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	<title>Geeks3D.com &#187; NVIDIA PhysX</title>
	<atom:link href="http://www.geeks3d.com/category/technologies/nvidia-physx-technologies/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.geeks3d.com</link>
	<description>3D Tech News and Pixel Hacking</description>
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		<title>PlanetSide 2 Tech Video, PhysX Effects</title>
		<link>http://www.geeks3d.com/20130517/planetside-2-tech-video-physx-effects/</link>
		<comments>http://www.geeks3d.com/20130517/planetside-2-tech-video-physx-effects/#comments</comments>
		<pubDate>Fri, 17 May 2013 07:37:02 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[NVIDIA PhysX]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[physx]]></category>
		<category><![CDATA[planetside 2]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8569</guid>
		<description><![CDATA[Tramell Isaac (Art Director) and Ryan Elam (Technical Director) talk about the creation of PlanetSide 2 and PhysX effects.]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20130517/planetside-2-tech-video-physx-effects/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>GPU Fluid Simulation using Position Based Fluids</title>
		<link>http://www.geeks3d.com/20130425/gpu-fluid-simulation-using-position-based-fluids/</link>
		<comments>http://www.geeks3d.com/20130425/gpu-fluid-simulation-using-position-based-fluids/#comments</comments>
		<pubDate>Thu, 25 Apr 2013 07:54:28 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[NVIDIA PhysX]]></category>
		<category><![CDATA[fluid]]></category>
		<category><![CDATA[gpu]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[physx]]></category>
		<category><![CDATA[position based fluids]]></category>
		<category><![CDATA[siggraph 2013]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[sph]]></category>
		<category><![CDATA[verlet integration]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8545</guid>
		<description><![CDATA[Here is a new fluid simulation on GPU based on the PBD framework (Position Based Dynamics) that improves the SPH alogrithm by enforcing the fluid incompressibility. Position Based Fluids will be presented at SIGGRAPH 2013 and the whitpaper can be downloaded from THIS PAGE. More videos: Position Based Dynamics (chapter 2): Position Based Dynamics [Muller [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20130425/gpu-fluid-simulation-using-position-based-fluids/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>(GDC 2013) NVIDIA PhysX Environmental Destruction Tech Demo Video</title>
		<link>http://www.geeks3d.com/20130328/gdc-2013-nvidia-physx-environmental-destruction-tech-demo-video/</link>
		<comments>http://www.geeks3d.com/20130328/gdc-2013-nvidia-physx-environmental-destruction-tech-demo-video/#comments</comments>
		<pubDate>Thu, 28 Mar 2013 13:01:53 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[NVIDIA PhysX]]></category>
		<category><![CDATA[destruction]]></category>
		<category><![CDATA[gdc 2013]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[physx]]></category>
		<category><![CDATA[tech demo]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8530</guid>
		<description><![CDATA[A PhysX destruction demo shown at GDC 2013 and running at 30 FPS on a GeForce GTX 680.]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20130328/gdc-2013-nvidia-physx-environmental-destruction-tech-demo-video/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>(GDC 2013) PhysX APEX Turbulence Demo in CryEngine</title>
		<link>http://www.geeks3d.com/20130328/gdc-2013-physx-apex-turbulence-demo-in-cryengine/</link>
		<comments>http://www.geeks3d.com/20130328/gdc-2013-physx-apex-turbulence-demo-in-cryengine/#comments</comments>
		<pubDate>Thu, 28 Mar 2013 09:56:10 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[NVIDIA PhysX]]></category>
		<category><![CDATA[apex]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[gdc 2013]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[particules]]></category>
		<category><![CDATA[physx]]></category>
		<category><![CDATA[turbulence]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8526</guid>
		<description><![CDATA[APEX Turbulence provides an interactive particle system based on eulerian fluid simulation. Since the APEX Turbulence technology is PhysX independent it works very well with CryEngine via]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20130328/gdc-2013-physx-apex-turbulence-demo-in-cryengine/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PhysX FluidMark 1.5.1 Released (Update: v1.5.2 available)</title>
