GL-Z: OpenGL Information Utility for Windows, Linux and OS X
GL-Z 0.1.0
 
GLSL 4×4 Matrix Fields
GLSL 4×4 Matrix Fields
 
FurMark, GPU stress test
FurMark 1.15.0
 
GPU Caps Viewer
GPU Caps Viewer 1.22.0
 
GLSL Hacker - Pixel hacking with GLSL, Lua and Python on Windows, Linux and Mac OS X
GLSL Hacker 0.8.0
Win/Linux/OSX
OpenGL Geometry Instancing Test: Radeon vs GeForce
BenQ BL3200PT 32-inch
QHD Monitor

Technologies


GL-Z: a tiny OpenGL Information Utility for Windows, Linux and OS X

Be the first to comment - What do you think?  Posted by JeGX - 2014/11/21 at 16:21

Categories: GL-Z, OpenGL   Tags: , , , , , , , , ,


GL-Z: OpenGL information utility for Windows, Linux and OS X
GL-Z on Linux Mint 17, GeForce GTX 680

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NVIDIA Tesla K80 Dual-GPU Computing Accelerator (GK210 GPU)

2 comments - What do you think?  Posted by JeGX - 2014/11/17 at 17:34

Categories: GPU Computing, Graphics Cards   Tags: , , , , , ,


NVIDIA Tesla K80

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GLSL 4×4 Matrix Fields

3 comments - What do you think?  Posted by JeGX - 2014/11/14 at 18:18

Categories: GLSL Hacker, OpenGL, Tutorial   Tags: , , , , , ,


GLSL 4x4 transformation matrix

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OpenGL Geometry Instancing Test: Radeon vs GeForce

Be the first to comment - What do you think?  Posted by JeGX - 2014/10/17 at 16:32

Categories: GLSL Hacker, OpenGL, Test   Tags: , , , , ,


OpenGL Geometry Instancing Test

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Intel HD Graphics Drivers v10.18.10.3960, New OpenGL Extensions

5 comments - What do you think?  Posted by JeGX - at 15:36

Categories: Intel HD Graphics, OpenGL   Tags: , , ,


GLSL Hacker OpenGL Viewer
GLSL Hacker OpenGL Viewer

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NVIDIA PhysX SDK 3.3.2 Brings GPU Acceleration under Linux

6 comments - What do you think?  Posted by JeGX - 2014/10/13 at 12:44

Categories: Game Development, NVIDIA PhysX   Tags: , , , , , , ,


NVIDIA PhysX logo

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(Test) Particle Rendering: Point Sprites vs Geometry Instancing based Billboards

5 comments - What do you think?  Posted by JeGX - 2014/09/29 at 17:09

Categories: Game Development, GLSL Hacker, OpenGL, Test   Tags: , , , , , , , , ,



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Volumetric Light Scattering and Shadowing with Temporal Up-sampling

1 comment - What do you think?  Posted by JeGX - 2014/09/24 at 21:59

Categories: Game Development, OpenGL   Tags: , , , , , ,


Dynamic Volumetric Lighting and Shadowing with Temporal Upsampling

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(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites

6 comments - What do you think?  Posted by JeGX - 2014/08/28 at 16:05

Categories: Game Development, GLSL Hacker, OpenGL, Test   Tags: , , , , , , , , , , , , , ,



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Particle Billboarding with the Geometry Shader (GLSL)

Be the first to comment - What do you think?  Posted by JeGX - 2014/08/15 at 13:54

Categories: Game Development, GLSL Hacker, OpenGL, Tutorial   Tags: , , , , , , , ,



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OpenROAD: Accelerate your World with All Khronos APIs

Be the first to comment - What do you think?  Posted by JeGX - 2014/08/13 at 21:19

Categories: OpenCL, OpenGL, WebCL, WebGL   Tags: , , , , , , ,



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SIGGRAPH 2014: OpenGL 4.5 Update for NVIDIA GPUs

Be the first to comment - What do you think?  Posted by JeGX - at 16:20

Categories: OpenGL   Tags: , , , , ,


OpenGL 4.5 update for NVIDIA GPUs

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glbinding: new C++ OpenGL Binding with OpenGL 4.5 Support

3 comments - What do you think?  Posted by JeGX - 2014/08/11 at 21:06

Categories: OpenGL, Programming   Tags: , , , , ,

glbinding: new C++ OpenGL Binding

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NVIDIA R340.65 with OpenGL 4.5 Support

5 comments - What do you think?  Posted by JeGX - at 16:28

Categories: Forceware, OpenGL   Tags: , , , , ,


NVIDIA R340.65 graphics driver installer

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OpenGL 4.5 Specifications

4 comments - What do you think?  Posted by JeGX - at 14:57

Categories: OpenGL   Tags: , , ,


OpenGL 4.5 Specifications

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