Categories: OpenGL Tags: GL_ARB_tessellation_shader, opencl, opengl 3.3, opengl 4.0, specifications, tessellation
[TIPS] Mipmap Levels Debugging with a DDS Debug Texture

DDS debug texture (available in the GeeXLab demo)

Mipmapping debugging in GeeXLab
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Categories: Game Development, GeeXLab, OpenGL, Tips Tags: dds, debug, geexlab, lod, mipmap, mipmap chain, mipmapping, texture2DLod
Categories: Game Development, Khronos OpenCL, SDK Tags: Digital Molecular Matter, dmm, opencl, physics, pixelux
Categories: Game Development, OpenGL Tags: 64kb, demo, glsl, opengl, scripting, ZGameEditor
[TEST] VirtualBox 3.1.4 OpenGL Quick Test

VirtualBox 3.1.4 – GPU Caps Viewer 1.8.4 test

VirtualBox 3.1.4 – FurMark 1.8.0 test
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Categories: OpenGL, Test Tags: furmark, gpu caps viewer, opengl, test, virtual machine, virtualbox 3.1.4
Categories: Khronos WebGL, OpenGL Tags: 3d programming, glge, opengl, WebGL
Categories: Microsoft DirectX, OpenGL, Utilities Tags: fps, fraps, screenshot, video capture
Categories: Graphics Cards, Microsoft DirectX Tags: geforce gtx 480, radeon hd 5870, tessellation
Categories: NVIDIA PhysX Tags: 16-core cpu, fluidmark, multi-core cpu, physx

















