Building Worlds With Distance Functions in GLSL (Raymarching)
Distance functions
Raymarching (GLSL)
Shadertoy To GLSL Hacker Demos
Shadertoy to
GLSL Hacker demos
Python Primer for the Impatient
Python Primer
for the Impatient
Lua Primer for the Impatient
Lua Primer
for the Impatient
OpenGL interpolation qualifiers (GLSL)
OpenGL interpolation
qualifiers (GLSL)
GLSL Hacker - Pixel hacking with GLSL, Lua and Python under Windows, Linux and Mac OSX
GLSL Hacker 0.5.0
 

NVIDIA PhysX


JX3Benchmark: Direct3D Benchmark with PhysX and CUDA

4 comments - What do you think?  Posted by JeGX - 2010/04/23 at 16:58

Categories: Benchmarks, NVIDIA CUDA, NVIDIA PhysX   Tags: , , ,

JX3Benchmark: Direct3D Benchmark with Physx and CUDA


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Hybrid PhysX Patch 1.03 With Reverse Gravity Timebomb Fix

12 comments - What do you think?  Posted by JeGX - 2010/04/22 at 11:26

Categories: FluidMark, NVIDIA PhysX   Tags: , , , , , ,

PhysX FluidMark showing the timebomb reverse gravity
PhysX FluidMark showing the timebomb reverse gravity


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PhysX vs Bullet vs Havok

9 comments - What do you think?  Posted by JeGX - 2010/03/30 at 13:56

Categories: Game Development, NVIDIA PhysX   Tags: , , ,

PhysX, Bullet and Havok
Click to enlarge


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PhysX 9.10.0222 Disturbs Hybrid ATI+NV Systems

17 comments - What do you think?  Posted by JeGX - 2010/03/29 at 22:20

Categories: FluidMark, NVIDIA PhysX, PhysX   Tags: , , , , , ,




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NVIDIA GTX400 Tech-Demos Available

4 comments - What do you think?  Posted by JeGX - 2010/03/27 at 09:56

Categories: Microsoft DirectX, NVIDIA CUDA, NVIDIA PhysX, tech demo   Tags: , , , , , , , , , ,

Tech-demo: Supersonic Sled
Supersonic Sled


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NVIDIA PhysX System Software 9.10.0129

5 comments - What do you think?  Posted by JeGX - 2010/03/26 at 23:59

Categories: NVIDIA PhysX, PhysX   Tags: , ,

NVIDIA PhysX


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PhysX Visual Debugger 2.0 BETA Available

Be the first to comment - What do you think?  Posted by JeGX - 2010/03/23 at 13:03

Categories: Game Development, GeeXLab, NVIDIA PhysX   Tags: , , , , ,

PhysX PVD 2 beta and GeeXLab
PhysX Visual Debugger and GeeXLab


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Cloth and Hair Simulation with PhysX

3 comments - What do you think?  Posted by JeGX - 2010/03/19 at 12:06

Categories: NVIDIA PhysX   Tags: , , , , , , ,




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[BUG] Artifacts Caused by PhysX? Nope, They are Caused by R196.75 (Update)

7 comments - What do you think?  Posted by JeGX - 2010/03/05 at 12:51

Categories: Geeks3D, NVIDIA PhysX   Tags: , , , ,

PhysX - artifacts


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[PREVIEW] PhysX Simulation on a 16-Core CPU

9 comments - What do you think?  Posted by JeGX - 2010/03/04 at 11:28

Categories: NVIDIA PhysX   Tags: , , ,

FluidMark - 16-core CPU
Click to enlarge


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PhysX Tool: Convert Physics Scenes into an OBJ file with PhysX2Obj

Be the first to comment - What do you think?  Posted by JeGX - 2010/02/24 at 20:27

Categories: Game Development, NVIDIA PhysX   Tags: , , ,

PhysX - PhysX2Obj


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[PREVIEW] Multi-Core CPU PhysX on a Quad-Core CPU

2 comments - What do you think?  Posted by JeGX - 2010/02/22 at 11:06

Categories: NVIDIA PhysX   Tags: , , , ,

FluidMark - Multi-Core CPU Support in PhysX
Multi-core CPU in PhysX in action on an Intel X9650…


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[PREVIEW] Multi-Core CPU Support in PhysX Seems to Work

4 comments - What do you think?  Posted by JeGX - 2010/02/16 at 16:08

Categories: NVIDIA PhysX   Tags: , , ,

FluidMark - Multi-Core CPU Support in PhysX
Multi-core CPU in PhysX in action…


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NVIDIA GF100 PhysX Fluids Demo (Video)

1 comment - What do you think?  Posted by JeGX - 2010/01/22 at 15:27

Categories: NVIDIA PhysX   Tags: , , , , , ,




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NVIDIA: Multi-Core CPU Support IS NOT Disabled in PhysX!

15 comments - What do you think?  Posted by JeGX - 2010/01/21 at 09:52

Categories: NVIDIA PhysX   Tags: , , , ,

NVIDIA PhysX


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