OpenGL Geometry Instancing Test: Radeon vs GeForce
BenQ BL3200PT 32-inch
QHD Monitor
OpenGL Geometry Instancing Test: Radeon vs GeForce
Geometry Instancing
Radeon vs GeForce
(Test) Particle Rendering: Point Sprites vs Geometry Instancing based Billboards
Point Sprites vs
Geometry Instancing
MSI Kombustor
MSI Kombustor v3.5.0
and v2.5.8
Samsung SSD 850 PRO 512GB Quick Review
Samsung SSD 850 PRO
512GB Quick Test
ASUS N550JK Notebook PC Review (with GeForce GTX 850M)
ASUS N550JK Notebook
Review

Microsoft DirectX


Valve: OpenGL is Faster Than Direct3D

11 comments - What do you think?  Posted by JeGX - 2012/08/02 at 15:13

Categories: Linux, Microsoft DirectX, OpenGL   Tags: , , , , ,

OpenGL is Faster Than Direct3D


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Passion Leads Army: Video Preview of a new DX11 Benchmark

13 comments - What do you think?  Posted by JeGX - 2012/05/01 at 12:12

Categories: Benchmarks, Microsoft DirectX   Tags: , , , , , , ,




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AMD Leo DX11 Tech-Demo for Radeon HD 7900 Series Updated With Educational Mode

13 comments - What do you think?  Posted by JeGX - 2012/03/22 at 22:14

Categories: Microsoft DirectX, tech demo   Tags: , , , , , ,

AMD Leo Tech-Demo for Radeon HD 7900 Series Updated


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Unigine Heaven 3.0 Released

11 comments - What do you think?  Posted by JeGX - 2012/03/08 at 12:34

Categories: Benchmarks, Microsoft DirectX, OpenGL, Test   Tags: , , , , , , ,

Unigine Heaven 3.0


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AMD Radeon HD 7900 Series Direct3D 11 Demo: Leo in Sneeze The Day

24 comments - What do you think?  Posted by JeGX - 2012/01/28 at 16:16

Categories: Microsoft DirectX, tech demo, Test   Tags: , , , , , , ,

AMD Radeon HD 7900 Series Direct3D 11 Demo: Leo in Sneeze The Day


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AMD MLAA Direct3D 11 Demo, Binary and Source Code Available

10 comments - What do you think?  Posted by JeGX - 2012/01/26 at 12:19

Categories: Game Development, Microsoft DirectX, tech demo   Tags: , , , , , , , , , , , , ,

AMD MLAA Direct3D11 Demo


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AMD GPU PerfStudio 2.8 Released

3 comments - What do you think?  Posted by JeGX - 2012/01/05 at 21:00

Categories: Microsoft DirectX, OpenGL, Programming   Tags: , , , , , , ,

AMD GPU PerfStudio 2.8

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How to Compute the Position and Normal in the Vertex Shader in OpenGL (GLSL) and Direct3D (HLSL)

8 comments - What do you think?  Posted by JeGX - 2011/10/26 at 14:56

Categories: Game Development, HowTo, Microsoft DirectX, OpenGL, Tutorial   Tags: , , , , , , , , , , , , ,

How to... Compute the Position and Normal in the Vertex Shader in OpenGL and Direct3D

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ApiTrace 2.0 Adds OpenGL 4.2 Support and is 10x Faster

Be the first to comment - What do you think?  Posted by JeGX - 2011/09/28 at 14:44

Categories: Microsoft DirectX, OpenGL, Programming   Tags: , , , , , , ,

ApiTrace


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AMD GPU ShaderAnalyzer 1.57, HD 6670 / HD 6450 / Cat11.8 Support

1 comment - What do you think?  Posted by JeGX - 2011/09/16 at 11:43

Categories: Game Development, GPU Tools, Microsoft DirectX, OpenGL   Tags: , , , , , , ,

AMD GPU ShaderAnalyzer


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AMD EQAA Modes (Enhanced Quality Anti-Aliasing) for Radeon HD 6900 Series

6 comments - What do you think?  Posted by JeGX - 2011/09/15 at 22:56

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , ,

AMD EQAA Modes


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Intel Haswell: Direct3D 11.1 Support in Windows 8

7 comments - What do you think?  Posted by JeGX - 2011/08/03 at 08:55

Categories: Microsoft DirectX, OpenGL, Technologies   Tags: , , , , , , ,

Intel Haswell: Direct3D 11.1


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GBAA: Geometry Buffer Anti-Aliasing

4 comments - What do you think?  Posted by JeGX - 2011/07/19 at 16:18

Categories: Game Development, Microsoft DirectX   Tags: , , , , , ,

GBAA: Geometry Buffer Anti-Aliasing


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Crysis 2 Direct3D 11 Effects Overview

13 comments - What do you think?  Posted by JeGX - 2011/06/28 at 15:05

Categories: Microsoft DirectX, Video Games   Tags: , , , , , , , ,



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FXAA 3 Version 8 Source Code Released

9 comments - What do you think?  Posted by JeGX - 2011/06/22 at 11:41

Categories: Game Development, Microsoft DirectX, OpenGL   Tags: , , , , ,

FXAA 3, Fast Approximate Anti-Aliasing

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