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	<title>Geeks3D.com &#187; Microsoft DirectX</title>
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	<description>3D Tech News and Pixel Hacking</description>
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		<title>AMD TressFX DX11 Code Sample Published</title>
		<link>http://www.geeks3d.com/20130523/amd-tressfx-dx11-code-sample-published/</link>
		<comments>http://www.geeks3d.com/20130523/amd-tressfx-dx11-code-sample-published/#comments</comments>
		<pubDate>Thu, 23 May 2013 05:39:23 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Microsoft DirectX]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[direct3d]]></category>
		<category><![CDATA[dx11]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[hair]]></category>
		<category><![CDATA[rendering]]></category>
		<category><![CDATA[sdk]]></category>
		<category><![CDATA[source code]]></category>
		<category><![CDATA[tressfx]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8573</guid>
		<description><![CDATA[AMD has published a Direct3D 11 code sample that shows how to use TressFX, AMD&#8217;s new technology for realtime realistic hair rendering. Overview This sample implements AMD’s TressFX hair rendering and simulation technology. The TressFX technology uses the GPU to simulate and render hair that looks and acts like real hair, better than anything previously [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20130523/amd-tressfx-dx11-code-sample-published/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>NVIDIA FaceWorks Realtime DX11 Tech-Demo Available</title>
		<link>http://www.geeks3d.com/20130513/nvidia-faceworks-realtime-dx11-tech-demo-available/</link>
		<comments>http://www.geeks3d.com/20130513/nvidia-faceworks-realtime-dx11-tech-demo-available/#comments</comments>
		<pubDate>Mon, 13 May 2013 07:36:28 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Microsoft DirectX]]></category>
		<category><![CDATA[tech demo]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[cuda]]></category>
		<category><![CDATA[direct3d 11]]></category>
		<category><![CDATA[dx11]]></category>
		<category><![CDATA[face]]></category>
		<category><![CDATA[FaceWorks]]></category>
		<category><![CDATA[human]]></category>
		<category><![CDATA[NVIDIA]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8561</guid>
		<description><![CDATA[NVIDIA has released its realistic human face animation demo shown GDC 2013. FaceWorks is a tech-demo for the GeForce GTX Titan. I successfully ran it on a GTX 660 with framerates around 20FPS at FHD resolution (1080). Meet &#8220;Digital Ira&#8221;. Ira represents a big leap forward in capturing and rendering human facial expression in real [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20130513/nvidia-faceworks-realtime-dx11-tech-demo-available/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>AMD: There Won&#8217;t be DirectX 12!</title>
		<link>http://www.geeks3d.com/20130411/amd-there-wont-be-directx-12/</link>
		<comments>http://www.geeks3d.com/20130411/amd-there-wont-be-directx-12/#comments</comments>
		<pubDate>Thu, 11 Apr 2013 12:12:08 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Microsoft DirectX]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[directx 12]]></category>
		<category><![CDATA[roy taylor]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8539</guid>
		<description><![CDATA[According to AMD&#8217;s Roy Taylor in an interview with Heise Online, DirectX 11 won&#8217;t have a successor. Here is the google-translated version of the interview in german where Roy says that DirectX 12 won&#8217;t see the light of day: We will put together future Game Bundles top games. We believe this is the right way. [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20130411/amd-there-wont-be-directx-12/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Unigine Valley 1.0 Graphics Benchmark Released</title>
		<link>http://www.geeks3d.com/20130215/unigine-valley-1-0-graphics-benchmark-released/</link>
		<comments>http://www.geeks3d.com/20130215/unigine-valley-1-0-graphics-benchmark-released/#comments</comments>
		<pubDate>Fri, 15 Feb 2013 10:15:55 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Benchmarks]]></category>
		<category><![CDATA[Microsoft DirectX]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[benchmark]]></category>
		<category><![CDATA[direct3d]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[osx]]></category>
		<category><![CDATA[unigine]]></category>