		<link>http://www.geeks3d.com/20130308/fluidmark-1-5-1-physx-benchmark-fluid-sph-simulation-opengl-download/</link>
		<comments>http://www.geeks3d.com/20130308/fluidmark-1-5-1-physx-benchmark-fluid-sph-simulation-opengl-download/#comments</comments>
		<pubDate>Fri, 08 Mar 2013 11:59:10 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[FluidMark]]></category>
		<category><![CDATA[NVIDIA PhysX]]></category>
		<category><![CDATA[benchmark]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[fluid]]></category>
		<category><![CDATA[fluidmark]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[particle]]></category>
		<category><![CDATA[physx]]></category>
		<category><![CDATA[sph]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8500</guid>
		<description><![CDATA[No new feature for FluidMark, it&#8217;s still based on PhysX 2.8.4 (I will start very shortly the dev of new tests/benchmarks with PhysX 3.x, just few things to finish before). FluidMark 1.5.1 is a maintenance release and comes with ZoomGPU 1.8.12 that supports latest NVIDIA GPUs (GTX Titan as well as some notebook GPUs like [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20130308/fluidmark-1-5-1-physx-benchmark-fluid-sph-simulation-opengl-download/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hawken PhysX Trailer, APEX Turbulence</title>
		<link>http://www.geeks3d.com/20130130/hawken-physx-trailer-apex-turbulence/</link>
		<comments>http://www.geeks3d.com/20130130/hawken-physx-trailer-apex-turbulence/#comments</comments>
		<pubDate>Wed, 30 Jan 2013 08:19:52 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[NVIDIA PhysX]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[apex]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[hawken]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[physx]]></category>
		<category><![CDATA[turbulence]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8469</guid>
		<description><![CDATA[Some PhysX effects in Hawken (based on Unreal Engine 3) including APEX Turbulence, a PhysX feature which uses velocity fields to simulate particle motion.]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20130130/hawken-physx-trailer-apex-turbulence/feed/</wfw:commentRss>
		<slash:comments>19</slash:comments>
		</item>
		<item>
		<title>(PhysX Test) GTX 680 vs GTX 580 vs GTX 480 in FluidMark</title>
		<link>http://www.geeks3d.com/20120502/physx-test-gtx-680-vs-gtx-580-vs-gtx-480-in-fluidmark/</link>
		<comments>http://www.geeks3d.com/20120502/physx-test-gtx-680-vs-gtx-580-vs-gtx-480-in-fluidmark/#comments</comments>
		<pubDate>Wed, 02 May 2012 08:20:24 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[FluidMark]]></category>
		<category><![CDATA[NVIDIA PhysX]]></category>
		<category><![CDATA[Test]]></category>
		<category><![CDATA[benchmark]]></category>
		<category><![CDATA[fluidmark]]></category>
		<category><![CDATA[geforce]]></category>
		<category><![CDATA[gpu]]></category>
		<category><![CDATA[gtx480]]></category>
		<category><![CDATA[gtx580]]></category>
		<category><![CDATA[gtx680]]></category>
		<category><![CDATA[physx]]></category>
		<category><![CDATA[test]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8277</guid>
		<description><![CDATA[Some readers asked me how much better is the GeForce GTX 680 in PhysX compared to previous GTX 580 and GTX 480. To bring an element of answer, I quickly tested the GTX 480, GTX 580 and GTX 680 with FluidMark 1.5.0 with different settings (on H67 testbed). Graphics drivers: R301.24. The GeForce GTX 480 [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20120502/physx-test-gtx-680-vs-gtx-580-vs-gtx-480-in-fluidmark/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>FluidMark 1.4.0 PhysX Benchmark Released</title>
		<link>http://www.geeks3d.com/20111108/fluidmark-1-4-0-physx-opengl-benchmark-fluid-sph-simulation/</link>
		<comments>http://www.geeks3d.com/20111108/fluidmark-1-4-0-physx-opengl-benchmark-fluid-sph-simulation/#comments</comments>
		<pubDate>Tue, 08 Nov 2011 12:20:20 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[FluidMark]]></category>
		<category><![CDATA[NVIDIA PhysX]]></category>
		<category><![CDATA[benchmark]]></category>
		<category><![CDATA[cpu]]></category>
		<category><![CDATA[fluid]]></category>
		<category><![CDATA[fluidmark]]></category>
		<category><![CDATA[gpu]]></category>
		<category><![CDATA[multicore]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[physx]]></category>
		<category><![CDATA[sph]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8080</guid>
