AMD HK2207 Direct3D 11 Tech-Demo for Radeon HD 6900
Categories: Microsoft DirectX, tech demo Tags: AMD, d3d11, direct3d 11, directx 11, dx11, hk2207, radeon hd 6900, radeon hd 6970, tech demo


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Wind (Windows 8 Interface) Will Be Fully GPU-Based
Categories: Industry News, Microsoft DirectX, Softwares Tags: 3d wind, gpu, interface, windows 8

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[Tested] 3DMARK11 DX11 Battle: GTX 580 vs GTX 480 vs HD 6870 vs HD 5870 vs GTX 460 vs HD 5770
Categories: Benchmarks, Microsoft DirectX, Test Tags: 3dmark11, benchmark, d3d11, direct3d 11, dx11, geforce gtx 460, geforce gtx 480, geforce gtx 580, radeon hd 5770, radeon hd 5870, radeon hd 6870, review, score, test

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Direct3D 11 Tessellation Tutorial
Categories: Microsoft DirectX, Programming Tags: d3d11, direct3d 11, dx11, shader model 5, tessellation, tutorial
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[TEST] NVIDIA Endless City: GTX 580 DX11 Tech-Demo
Categories: Big Pictures, Microsoft DirectX, tech demo Tags: direct3d 11, directx 11, dx11, Endless City, geforce gtx 580, gtx580, screenshot, tech demo, test


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[Test] ASUS EAH6870 1GB Review, OpenCL and DirectCompute Performances (Part 5 and 6)
Categories: GPU Computing, Graphics Cards, Microsoft DirectX, OpenCL, Test Tags: Asus, compute shader, directcompute, eah6870, gpu caps viewer, gpu computing, opencl, performance, radeon hd 6870, review, test

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[Test] ASUS EAH6870 1GB Review, Direct3D Performances (Part 4)
Categories: Graphics Cards, Microsoft DirectX, Test Tags: Asus, direct3d 11, direct3d 9, eah6870, hawx2, lost planet 2, msi kombustor, performance, radeon hd 6870, review, tessellation, test, unigine heaven

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Tom Clancy’s H.A.W.X. 2 DX11 Benchmark
Categories: Benchmarks, Microsoft DirectX Tags: benchmark, direct3d 11, dx11, gtx 460, hawx2, tessellation, video game


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Gregory Patch Subdivision Using DX11 Hardware Tessellation
Categories: Game Development, Microsoft DirectX Tags: Catmull-Clark, direct3d 11, dx11, gregory patch, subdivisio, tessellation
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(PR) New 3DMark11 High Temple Trailer Released
Categories: Microsoft DirectX, tech demo Tags: 3dmark11, Depth of Field, futuremark, high temple, post processing, tech demo, tessellation, trailer

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[Direct3D 10] Volume Decals and Volume Roads Demos
Categories: Game Development, Microsoft DirectX Tags: d3d10, decal, demo, direct3d 10, humus, road

Volume Decals D3D10 Demo

Volume Roads D3D10 Demo
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[GPU Tool] GPU PerfStudio 2.3.993 Released
Categories: Game Development, GPU Tools, Microsoft DirectX, OpenGL Tags: AMD, debugger, direct3d, game development, gpu, opengl, perfstudio, profiler, shader, tool

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[GPU Tool] ATI GPU ShaderAnalyzer 1.55 Released
Categories: Game Development, GPU Tools, Microsoft DirectX, OpenGL Tags: ATI, direct3d, game development, glsl, gpu, hlsl, opengl, profiling, Programming, shader analyzer

GLSL shader for Radeon HD 5870 analyzed on a GTX 460
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Why OpenGL is Superior to Direct3D?
Categories: Articles, Microsoft DirectX, OpenGL, Programming Tags: comparison, direct3d, Mark Kilgard, opengl, opengl 4.1, opengl vs direct3d, opengl vs directx


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NVIDIA TAG Memory Tool
Categories: GPU Tools, Microsoft DirectX Tags: direct3d, directx, NVIDIA, TAG Memory Tool

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