		<category><![CDATA[valley]]></category>
		<category><![CDATA[windows]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8478</guid>
		<description><![CDATA[Few days after Heaven 4.0, Unigine Corps publishes its new graphics benchmark Valley for Windows, Linux and OSX: Valley Benchmark is a new GPU stress-testing tool from the developers of the very popular and highly acclaimed Heaven Benchmark. The forest-covered valley surrounded by vast mountains amazes with its scale from a bird’s-eye view and is [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20130215/unigine-valley-1-0-graphics-benchmark-released/feed/</wfw:commentRss>
		<slash:comments>19</slash:comments>
		</item>
		<item>
		<title>Unigine Heaven 4.0 Available for Windows, Linux and OS X</title>
		<link>http://www.geeks3d.com/20130213/unigine-heaven-4-0-available-for-windows-linux-and-os-x/</link>
		<comments>http://www.geeks3d.com/20130213/unigine-heaven-4-0-available-for-windows-linux-and-os-x/#comments</comments>
		<pubDate>Wed, 13 Feb 2013 20:19:44 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Benchmarks]]></category>
		<category><![CDATA[Microsoft DirectX]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[benchmark]]></category>
		<category><![CDATA[d3d11]]></category>
		<category><![CDATA[direct3d 11]]></category>
		<category><![CDATA[heaven]]></category>
		<category><![CDATA[Linux]]></category>
		<category><![CDATA[opengl 4]]></category>
		<category><![CDATA[osx]]></category>
		<category><![CDATA[unigine]]></category>
		<category><![CDATA[windows]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8477</guid>
		<description><![CDATA[The devteam of Unigine Corp. has released the fourth version of their popular graphics benchmark Heaven. Heaven benchmark is available on Windows, Linux and OS X (10.8+). The version 4.0 brings the following new stuff: - Benchmarking presets for convenient comparison of results - GPU temperature and clock monitoring - Drastic improvement of SSDO - [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20130213/unigine-heaven-4-0-available-for-windows-linux-and-os-x/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>(Quick Test) New 3DMark Gaming Benchmark Available</title>
		<link>http://www.geeks3d.com/20130205/quick-test-new-3dmark-gaming-benchmark-available/</link>
		<comments>http://www.geeks3d.com/20130205/quick-test-new-3dmark-gaming-benchmark-available/#comments</comments>
		<pubDate>Tue, 05 Feb 2013 09:01:32 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Benchmarks]]></category>
		<category><![CDATA[Microsoft DirectX]]></category>
		<category><![CDATA[Test]]></category>
		<category><![CDATA[3dmark]]></category>
		<category><![CDATA[benchmark]]></category>
		<category><![CDATA[cloud gate]]></category>
		<category><![CDATA[Fire Strike]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[ice storm]]></category>
		<category><![CDATA[test]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8472</guid>
		<description><![CDATA[The new 3DMark is available. You can download the Windows version from this page: 3DMark downloads. You have to call it 3DMark and not 3DMark13 or something else. Here is the explanation from Futuremark: This new version is cross-platform (Windows, Windows RT, Android and iOS devices) and includes three tests: Ice Storm (1280&#215;720) Cloud Gate [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20130205/quick-test-new-3dmark-gaming-benchmark-available/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>AMD SuperSample Anti-Aliasing11 V1.0 and ForwardPlus11 v1.0 Direct3D 11 Samples</title>
		<link>http://www.geeks3d.com/20130128/amd-supersample-anti-aliasing11-v1-0-and-forwardplus11-v1-0-direct3d-11-samples/</link>
		<comments>http://www.geeks3d.com/20130128/amd-supersample-anti-aliasing11-v1-0-and-forwardplus11-v1-0-direct3d-11-samples/#comments</comments>
		<pubDate>Mon, 28 Jan 2013 09:19:00 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Microsoft DirectX]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[tech demo]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[antialiasing]]></category>
		<category><![CDATA[code sample]]></category>
		<category><![CDATA[direct3d 11]]></category>
		<category><![CDATA[dx11]]></category>
		<category><![CDATA[forward rendering]]></category>
		<category><![CDATA[msaa]]></category>
		<category><![CDATA[source code]]></category>
		<category><![CDATA[ssaa]]></category>
		<category><![CDATA[supersample]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8466</guid>