		<description><![CDATA[For fanatics of PhysX-based fluids, FluidMark has been updated and this version brings many improvements. FluidMark 1.4.0 DOWNLOAD You can download PhysX FluidMark 1.4.0 here: Webmasters: hotlinking is not allowed, please use the post url as download link. FluidMark 1.4.0 release highlights The PhysX engine is now based on the version 2.8.4.6, the latest iteration [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20111108/fluidmark-1-4-0-physx-opengl-benchmark-fluid-sph-simulation/feed/</wfw:commentRss>
		<slash:comments>22</slash:comments>
		</item>
		<item>
		<title>Hybrid PhysX Patch v1.05ff Released</title>
		<link>http://www.geeks3d.com/20111027/hybrid-physx-patch-v1-05ff-released/</link>
		<comments>http://www.geeks3d.com/20111027/hybrid-physx-patch-v1-05ff-released/#comments</comments>
		<pubDate>Thu, 27 Oct 2011 10:36:52 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[NVIDIA PhysX]]></category>
		<category><![CDATA[fluidmark]]></category>
		<category><![CDATA[geforce]]></category>
		<category><![CDATA[genl]]></category>
		<category><![CDATA[hybrid]]></category>
		<category><![CDATA[mod]]></category>
		<category><![CDATA[patch]]></category>
		<category><![CDATA[physx]]></category>
		<category><![CDATA[radeon]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8068</guid>
		<description><![CDATA[For the owners of hybrid systems (with Radeon for 3D rendering and a GeForce for PhysX), a new Hybrid PhysX patch (made by GenL) is available. The version 1.05ff works with latest NVIDIA R285 drivers. You can download it HERE. I quickly tested the patch (Radeon HD 6870 + GeForce GT 240) and it works [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20111027/hybrid-physx-patch-v1-05ff-released/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Batman: Arkham City PhysX PC Trailer</title>
		<link>http://www.geeks3d.com/20111019/batman-arkham-city-physx-pc-trailer/</link>
		<comments>http://www.geeks3d.com/20111019/batman-arkham-city-physx-pc-trailer/#comments</comments>
		<pubDate>Wed, 19 Oct 2011 07:03:07 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[NVIDIA PhysX]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Arkham City]]></category>
		<category><![CDATA[batman]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[physx]]></category>
		<category><![CDATA[trailer]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8048</guid>
		<description><![CDATA[NVIDIA has released the first footage from the PC version of Batman: Arkham City, a game based on the PhysX engine and that will be launched on November 15th 2011. The comparison is made between a GeForce 8800 GT, which is still the most popular graphics card (according to Steam survey), and a GeForce GTX [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20111019/batman-arkham-city-physx-pc-trailer/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>NVIDIA PhysX SDK 3.1 Released</title>
		<link>http://www.geeks3d.com/20111005/nvidia-physx-sdk-3-1-released/</link>
		<comments>http://www.geeks3d.com/20111005/nvidia-physx-sdk-3-1-released/#comments</comments>
		<pubDate>Wed, 05 Oct 2011 09:21:55 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[NVIDIA PhysX]]></category>
		<category><![CDATA[SDK]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[physx]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[sdk]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8040</guid>
		<description><![CDATA[NVIDIA has released a new version of its PhysX SDK. This version 3.1 brings the following changes: General VC10 support has been introduced. VC8 support has been discontinued. Namespaces cleaned up. Extensions, Character Controller and Vehicle source code made available in binary distribution. Added x86,x64 suffix to PxTaskCUDA.dll Removed boolean return value from PxScene::addActor(&#8230;), and [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20111005/nvidia-physx-sdk-3-1-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>(Tested) Mars PhysX Benchmark</title>
		<link>http://www.geeks3d.com/20110623/tested-mars-physx-benchmark/</link>
		<comments>http://www.geeks3d.com/20110623/tested-mars-physx-benchmark/#comments</comments>
		<pubDate>Thu, 23 Jun 2011 09:12:40 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[NVIDIA PhysX]]></category>
		<category><![CDATA[Test]]></category>
		<category><![CDATA[apex]]></category>
		<category><![CDATA[benchmark]]></category>
		<category><![CDATA[mars]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[physx]]></category>
		<category><![CDATA[unreal engine 3]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=7928</guid>
