GL-Z: OpenGL Information Utility for Windows, Linux and OS X
GL-Z 0.1.0
 
GLSL 4×4 Matrix Fields
GLSL 4×4 Matrix Fields
 
FurMark, GPU stress test
FurMark 1.15.0
 
GPU Caps Viewer
GPU Caps Viewer 1.22.0
 
GLSL Hacker - Pixel hacking with GLSL, Lua and Python on Windows, Linux and Mac OS X
GLSL Hacker 0.8.0
Win/Linux/OSX
OpenGL Geometry Instancing Test: Radeon vs GeForce
BenQ BL3200PT 32-inch
QHD Monitor

Microsoft DirectX


[GPU Tool] GPU PerfStudio 2.3.993 Released

1 comment - What do you think?  Posted by JeGX - 2010/09/28 at 11:34

Categories: Game Development, GPU Tools, Microsoft DirectX, OpenGL   Tags: , , , , , , , , ,

AMD GPU PerfStudio


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[GPU Tool] ATI GPU ShaderAnalyzer 1.55 Released

Be the first to comment - What do you think?  Posted by JeGX - 2010/09/24 at 09:39

Categories: Game Development, GPU Tools, Microsoft DirectX, OpenGL   Tags: , , , , , , , , ,

ATI GPU ShaderAnalyzer 1.55
GLSL shader for Radeon HD 5870 analyzed on a GTX 460


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Why OpenGL is Superior to Direct3D?

29 comments - What do you think?  Posted by JeGX - 2010/08/25 at 15:44

Categories: Articles, Microsoft DirectX, OpenGL, Programming   Tags: , , , , , ,

OpenGL logo

DirectX - Direct3D


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NVIDIA TAG Memory Tool

2 comments - What do you think?  Posted by JeGX - 2010/08/18 at 09:21

Categories: GPU Tools, Microsoft DirectX   Tags: , , ,

NVIDIA TAG Memory Tool


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[Test] Lost Planet 2 DX11 Tessellation Benchmark: GeForce GTX 400 vs Radeon HD 5000

14 comments - What do you think?  Posted by JeGX - 2010/08/17 at 12:43

Categories: Benchmarks, Microsoft DirectX, Test, Video Games   Tags: , , , , ,

Lost Planet 2 DX11 Benchmark

Lost Planet 2 DX11 Benchmark


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[SIGGRAPH 2010] Screen Space Fluid Rendering for Games

9 comments - What do you think?  Posted by JeGX - 2010/08/09 at 11:59

Categories: Game Development, Microsoft DirectX   Tags: , , , ,

Screen Space Fluid Rendering for Games


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How to Hack and Speed Up Direct3D 11 Render Calls

2 comments - What do you think?  Posted by JeGX - 2010/08/06 at 09:45

Categories: Microsoft DirectX, Programming   Tags: , , , , ,

DirectX logo


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Intel Publishes Three Direct3D 11 Demos with Source Code

5 comments - What do you think?  Posted by JeGX - 2010/08/02 at 12:14

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , ,

DirectX 11

Direct3D 11 - Adaptive Volumetric Shadow Maps
Direct3D 11 – Adaptive volumetric shadow maps demo


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MSI Kombustor 1.1.2 Available (GPU Tool, Download)

6 comments - What do you think?  Posted by JeGX - 2010/07/30 at 13:20

Categories: GPU Tools, Microsoft DirectX, MSI Kombustor, OpenGL   Tags: , , , , , , , , , ,

MSI Kombustor
MSI Kombustor with customized textures

OpenGL logo

DirectX logo


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[Gamedev] Microsoft Kodu Game Lab 1.0.70.0

1 comment - What do you think?  Posted by JeGX - 2010/07/22 at 09:20

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , ,

Kodu Game Lab


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[GPU Tool] MSI Kombustor 1.1.0 With Direct3D 9, 10 and 11 Support

3 comments - What do you think?  Posted by JeGX - 2010/07/21 at 12:18

Categories: GPU Tools, Microsoft DirectX, MSI Kombustor   Tags: , , , , , , , , , , , ,

DirectX

MSI Kombustor - Direct3D 11
Direct3D 11 in action with the new radial blur Post-FX


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[3D Programming] Ready-to-Use 64-Sample Poisson Disc

1 comment - What do you think?  Posted by JeGX - 2010/06/28 at 17:52

Categories: Microsoft DirectX, OpenGL, Programming, Tips   Tags: , , , , , ,

Poisson Disc Samples


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[PROGRAMMING TIPS] Direct3D 10 to Direct3D 11: Transpose Your Matrices

7 comments - What do you think?  Posted by JeGX - 2010/06/22 at 16:27

Categories: Game Development, Microsoft DirectX, Tips   Tags: , , , , , , , , , , , ,

DirectX - Direct3D


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[GameDev] DxProf: Real Time Direct3D Profiling Tool

Be the first to comment - What do you think?  Posted by JeGX - 2010/06/17 at 12:04

Categories: Game Development, Microsoft DirectX   Tags: , , , , , ,

DxProf
DxProf tested with a DX11 app.


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DirectX 11: Microsoft GameFest 2010 Presentations Download Links

1 comment - What do you think?  Posted by JeGX - 2010/06/13 at 13:30

Categories: Game Development, Microsoft DirectX   Tags: , , , , , ,

Microsoft GameFest 2010


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