		<description><![CDATA[AMD has published few days ago two Direct3D 11 samples with complete source code and VS2010 solutions. AMD ForwardPlus11 Direct3D 11 Sample This sample provides an example implementation of the Forward+ algorithm, which extends traditional forward rendering to support high numbers of dynamic lights while maintaining performance. It utilizes a Direct3D 11 compute shader (DirectCompute [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20130128/amd-supersample-anti-aliasing11-v1-0-and-forwardplus11-v1-0-direct3d-11-samples/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>(Tested) Catzilla: OpenGL and Direct3D PC Benchmark</title>
		<link>http://www.geeks3d.com/20121221/tested-catzilla-opengl-and-direct3d-pc-benchmark/</link>
		<comments>http://www.geeks3d.com/20121221/tested-catzilla-opengl-and-direct3d-pc-benchmark/#comments</comments>
		<pubDate>Fri, 21 Dec 2012 12:36:39 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Benchmarks]]></category>
		<category><![CDATA[Microsoft DirectX]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[benchmark]]></category>
		<category><![CDATA[catzilla]]></category>
		<category><![CDATA[direct3d 11]]></category>
		<category><![CDATA[dx11]]></category>
		<category><![CDATA[graphics]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[pc]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8445</guid>
		<description><![CDATA[Announced few months ago, Catzilla has been released yesterday in beta version. Catzilla is an OpenGL 4 and Direct3D 11 graphics benchmark for Windows and has been developped by Plastic, a Polish demogroup. You can download the 500MB installer from this page. There are several presets according to your hardware configuration: Kitty (1024&#215;576), Cat (1280&#215;720), [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20121221/tested-catzilla-opengl-and-direct3d-pc-benchmark/feed/</wfw:commentRss>
		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>3DMark Cloud Gate: Upcoming DirectX 10 Benchmark Test</title>
		<link>http://www.geeks3d.com/20121210/3dmark-cloud-gate-upcoming-directx-10-benchmark-test/</link>
		<comments>http://www.geeks3d.com/20121210/3dmark-cloud-gate-upcoming-directx-10-benchmark-test/#comments</comments>
		<pubDate>Mon, 10 Dec 2012 14:40:43 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Benchmarks]]></category>
		<category><![CDATA[Microsoft DirectX]]></category>
		<category><![CDATA[3dmark]]></category>
		<category><![CDATA[benchmark]]></category>
		<category><![CDATA[cloud gate]]></category>
		<category><![CDATA[direct3d 10]]></category>
		<category><![CDATA[directx 10]]></category>
		<category><![CDATA[dx10]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8437</guid>
		<description><![CDATA[Futuremark will release a new benchmark called Cloud Gate for DirectX 10 compatible hardware for all gamers that do not have DX11 capable machines: Cloud Gate, one of three tests in the new 3DMark, uses a DirectX 11 engine limited to Direct3D feature level 10_0, making it suitable for testing DirectX 10 compatible hardware found [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20121210/3dmark-cloud-gate-upcoming-directx-10-benchmark-test/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>New 3DMark Trailer Shows Future of DirectX 11 Games</title>
		<link>http://www.geeks3d.com/20121203/new-3dmark-trailer-shows-future-of-directx-11-games/</link>
		<comments>http://www.geeks3d.com/20121203/new-3dmark-trailer-shows-future-of-directx-11-games/#comments</comments>
		<pubDate>Mon, 03 Dec 2012 14:09:19 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Benchmarks]]></category>
		<category><![CDATA[Microsoft DirectX]]></category>
		<category><![CDATA[3dmark]]></category>
		<category><![CDATA[benchmark]]></category>
		<category><![CDATA[d3d]]></category>
		<category><![CDATA[direct3d 11]]></category>
		<category><![CDATA[dx11]]></category>
		<category><![CDATA[Fire Strike]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8434</guid>
		<description><![CDATA[A quick insight into 3DMark Fire Strike, Futuremark&#8217;s upcoming real-time DirectX 11 benchmark test for high-performance gaming PCs. For more than 14 years, our 3DMark series has lead the way in advanced real-time rendering. The new 3DMark continues that tradition with a new test called Fire Strike, which uses techniques that are extremely demanding on [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20121203/new-3dmark-trailer-shows-future-of-directx-11-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Advanced Visual Effects with Direct3D 11</title>
