FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

Microsoft DirectX


3DMark11 1.0.2 Update Available

Be the first to comment - What do you think?  Posted by JeGX - 2011/06/07 at 13:25

Categories: Benchmarks, Microsoft DirectX   Tags: , , , , ,

3DMark11


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(Download) ApiTrace 1.0: OpenGL and Direct3D Trace Generator and Analyzer

5 comments - What do you think?  Posted by JeGX - 2011/04/28 at 14:33

Categories: Game Development, Microsoft DirectX, OpenGL, Programming   Tags: , , , , , , ,

ApiTrace 1.0: OpenGL and Direct3D Debugger


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NVIDIA Graphics SDK 11 Available, Direct3D 11 only

6 comments - What do you think?  Posted by JeGX - 2011/04/06 at 12:32

Categories: Game Development, Microsoft DirectX, SDK   Tags: , , , , , ,

NVIDIA SDK 11, SSAO demo
SSAO demo


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AMD HK-2207 v1.2 DX11 Tech-Demo

9 comments - What do you think?  Posted by JeGX - 2011/04/01 at 09:54

Categories: Microsoft DirectX, tech demo   Tags: , , , , , , , ,

AMD HK-2207 v1.2 DX11 Tech-Demo


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3DMark Vantage 1.1.0 Basic Edition Now Available for FREE

2 comments - What do you think?  Posted by JeGX - 2011/03/14 at 21:50

Categories: Benchmarks, Microsoft DirectX, Video Games   Tags: , , , , , ,

3DMark Vantage


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GPAA: Geometric Post-process Anti-Aliasing

5 comments - What do you think?  Posted by JeGX - 2011/03/13 at 15:31

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , , ,

GPAA - Geometric Post-process Anti-Aliasing


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Direct3D is now better than OpenGL Says John Carmack

16 comments - What do you think?  Posted by JeGX - 2011/03/11 at 15:26

Categories: Interviews, Microsoft DirectX, OpenGL   Tags: , , ,

John Carmack, id Software


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Symbolic Differentiation Support in HLSL GPU Programs

5 comments - What do you think?  Posted by JeGX - 2011/03/10 at 09:44

Categories: Microsoft DirectX, Programming   Tags: , , , , ,

DirectX logo


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Unreal Engine 3: Official DX11 Samaritan Demo

8 comments - What do you think?  Posted by JeGX - 2011/03/09 at 10:11

Categories: Microsoft DirectX, tech demo, Video Games   Tags: , , , , , ,




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(Tested) Unigine Heaven 2.5 Released (Direct3D 11 / OpenGL 4)

14 comments - What do you think?  Posted by JeGX - 2011/03/04 at 15:22

Categories: Benchmarks, GPU Tools, Microsoft DirectX, OpenGL   Tags: , , , ,

Ungine Heaven 2.5


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(Programming Tool) Shader Minifier 1.0: GLSL Minifier with HLSL Obfuscation

2 comments - What do you think?  Posted by JeGX - 2011/02/10 at 12:09

Categories: Game Development, Microsoft DirectX, OpenGL, Programming   Tags: , , , , ,

Shader Minifier 1.0: GLSL Minifier with HLSL Obfuscation


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dxProf 1.0.8 Direct3D Profiler Released

Be the first to comment - What do you think?  Posted by JeGX - 2011/02/02 at 10:36

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , , ,

dxProf 1.0.8 Direct3D Profiler
dxProf and NVIDIA Island demo (D3D11)


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NVIDIA Updates its Direct3D 10 SDK (v10.6)

Be the first to comment - What do you think?  Posted by JeGX - 2011/01/25 at 21:43

Categories: Game Development, Microsoft DirectX   Tags: , , , , , ,

NVIDIA Direct3D SDK 10.6 demo

NVIDIA Direct3D SDK 10.6 demo
Nope, it’s not DX11 tessellation, it’s only DX10 instanced tessellation ;)


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AMD GPU ShaderAnalyzer 1.56 With Radeon HD 6870 and HD 6970 Support

Be the first to comment - What do you think?  Posted by JeGX - 2011/01/19 at 10:48

Categories: Game Development, GPU Tools, Microsoft DirectX, OpenGL   Tags: , , , , , , , , , ,

AMD GPU ShaderAnalyzer


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(UPDATED) Intel Tech-Demos Part 2: AVX Cloth and Onloaded Shadows

9 comments - What do you think?  Posted by JeGX - 2011/01/07 at 19:04

Categories: Microsoft DirectX, Programming, tech demo   Tags: , , , , , , ,

Intel Onloaded Shadows DX11 demo
Intel Onloaded shadows demo


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