NVIDIA GTX 680 OpenGL Bindless Textures Demo
GTX 600 Bindless Texture
Demo
GeeXLab Ultim8 0.4.0
GeeXLab Ultim8 0.4.0
 
FurMark 1.10.1, GPU stress test and OpenGL benchmark
FurMark 1.10.1
 
GPU Shark
GPU Shark 0.6.3
 
Intel Ivy Bridge HD Graphics 4000 GPU: OpenGL 4 Tessellation Tested
Ivy Bridge HD 4000
OpenGL 4 Tessellation
PhysX FluidMark - GTX 690 vs GTX 580 vs GTX 480
PhysX: GTX680 vs GTX580
vs GTX480

Microsoft DirectX

Passion Leads Army: Video Preview of a new DX11 Benchmark




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12 comments - What do you think?  Posted by JeGX - 2012/05/01 at 12:12

Categories: Benchmarks, Microsoft DirectX   Tags: , , , , , , ,

AMD Leo DX11 Tech-Demo for Radeon HD 7900 Series Updated With Educational Mode

AMD Leo Tech-Demo for Radeon HD 7900 Series Updated


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11 comments - What do you think?  Posted by JeGX - 2012/03/22 at 22:14

Categories: Microsoft DirectX, tech demo   Tags: , , , , , ,

Unigine Heaven 3.0 Released

Unigine Heaven 3.0


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11 comments - What do you think?  Posted by JeGX - 2012/03/08 at 12:34

Categories: Benchmarks, Microsoft DirectX, OpenGL, Test   Tags: , , , , , , ,

AMD Radeon HD 7900 Series Direct3D 11 Demo: Leo in Sneeze The Day

AMD Radeon HD 7900 Series Direct3D 11 Demo: Leo in Sneeze The Day


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23 comments - What do you think?  Posted by JeGX - 2012/01/28 at 16:16

Categories: Microsoft DirectX, tech demo, Test   Tags: , , , , , , ,

AMD MLAA Direct3D 11 Demo, Binary and Source Code Available

AMD MLAA Direct3D11 Demo


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10 comments - What do you think?  Posted by JeGX - 2012/01/26 at 12:19

Categories: Game Development, Microsoft DirectX, tech demo   Tags: , , , , , , , , , , , , ,

AMD GPU PerfStudio 2.8 Released

AMD GPU PerfStudio 2.8

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3 comments - What do you think?  Posted by JeGX - 2012/01/05 at 21:00

Categories: Microsoft DirectX, OpenGL, Programming   Tags: , , , , , , ,

How to Compute the Position and Normal in the Vertex Shader in OpenGL (GLSL) and Direct3D (HLSL)

How to... Compute the Position and Normal in the Vertex Shader in OpenGL and Direct3D

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8 comments - What do you think?  Posted by JeGX - 2011/10/26 at 14:56

Categories: Game Development, HowTo, Microsoft DirectX, OpenGL, Tutorial   Tags: , , , , , , , , , , , , ,

ApiTrace 2.0 Adds OpenGL 4.2 Support and is 10x Faster

ApiTrace


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Be the first to comment - What do you think?  Posted by JeGX - 2011/09/28 at 14:44

Categories: Microsoft DirectX, OpenGL, Programming   Tags: , , , , , , ,

AMD GPU ShaderAnalyzer 1.57, HD 6670 / HD 6450 / Cat11.8 Support

AMD GPU ShaderAnalyzer


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1 comment - What do you think?  Posted by JeGX - 2011/09/16 at 11:43

Categories: Game Development, GPU Tools, Microsoft DirectX, OpenGL   Tags: , , , , , , ,

AMD EQAA Modes (Enhanced Quality Anti-Aliasing) for Radeon HD 6900 Series

AMD EQAA Modes


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5 comments - What do you think?  Posted by JeGX - 2011/09/15 at 22:56

Categories: Game Development, Microsoft DirectX   Tags: , , , , , , ,

Intel Haswell: Direct3D 11.1 Support in Windows 8

Intel Haswell: Direct3D 11.1


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7 comments - What do you think?  Posted by JeGX - 2011/08/03 at 08:55

Categories: Microsoft DirectX, OpenGL, Technologies   Tags: , , , , , , ,

GBAA: Geometry Buffer Anti-Aliasing

GBAA: Geometry Buffer Anti-Aliasing


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4 comments - What do you think?  Posted by JeGX - 2011/07/19 at 16:18

Categories: Game Development, Microsoft DirectX   Tags: , , , , , ,

Crysis 2 Direct3D 11 Effects Overview



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13 comments - What do you think?  Posted by JeGX - 2011/06/28 at 15:05

Categories: Microsoft DirectX, Video Games   Tags: , , , , , , , ,

FXAA 3 Version 8 Source Code Released

FXAA 3, Fast Approximate Anti-Aliasing

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9 comments - What do you think?  Posted by JeGX - 2011/06/22 at 11:41

Categories: Game Development, Microsoft DirectX, OpenGL   Tags: , , , , ,

3DMark11 1.0.2 Update Available

3DMark11


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Be the first to comment - What do you think?  Posted by JeGX - 2011/06/07 at 13:25

Categories: Benchmarks, Microsoft DirectX   Tags: , , , , ,

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