		<link>http://www.geeks3d.com/20120809/advanced-visual-effects-with-direct3d-11/</link>
		<comments>http://www.geeks3d.com/20120809/advanced-visual-effects-with-direct3d-11/#comments</comments>
		<pubDate>Thu, 09 Aug 2012 13:37:24 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Microsoft DirectX]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[assembly 2012]]></category>
		<category><![CDATA[d3d11]]></category>
		<category><![CDATA[Demoscene]]></category>
		<category><![CDATA[direct3d]]></category>
		<category><![CDATA[dx11]]></category>
		<category><![CDATA[fairlight]]></category>
		<category><![CDATA[smash]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8369</guid>
		<description><![CDATA[One of the talks at the Assembly 2012&#8230; by Smash from the demogroup Fairlight!]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20120809/advanced-visual-effects-with-direct3d-11/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Valve: OpenGL is Faster Than Direct3D</title>
		<link>http://www.geeks3d.com/20120802/valve-opengl-is-faster-than-direct3d/</link>
		<comments>http://www.geeks3d.com/20120802/valve-opengl-is-faster-than-direct3d/#comments</comments>
		<pubDate>Thu, 02 Aug 2012 13:13:41 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Linux]]></category>
		<category><![CDATA[Microsoft DirectX]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[direct3d]]></category>
		<category><![CDATA[left 4 dead 2]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[valve]]></category>
		<category><![CDATA[windows 7]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8356</guid>
		<description><![CDATA[Valve is working on porting their games on the Linux platform, and they recently tested Left 4 Dead 2 (L4D2) on Linux (OpenGL) and Windows 7 (Direct3D) on the same hardware (Intel Core i7 3930k + GeForce GTX 680 + 32GB RAM). On Windows 7, L4D2 ran at around 270 FPS while on Linux, the [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20120802/valve-opengl-is-faster-than-direct3d/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Passion Leads Army: Video Preview of a new DX11 Benchmark</title>
		<link>http://www.geeks3d.com/20120501/passion-leads-army-video-preview-of-a-new-dx11-benchmark/</link>
		<comments>http://www.geeks3d.com/20120501/passion-leads-army-video-preview-of-a-new-dx11-benchmark/#comments</comments>
		<pubDate>Tue, 01 May 2012 10:12:40 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Benchmarks]]></category>
		<category><![CDATA[Microsoft DirectX]]></category>
		<category><![CDATA[benchmark]]></category>
		<category><![CDATA[d3d11]]></category>
		<category><![CDATA[direct3d 11]]></category>
		<category><![CDATA[dx11]]></category>
		<category><![CDATA[passion leads army]]></category>
		<category><![CDATA[physx]]></category>
		<category><![CDATA[pla]]></category>
		<category><![CDATA[tessellation]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8289</guid>
		<description><![CDATA[This is the preview of a new Direct3D 11 benchmark of an upcoming video game (PLA &#8211; Passion Leads Army) developed by Giant Interactive together with the Chinese military, and based on the Unreal Engine 3. This benchmark has been announced by NVIDIA&#8217;s boss at NGF Shanghai and should be released this month. It features [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20120501/passion-leads-army-video-preview-of-a-new-dx11-benchmark/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>AMD Leo DX11 Tech-Demo for Radeon HD 7900 Series Updated With Educational Mode</title>
		<link>http://www.geeks3d.com/20120322/amd-leo-dx11-tech-demo-for-radeon-hd-7900-series-updated-with-educational-mode/</link>
		<comments>http://www.geeks3d.com/20120322/amd-leo-dx11-tech-demo-for-radeon-hd-7900-series-updated-with-educational-mode/#comments</comments>
		<pubDate>Thu, 22 Mar 2012 20:14:02 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Microsoft DirectX]]></category>
		<category><![CDATA[tech demo]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[direct3d 11]]></category>
		<category><![CDATA[directcompute]]></category>
		<category><![CDATA[dx11]]></category>
		<category><![CDATA[leo]]></category>
		<category><![CDATA[radeon hd 7970]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8243</guid>
