , , , , , ,


Vertex rotation with quaternion in a GLSL vertex shader

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GL-Z: a tiny OpenGL Information Utility for Windows, Linux and OS X

5 comments - What do you think?  Posted by JeGX - 2014/11/21 at 16:21

Categories: GL-Z, OpenGL   Tags: , , , , , , , , ,


GL-Z: OpenGL information utility for Windows, Linux and OS X
GL-Z on Linux Mint 17, GeForce GTX 680

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GLSL 4×4 Matrix Fields

3 comments - What do you think?  Posted by JeGX - 2014/11/14 at 18:18

Categories: GLSL Hacker, OpenGL, Tutorial   Tags: , , , , , ,


GLSL 4x4 transformation matrix

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OpenGL Geometry Instancing Test: Radeon vs GeForce

Be the first to comment - What do you think?  Posted by JeGX - 2014/10/17 at 16:32

Categories: GLSL Hacker, OpenGL, Test   Tags: , , , , ,


OpenGL Geometry Instancing Test

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Intel HD Graphics Drivers v10.18.10.3960, New OpenGL Extensions

6 comments - What do you think?  Posted by JeGX - at 15:36

Categories: Intel HD Graphics, OpenGL   Tags: , , ,


GLSL Hacker OpenGL Viewer
GLSL Hacker OpenGL Viewer

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(Test) Particle Rendering: Point Sprites vs Geometry Instancing based Billboards

6 comments - What do you think?  Posted by JeGX - 2014/09/29 at 17:09

Categories: Game Development, GLSL Hacker, OpenGL, Test   Tags: , , , , , , , , ,



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