		<description><![CDATA[Here is a new PhysX benchmark (available since around 2 weeks!) derived from an upcoming online game called Mars. This benchmark features NVIDIA APEX for all PhysX based effects (destruction, clothes, particles, fluids) and is based on the Unreal Engine 3. You can download the benchmark from these links: Guru3D Geforce.cn This Physx benchmark is [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20110623/tested-mars-physx-benchmark/feed/</wfw:commentRss>
		<slash:comments>17</slash:comments>
		</item>
		<item>
		<title>PhysX SDK 3.0.1 Released</title>
		<link>http://www.geeks3d.com/20110603/physx-sdk-3-0-1-released/</link>
		<comments>http://www.geeks3d.com/20110603/physx-sdk-3-0-1-released/#comments</comments>
		<pubDate>Fri, 03 Jun 2011 09:12:30 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[NVIDIA PhysX]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[physx]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[sdk]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=7895</guid>
		<description><![CDATA[NVIDIA has published a maintenance release of its PhysX SDK. You can download PhysX SDK 3.0.1 for PC, PS3, and Xbox from this page (an account is required). NVIDIA has also published the PhysX SDK for Linux and Mac OS but only in version 3.0: PhysX_3.0_SDK_OSX_BIN: Compiled using Xcode 3.2.4, 64 bit, on OSX 10.6.7. [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20110603/physx-sdk-3-0-1-released/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>PhysX 3.x Roadmap, Details, Linux Version</title>
		<link>http://www.geeks3d.com/20110511/physx-3-x-roadmap-details-linux-version/</link>
		<comments>http://www.geeks3d.com/20110511/physx-3-x-roadmap-details-linux-version/#comments</comments>
		<pubDate>Wed, 11 May 2011 16:30:25 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[NVIDIA PhysX]]></category>
		<category><![CDATA[gpu]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[physx 3]]></category>
		<category><![CDATA[raodmap]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=7865</guid>
		<description><![CDATA[NVIDIA has revealed some details about the future of PhysX during the Tegra Game Devcon 2011. For example, PhysX is available on PC Win32/64, PS3, X360, Wii, Mac OS, iPhone and Android. GPU-accelerated PhysX is only available on Win32/64. PhysX 3 is based on a true cross-platform design that&#8217;s why we can expect a Linux [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20110511/physx-3-x-roadmap-details-linux-version/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>NVIDIA PhysX SDK 3.0 Released</title>
		<link>http://www.geeks3d.com/20110506/nvidia-physx-sdk-3-0-released/</link>
		<comments>http://www.geeks3d.com/20110506/nvidia-physx-sdk-3-0-released/#comments</comments>
		<pubDate>Fri, 06 May 2011 09:42:39 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[NVIDIA PhysX]]></category>
		<category><![CDATA[SDK]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[physx]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[sdk]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=7857</guid>
		<description><![CDATA[NVIDIA has published a new major version of its PhysX SDK. As usual, you can download it from HERE (an account is required). The version 3 of PhysX SDK is rewrite of the PhysX engine. Here are the new features: - PhysX SDK 3.0 represents a significant rewrite of the PhysX engine. - Focus on [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20110506/nvidia-physx-sdk-3-0-released/feed/</wfw:commentRss>
		<slash:comments>15</slash:comments>
		</item>
		<item>
		<title>NVIDIA APEX SDK 1.0 Beta Available</title>
		<link>http://www.geeks3d.com/20110325/nvidia-apex-sdk-1-0-beta-available/</link>
		<comments>http://www.geeks3d.com/20110325/nvidia-apex-sdk-1-0-beta-available/#comments</comments>
		<pubDate>Fri, 25 Mar 2011 15:30:17 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[NVIDIA PhysX]]></category>
		<category><![CDATA[SDK]]></category>
		<category><![CDATA[apex]]></category>
		<category><![CDATA[clothing]]></category>
		<category><![CDATA[destruction]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[physx]]></category>
		<category><![CDATA[sdk]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=7800</guid>
		<description><![CDATA[Destruction demo tested on a Radeon HD 5770 NVIDIA has released the first public version of its APEX SDK. APEX is a new SDK on top of the regular PhysX SDK 2.8.4. APEX is a C++ SDK: The APEX SDK comprises a set of C++ header files that define the SDK public API, a set [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20110325/nvidia-apex-sdk-1-0-beta-available/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>PhysXLab 1.0.1 BETA and PhysX SDK 2.8.4.5 Available</title>
		<link>http://www.geeks3d.com/20110321/physxlab-1-0-1-beta-and-physx-sdk-2-8-4-5-available/</link>