		<description><![CDATA[AMD has updated its Direct3D 11 tech-demo Leo, developed to show off the power of Radeon HD 7970. Leo 1.1 adds the educational mode that describes what features the demo exploits. The educational mode works fine for NVIDIA GeForce cards (but it&#8217;s not the case for the demo mode) and you have to press ECS [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20120322/amd-leo-dx11-tech-demo-for-radeon-hd-7900-series-updated-with-educational-mode/feed/</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Unigine Heaven 3.0 Released</title>
		<link>http://www.geeks3d.com/20120308/unigine-heaven-3-0-released/</link>
		<comments>http://www.geeks3d.com/20120308/unigine-heaven-3-0-released/#comments</comments>
		<pubDate>Thu, 08 Mar 2012 10:34:03 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Benchmarks]]></category>
		<category><![CDATA[Microsoft DirectX]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Test]]></category>
		<category><![CDATA[benchmark]]></category>
		<category><![CDATA[direct3d]]></category>
		<category><![CDATA[dx11]]></category>
		<category><![CDATA[gl4]]></category>
		<category><![CDATA[heaven 3.0]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[test]]></category>
		<category><![CDATA[unigine]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8213</guid>
		<description><![CDATA[The guys at Unigine Corp have update their popular tessellation oriented benchmark for Direct3D (11) and OpenGL (4). This new version adds the support of Mac OS X 10.7+ as well as Intel HD 3000 processors. MacOSX and Intel HD 3000 do not support tessellation (I should release a version of TessMark without tessellation too [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20120308/unigine-heaven-3-0-released/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>AMD Radeon HD 7900 Series Direct3D 11 Demo: Leo in Sneeze The Day</title>
		<link>http://www.geeks3d.com/20120128/amd-radeon-hd-7900-series-direct3d-11-demo-leo-in-sneeze-the-day/</link>
		<comments>http://www.geeks3d.com/20120128/amd-radeon-hd-7900-series-direct3d-11-demo-leo-in-sneeze-the-day/#comments</comments>
		<pubDate>Sat, 28 Jan 2012 14:16:27 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Microsoft DirectX]]></category>
		<category><![CDATA[tech demo]]></category>
		<category><![CDATA[Test]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[direct3d 11]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[dx11]]></category>
		<category><![CDATA[leo]]></category>
		<category><![CDATA[radeon hd 7900]]></category>
		<category><![CDATA[sneeze]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8196</guid>
		<description><![CDATA[AMD has released a Direct3D 11 tech-demo to showcase the performance of Radeon HD 7900 series. This tech-demo is based on a (home-made?) engine in version 3.3 (build 1). Seems AMD ditched the Trinigy engine used in the previous HK2207 tech-demo. This D3D11 demo uses Bullet for physics and Fmod for the sound. The Leo [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20120128/amd-radeon-hd-7900-series-direct3d-11-demo-leo-in-sneeze-the-day/feed/</wfw:commentRss>
		<slash:comments>24</slash:comments>
		</item>
		<item>
		<title>AMD MLAA Direct3D 11 Demo, Binary and Source Code Available</title>
		<link>http://www.geeks3d.com/20120126/amd-mlaa-direct3d-11-demo-binary-and-source-code-available/</link>
		<comments>http://www.geeks3d.com/20120126/amd-mlaa-direct3d-11-demo-binary-and-source-code-available/#comments</comments>
		<pubDate>Thu, 26 Jan 2012 10:19:37 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[Microsoft DirectX]]></category>
		<category><![CDATA[tech demo]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[Anti-Aliasing]]></category>
		<category><![CDATA[d3d11]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[direct3d 11]]></category>
		<category><![CDATA[directx]]></category>
		<category><![CDATA[download]]></category>
		<category><![CDATA[dx11]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[gamedev]]></category>
		<category><![CDATA[mlaa]]></category>
		<category><![CDATA[MorphoLogical]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[source code]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8195</guid>
		<description><![CDATA[AMD has published a Direct3D 11 demo about MLAA (MorphoLogical Anti-Aliasing). For more information about MLAA, read this post. This sample demonstrates a post-process pixel shader technique that applies Fullscreen Anti- Aliasing to an image. Morphological Antialiasing (MLAA) was originally developed by Intel Lab (see reference) but was designed for a CPU based post-process. This [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20120126/amd-mlaa-direct3d-11-demo-binary-and-source-code-available/feed/</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>AMD GPU PerfStudio 2.8 Released</title>
