Building Worlds With Distance Functions in GLSL (Raymarching)
Distance functions
Raymarching (GLSL)
Shadertoy To GLSL Hacker Demos
Shadertoy to
GLSL Hacker demos
Python Primer for the Impatient
Python Primer
for the Impatient
Lua Primer for the Impatient
Lua Primer
for the Impatient
OpenGL interpolation qualifiers (GLSL)
OpenGL interpolation
qualifiers (GLSL)
GLSL Hacker - Pixel hacking with GLSL, Lua and Python under Windows, Linux and Mac OSX
GLSL Hacker 0.5.0
 

GPU Computing


(Test) Dummy VGA Dongle with Win7: Three Radeon HD 5770 and a Single Monitor (VGA Hack)

11 comments - What do you think?  Posted by JeGX - 2011/06/22 at 14:17

Categories: GPU Caps Viewer, OpenCL, Test   Tags: , , , , , , , ,

VGA hack, dummy VGA dongle


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AMD gDEBugger: the new OpenCL and OpenGL Debugger

5 comments - What do you think?  Posted by JeGX - 2011/06/13 at 17:51

Categories: OpenCL, OpenGL, Programming   Tags: , , , , , , , , ,

AMD gDEBugger

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Floating Point and IEEE 754 Compliance for NVIDIA GPUs

2 comments - What do you think?  Posted by JeGX - 2011/06/09 at 11:33

Categories: NVIDIA CUDA, Programming   Tags: , , , , , ,

NVIDIA GF110 GPU, GTX 580


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PhysX SDK 3.0.1 Released

Be the first to comment - What do you think?  Posted by JeGX - 2011/06/03 at 11:12

Categories: Game Development, NVIDIA PhysX   Tags: , , , , ,

NVIDIA PhysX


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PhysX 3.x Roadmap, Details, Linux Version

4 comments - What do you think?  Posted by JeGX - 2011/05/11 at 18:30

Categories: NVIDIA PhysX   Tags: , , , ,

PhysX 3.x - timeline


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Intel OpenCL 1.1 SDK (beta version)

2 comments - What do you think?  Posted by JeGX - 2011/05/10 at 22:14

Categories: OpenCL   Tags: , , ,

intel OpenCL SDK


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KGPU: When the GPU is used to Accelerate the Linux Kernel

3 comments - What do you think?  Posted by JeGX - 2011/05/09 at 22:08

Categories: GPU, Linux, NVIDIA CUDA   Tags: , , , ,


Linux - Tux
NVIDIA CUDA

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NVIDIA PhysX SDK 3.0 Released

15 comments - What do you think?  Posted by JeGX - 2011/05/06 at 11:42

Categories: Game Development, NVIDIA PhysX, SDK   Tags: , , , ,

NVIDIA PhysX

NVIDIA PhysX SDK 3.0


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AMD Catalyst 11.4 WHQL Released

6 comments - What do you think?  Posted by JeGX - 2011/04/28 at 10:07

Categories: Catalyst, OpenCL   Tags: , , , , , , ,

Catalyst logo


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The Secret of Lucasfilm’s Magic: NVIDIA’s GPUs

5 comments - What do you think?  Posted by JeGX - 2011/04/08 at 15:07

Categories: NVIDIA CUDA, SFX and Animation   Tags: , , , , , ,

Quadroplex 2200 S4


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AMD APP SDK (OpenCL) v2.4 Available

3 comments - What do you think?  Posted by JeGX - 2011/04/07 at 18:24

Categories: OpenCL, SDK   Tags: , , , ,

OpenCL logo


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NVIDIA APEX SDK 1.0 Beta Available

2 comments - What do you think?  Posted by JeGX - 2011/03/25 at 17:30

Categories: Game Development, NVIDIA PhysX, SDK   Tags: , , , , , , ,

NVIDIA APEX destruction demo
Destruction demo tested on a Radeon HD 5770 ;)


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PhysXLab 1.0.1 BETA and PhysX SDK 2.8.4.5 Available

2 comments - What do you think?  Posted by JeGX - 2011/03/21 at 10:08

Categories: 3D, NVIDIA PhysX   Tags: , , , ,

NVIDIA PhysX


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(TIPS) What is PhysX GRB?

5 comments - What do you think?  Posted by JeGX - 2011/03/09 at 19:24

Categories: NVIDIA PhysX, Tips   Tags: , , , , , ,

GeeXLab - PhysX collision demo
Prototype of a PhysX collision demo developed with GeeXLab


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Final WebGL 1.0 Specification Released, WebCL is Coming

4 comments - What do you think?  Posted by JeGX - 2011/03/03 at 21:10

Categories: OpenCL, WebCL, WebGL   Tags: , , , , ,

WebGL logo


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