FurMark, GPU stress test
FurMark 1.14.0
 
(Test) Particle Rendering: Point Sprites vs Geometry Shaders Sprites
TEST: Point Sprites vs
Geometry Shaders
GPU Caps Viewer
GPU Caps Viewer 1.21.0
 
GPU Shark
GPU Shark 0.9.0
 
Particle Billboarding with the Geometry Shader (GLSL)
Particle Billboarding
Geometry Shader (GLSL)
Billboarding in the Vertex Shader (GLSL)
Billboarding
Vertex Shader (GLSL)

tech demo


Cloud Computing: Wolfenstein Ray Traced on a Laptop

3 comments - What do you think?  Posted by JeGX - 2010/09/16 at 11:04

Categories: tech demo, Technologies   Tags: , , , , ,




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Terrain Rendering Demo With Perlin Noise, SSAO and SSDM

1 comment - What do you think?  Posted by JeGX - 2010/09/14 at 09:54

Categories: NVIDIA CUDA, OpenGL, tech demo   Tags: , , , , , , , , , ,

Terrain Rendering With Perlin Noise, SSAO and SSDM


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Epic Citadel: Unreal Engine 3 Running on iPhone and iPad

5 comments - What do you think?  Posted by JeGX - 2010/09/02 at 18:58

Categories: 3D Engines, tech demo   Tags: , , , , ,




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Carbon Character Technology Using NVIDIA APEX

1 comment - What do you think?  Posted by JeGX - 2010/08/23 at 15:00

Categories: NVIDIA PhysX, tech demo   Tags: , , , , , , ,




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GPU-Based Smoothed Particle Hydrodynamics With CUDA

Be the first to comment - What do you think?  Posted by JeGX - 2010/08/07 at 09:41

Categories: NVIDIA CUDA, Programming, tech demo   Tags: , , , , , , , ,




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NVIDIA PhysX Fluid Demo 1.0.1.3

3 comments - What do you think?  Posted by JeGX - 2010/08/04 at 17:01

Categories: NVIDIA PhysX, tech demo   Tags: , , , , ,

NVIDIA PhysX

NVIDIA PhysX Fluid Demo
Bloody SPH simulation…


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UDK Mass Physics: 25000 Barrels Simulated with Unreal Engine

5 comments - What do you think?  Posted by JeGX - 2010/06/21 at 09:03

Categories: Game Development, tech demo   Tags: , , , , ,




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Unigine Heaven 2.1 with OpenGL 4.0 Tessellation

15 comments - What do you think?  Posted by JeGX - 2010/05/25 at 10:06

Categories: Benchmarks, Microsoft DirectX, OpenGL, tech demo   Tags: , , , , ,

Unigine Heaven 2.1 with OpenGL 4.0 Tessellation


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NVIDIA GeForce GTX 480 and GTX 470 Hair and Island Direct3D 11 Tech Demos Available

7 comments - What do you think?  Posted by JeGX - 2010/05/08 at 11:41

Categories: Microsoft DirectX, tech demo   Tags: , , , , , , , , , ,

NVIDIA GeForce GTX 400 Hair rendering demo


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Ruin Island: OpenGL / GLSL Demo with Full Source Code

6 comments - What do you think?  Posted by JeGX - 2010/04/23 at 16:08

Categories: OpenGL, Programming, tech demo   Tags: , , , , , , ,

RuinIsland: OpenGL / GLSL Demo with Full Source Code


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Stonegiant: DX11 Tech Demo With Tessellation Available

9 comments - What do you think?  Posted by JeGX - 2010/04/22 at 11:43

Categories: Microsoft DirectX, tech demo   Tags: , , , , , ,

Stonegiant: DX11 Tech Demo


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NeutronE Engine DX11 Tech-Demo

4 comments - What do you think?  Posted by JeGX - 2010/04/05 at 10:14

Categories: 3D Engines, Game Development, Microsoft DirectX, tech demo   Tags: , , , , , , ,

Neutrone Engine

Neutrone Engine


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NVIDIA GTX400 Tech-Demos Available

4 comments - What do you think?  Posted by JeGX - 2010/03/27 at 09:56

Categories: Microsoft DirectX, NVIDIA CUDA, NVIDIA PhysX, tech demo   Tags: , , , , , , , , , ,

Tech-demo: Supersonic Sled
Supersonic Sled


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Unigine Heaven 2.0 Benchmark Available With More Tessellation!

6 comments - What do you think?  Posted by JeGX - 2010/03/24 at 10:24

Categories: Benchmarks, Microsoft DirectX, OpenGL, tech demo   Tags: , , , , , ,

Unigine Heaven 2.0


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StoneGiant: Direct3D 11 Tech-Demo Preview

8 comments - What do you think?  Posted by JeGX - 2010/03/23 at 19:26

Categories: Microsoft DirectX, tech demo   Tags: ,




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