		<comments>http://www.geeks3d.com/20110321/physxlab-1-0-1-beta-and-physx-sdk-2-8-4-5-available/#comments</comments>
		<pubDate>Mon, 21 Mar 2011 08:08:03 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[NVIDIA PhysX]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[physx]]></category>
		<category><![CDATA[physx 2.8.4.5]]></category>
		<category><![CDATA[physxlab]]></category>
		<category><![CDATA[sdk]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=7785</guid>
		<description><![CDATA[1 &#8211; PhysX SDK 2.8.4.5 A new version of NVIDIA PhysX SDK is available. As usual, no changelog or official release notes. We can consider this new update as a maintenance release. More information about the new driverless model introduced in PhysX 2.8.4 HERE. You can download the PhysX SDK 2.8.4.5 HERE (an account is [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20110321/physxlab-1-0-1-beta-and-physx-sdk-2-8-4-5-available/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>(TIPS) What is PhysX GRB?</title>
		<link>http://www.geeks3d.com/20110309/tips-what-is-physx-grb/</link>
		<comments>http://www.geeks3d.com/20110309/tips-what-is-physx-grb/#comments</comments>
		<pubDate>Wed, 09 Mar 2011 17:24:14 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[NVIDIA PhysX]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[ageai]]></category>
		<category><![CDATA[collision]]></category>
		<category><![CDATA[gpu]]></category>
		<category><![CDATA[grb]]></category>
		<category><![CDATA[physx]]></category>
		<category><![CDATA[ppu]]></category>
		<category><![CDATA[rigid body]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=7758</guid>
		<description><![CDATA[Prototype of a PhysX collision demo developed with GeeXLab GRB is a new PhysX module developed by NVIDIA. GRB stands for GPU Rigid Body: rigid body collisions are processed by the GPU. In the public PhysX SDK, modules such as fluids (SPH), clothes or soft bodies can be accelerated by the GPU via a CUDA [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20110309/tips-what-is-physx-grb/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>How To Use the Ageia PhysX Card (PPU) With Latest PhysX Drivers</title>
		<link>http://www.geeks3d.com/20110118/how-to-use-the-ageia-physx-card-ppu-with-latest-physx-drivers/</link>
		<comments>http://www.geeks3d.com/20110118/how-to-use-the-ageia-physx-card-ppu-with-latest-physx-drivers/#comments</comments>
		<pubDate>Tue, 18 Jan 2011 15:06:29 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[NVIDIA PhysX]]></category>
		<category><![CDATA[ageai]]></category>
		<category><![CDATA[howto]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[physx]]></category>
		<category><![CDATA[ppu]]></category>
		<category><![CDATA[restore]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=7640</guid>
		<description><![CDATA[If you are the owner of a dedicated Ageai PPU (PhysX accelerator), here is a thread on PhysXInfo forums that explains how to restore the PPU support with the latest NVIDIA drivers. For that, you need the following ingredients: an old Ageai PhysX System Software that supports &#8230; Ageia PPU. I think that AGEIA PhysX [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20110118/how-to-use-the-ageia-physx-card-ppu-with-latest-physx-drivers/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>NVIDIA PhysX Visual Debugger 2.0.8 Available</title>
		<link>http://www.geeks3d.com/20101217/nvidia-physx-visual-debugger-2-0-8-available/</link>
		<comments>http://www.geeks3d.com/20101217/nvidia-physx-visual-debugger-2-0-8-available/#comments</comments>
		<pubDate>Fri, 17 Dec 2010 15:52:03 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[GeeXLab]]></category>
		<category><![CDATA[NVIDIA PhysX]]></category>
		<category><![CDATA[debugger]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[geexlab]]></category>
		<category><![CDATA[NVIDIA]]></category>
		<category><![CDATA[physx]]></category>
		<category><![CDATA[pvd]]></category>
		<category><![CDATA[visual]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=7590</guid>
		<description><![CDATA[NVIDIA PhysX Visual Debugger and GeeXLab NVIDIA has release a new version of PhysX Visual Debugger (or PVD), the debugger for PhysX scenes. PVD 2.0.8 can be downloaded from PhysX Developer Support. Any changelog is provided except the change in the number version: To debug a PhysX scene with PVD, the PhysX application must connect [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20101217/nvidia-physx-visual-debugger-2-0-8-available/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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