		<link>http://www.geeks3d.com/20120105/amd-gpu-perfstudio-2-8-released/</link>
		<comments>http://www.geeks3d.com/20120105/amd-gpu-perfstudio-2-8-released/#comments</comments>
		<pubDate>Thu, 05 Jan 2012 19:00:30 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Microsoft DirectX]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[AMD]]></category>
		<category><![CDATA[debugger]]></category>
		<category><![CDATA[direct3d]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[gpu perfstudio]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[profiler]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8165</guid>
		<description><![CDATA[AMD has published a new version of GPU PerfStudio. GPU PerfStudio is a profiler and debugger for OpenGL and Direct3D (D3D10 and D3D11) applications. GPU PerfStudio includes several tools: 1 &#8211; a frame debugger that allows you to visualize the graphics state and resources in your frame. 2 &#8211; a frame profiler that allows you [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20120105/amd-gpu-perfstudio-2-8-released/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>How to Compute the Position and Normal in the Vertex Shader in OpenGL (GLSL) and Direct3D (HLSL)</title>
		<link>http://www.geeks3d.com/20111026/how-to-compute-position-and-normal-vertex-shader-opengl-glsl-direct3d-hlsl-matrix/</link>
		<comments>http://www.geeks3d.com/20111026/how-to-compute-position-and-normal-vertex-shader-opengl-glsl-direct3d-hlsl-matrix/#comments</comments>
		<pubDate>Wed, 26 Oct 2011 12:56:48 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Game Development]]></category>
		<category><![CDATA[HowTo]]></category>
		<category><![CDATA[Microsoft DirectX]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[column-major]]></category>
		<category><![CDATA[direct3d]]></category>
		<category><![CDATA[glsl]]></category>
		<category><![CDATA[hlsl]]></category>
		<category><![CDATA[howto]]></category>
		<category><![CDATA[matrix]]></category>
		<category><![CDATA[normal]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[position]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[projection]]></category>
		<category><![CDATA[row-major]]></category>
		<category><![CDATA[vertex shader]]></category>
		<category><![CDATA[view]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=7929</guid>
		<description><![CDATA[This howto is valid for all versions of OpenGL (2, 3, and 4) as well as all version of Direct3D (9, 10 and 11). I give code snippets in OpenGL 2 and Direct3D 9. OpenGL 3 / 4 or Direct3D 10 / 11 codes can be easily derived from the GL2 / D3D9 ones. To [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20111026/how-to-compute-position-and-normal-vertex-shader-opengl-glsl-direct3d-hlsl-matrix/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>ApiTrace 2.0 Adds OpenGL 4.2 Support and is 10x Faster</title>
		<link>http://www.geeks3d.com/20110928/apitrace-2-0-opengl-4-2-direct3d-api-calls-analyzer-trace-profiler/</link>
		<comments>http://www.geeks3d.com/20110928/apitrace-2-0-opengl-4-2-direct3d-api-calls-analyzer-trace-profiler/#comments</comments>
		<pubDate>Wed, 28 Sep 2011 12:44:52 +0000</pubDate>
		<dc:creator>JeGX</dc:creator>
				<category><![CDATA[Microsoft DirectX]]></category>
		<category><![CDATA[OpenGL]]></category>
		<category><![CDATA[Programming]]></category>
		<category><![CDATA[apitrace]]></category>
		<category><![CDATA[debugging]]></category>
		<category><![CDATA[direct3d]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[opengl]]></category>
		<category><![CDATA[profiler]]></category>
		<category><![CDATA[trace]]></category>

		<guid isPermaLink="false">http://www.geeks3d.com/?p=8032</guid>
		<description><![CDATA[Some months after ApiTrace 1.0, ApiTrace 2.0 is out. ApiTrace is a set of tool to trace OpenGL (up to the latest 4.2 version) and Direct3D APIs calls, retrace OpenGL calls from a file, inspect OpenGL state at any call while retracing, and visualize and edit trace files. ApiTrace is available for Windows, Linux and [...]]]></description>
		<wfw:commentRss>http://www.geeks3d.com/20110928/apitrace-2-0-opengl-4-2-direct3d-api-calls-analyzer-trace-profiler/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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