Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)
Leap Motion: Touchless Hand Tracking Controller
Leap Motion
Touchless Hand Tracking
GPU Buffers: Introduction to OpenGL 4.3 Shader Storage Buffers Objects
OpenGL 4.3
Shader Storage Buffers
GPU Buffers: Introduction to OpenGL 3.1 Uniform Buffers Objects
OpenGL 3.1
Uniform Buffers
Simple Introduction to OpenGL 4 Shader Subroutines
Intro to OpenGL 4
Shader Subroutines

Microsoft DirectX


3DMark11 1.0.2 Update Available

Be the first to comment - What do you think?  Posted by JeGX - 2011/06/07 at 13:25

Categories: Benchmarks, Microsoft DirectX   Tags: , , , , ,

3DMark11


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(Download) ApiTrace 1.0: OpenGL and Direct3D Trace Generator and Analyzer

5 comments - What do you think?  Posted by JeGX - 2011/04/28 at 14:33

Categories: Game Development, Microsoft DirectX, OpenGL, Programming   Tags: , , , , , , ,

ApiTrace 1.0: OpenGL and Direct3D Debugger


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NVIDIA Graphics SDK 11 Available, Direct3D 11 only

6 comments - What do you think?  Posted by JeGX - 2011/04/06 at 12:32

Categories: Game Development, Microsoft DirectX, SDK   Tags: , , , , , ,

NVIDIA SDK 11, SSAO demo
SSAO demo


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AMD HK-2207 v1.2 DX11 Tech-Demo

9 comments - What do you think?  Posted by JeGX - 2011/04/01 at 09:54

Categories: Microsoft DirectX, tech demo   Tags: , , , , , , , ,

AMD HK-2207 v1.2 DX11 Tech-Demo


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3DMark Vantage 1.1.0 Basic Edition Now Available for FREE

2 comments - What do you think?  Posted by JeGX - 2011/03/14 at 21:50

Categories: Benchmarks, Microsoft DirectX, Video Games   Tags: , , , , , ,

3DMark Vantage


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GPAA: Geometric Post-process Anti-Aliasing

5 comments - What do you think?  Posted by JeGX - 2011/03/13 at 15:31

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , , ,

GPAA - Geometric Post-process Anti-Aliasing


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Direct3D is now better than OpenGL Says John Carmack

16 comments - What do you think?  Posted by JeGX - 2011/03/11 at 15:26

Categories: Interviews, Microsoft DirectX, OpenGL   Tags: , , ,

John Carmack, id Software


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Symbolic Differentiation Support in HLSL GPU Programs

5 comments - What do you think?  Posted by JeGX - 2011/03/10 at 09:44

Categories: Microsoft DirectX, Programming   Tags: , , , , ,

DirectX logo


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Unreal Engine 3: Official DX11 Samaritan Demo

8 comments - What do you think?  Posted by JeGX - 2011/03/09 at 10:11

Categories: Microsoft DirectX, tech demo, Video Games   Tags: , , , , , ,




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(Tested) Unigine Heaven 2.5 Released (Direct3D 11 / OpenGL 4)

14 comments - What do you think?  Posted by JeGX - 2011/03/04 at 15:22

Categories: Benchmarks, GPU Tools, Microsoft DirectX, OpenGL   Tags: , , , ,

Ungine Heaven 2.5


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(Programming Tool) Shader Minifier 1.0: GLSL Minifier with HLSL Obfuscation

2 comments - What do you think?  Posted by JeGX - 2011/02/10 at 12:09

Categories: Game Development, Microsoft DirectX, OpenGL, Programming   Tags: , , , , ,

Shader Minifier 1.0: GLSL Minifier with HLSL Obfuscation


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dxProf 1.0.8 Direct3D Profiler Released

Be the first to comment - What do you think?  Posted by JeGX - 2011/02/02 at 10:36

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , , ,

dxProf 1.0.8 Direct3D Profiler
dxProf and NVIDIA Island demo (D3D11)


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NVIDIA Updates its Direct3D 10 SDK (v10.6)

Be the first to comment - What do you think?  Posted by JeGX - 2011/01/25 at 21:43

Categories: Game Development, Microsoft DirectX   Tags: , , , , , ,

NVIDIA Direct3D SDK 10.6 demo

NVIDIA Direct3D SDK 10.6 demo
Nope, it’s not DX11 tessellation, it’s only DX10 instanced tessellation ;)


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AMD GPU ShaderAnalyzer 1.56 With Radeon HD 6870 and HD 6970 Support

Be the first to comment - What do you think?  Posted by JeGX - 2011/01/19 at 10:48

Categories: Game Development, GPU Tools, Microsoft DirectX, OpenGL   Tags: , , , , , , , , , ,

AMD GPU ShaderAnalyzer


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(UPDATED) Intel Tech-Demos Part 2: AVX Cloth and Onloaded Shadows

9 comments - What do you think?  Posted by JeGX - 2011/01/07 at 19:04

Categories: Microsoft DirectX, Programming, tech demo   Tags: , , , , , , ,

Intel Onloaded Shadows DX11 demo
Intel Onloaded shadows demo


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