Expreview has published a post about performance improvements of ForceWare 177.79 versus 175.19. From the results, it seems the release 177.79 brings a small 2% of improvement. That’s cool but how the release 177.79 is positionned with another 177.xx, what’s more in OpenGL?
I did the test: ForceWare 177.39 versus ForceWare 177.79 and I benched with oZone3D.Net OpenGL benchmarks. Some of these benchies are rather old (soft shadows and Surface Deformer and we can’t change the benchmark resolution). My rig is: Core 2 Duo 6600 (default clock), 2Gb Corsair DDR2 667 (default clocks) and a GeForce GTX 280 from EVGA (default clocks).
|Soft Shadows Branching OFF
|Soft Shadows Branching ON
From this test, there is no OpenGL performance improvement in this new release compared to the old one. Better we can notice some performance deterioration in the soft shadows benchmark.
As soon as possible, I will update SofShadows and SurfaceDeformer with the same interface than FurMark.
Dragon City in Hong Kong: Advanced Overclocking Championship 08
The competitors will have to make use of hardware modifications on the supplied hardware, their knowledge of liquid nitrogen cooling and software tweaking to aid them in their course (or discourse) during the event. Goal: break the 3DMark score by overclocking to the max CPUs and GPUs!
For the complete report, jump HERE
The aim of this program is to explore the possibilities of modern 32bit CPU’s how to speed up (without any loss of precision or non-exact calculation) the traditional Mandelbrot algorithm including also full support for multiple cores. The Mandelbrot algorithm is implemented with double precision floating point numbers. You will find 3 different in the archive file:
- KMB_V0.53H-32b-MT_FPU…..: only standard FPU code is used for calculation
- KMB_V0.53H-32b-MT_SSE2….: SSE2 tuned version almost best for all CPU’s
- KMB_V0.53H-32b-MT_SSE2_PM.: SSE2 tuned version especially for Intel Pentium M and Intel Core1 CPUs (it’s in fact KMB_V0.53G-32b-MT_SSE2 as Version H was slower)
Download Kümmel Mandelbrot Benchmark HERE.
Here are my scores on an old clock-stock Core2Duo 6600:
Futuremark has now decided to update its Hall of Fame to exclude all results using PhysX on a GPU, simply because this was not how they intended it to work.
With NVIDIA releasing their GeForce PhysX drivers, users of the PhysX accelerating GeForce cards were at an advantage over their Radeon counterparts, reason being that in a certain CPU test routine of the 3DMark Vantage benchmark, the physics processing abilities of the computer are tested, and since the physics API used happens to be PhysX, users of GeForce get higher scores despite not having a physics processor device such as an Ageia PhysX card. This differs from a real-life scenario where a GeForce accelerator does both graphics and physics and the overhead of physics processing affects the graphics processing abilities.
German Radeon user Tiesie have posted some Infra-red photo of his/her HD 4870 with Arctic Cooling Accelero S1. The sticker part is hot and keeping the reference red cooler base is no help for cooling. All these shots have been taken after 10~20min of FurMark.
I wonder if Tiesie has used FurMark in Xtreme Burning mode (currently command line but soon in the startup dialog box) or in standard mode…
You may have noticed that many hardware and software review websites make sure to note when they use real or synthetic benchmarks in a particular review. Some sites concentrate solely on synthetic benchmarks while others concentrate on the so called “real world” benchmarks. The important thing is not to know which one is right or wrong but to understand what the difference is and what you can personally do with the data that you get from these benchmarks you find online.
Read the complete article HERE.
As I said it in FurMark’s changelog, there is an issue under Vista with ForceWare drivers.
From this topic @ driverheaven.net, the problem seems to come from Aero-Glass and the workaround is to disable Aero-Glass for FurMark:
– right-click FurMark icon
– select tabulator “compatibility”
– tick the checkbox as seen in screenshot (whatever it’s called in your language)
– this disables “aero-glass” only for FurMark
Here is a small benchmark that try to compare several optimized Intel OpenCV library functions with their GPU analogs, written using OpenGL and GLSL shader language.
More information HERE.
Because I can’t resist, here is my score (Core 2 Duo 6600 default clocks, Radeon HD 3870 Catalyst8.5, WinXP 32-bit) with Resolution multiplier set to 4:
------------ CPU | GPU
step1: 75.3 21.5
step2: 35.8 22.5
step3: 05.7 00.7
Total Time: 116.9 345.3
The first ever DX10 benchmark from techland is out.
physics-based particles via geometry shader
fully dynamic real-time shadowing
soft-edged grass and leaves
next-gen material shaders
Download: @ Guru3D
SuperPi, one of the most popular CPU benchmarks, is being adapted to GPU using CUDA, by a member of XtremeSystems.
– SuperPi on GPU, were going CUDA @ XtremeSystems.
Crysis Bench is a front-side benchmark which takes advantages of Crysis – the famous game.The tool provides a robust reinforce to benchmark Crysis.The new version adds Random.exe creation function,and make some improvements on score list as well as some improvements in details.
To download the Crysis Bench V1.3 on official site click HERE.
Futuremark issued a pending hotfix for 3DMark Vantage today.
Yo can download the hotfix HERE.
3DMark Vantage le nouveau benchmark CPU/GPU de Futurmark est disponible depuis quelques heures sur les serveurs des sites 3D majeurs comme Guru3D. 3DMark Vantage est ciblé pour Windows Vista et DirectX 10 et utilise un tout nouveau moteur 3D pour exploiter au mieux la dernière API graphique de Microsoft.
Ce nouveau benchmark est disponible en 4 versions: une gratuite (trial) et 3 payantes:
– Basic: $6.95
– Advanced: $19.95
– Professional: $495
La version totalement gratuite est téléchargeable MAIS elle est extrêmement limitée puisqu’elle n’autorise qu’un seul lancement des tests, avec les réglages standards. Je pense que l’on devrait retrouver d’ici peu la version Basic (ou Advanced) en bundle avec certaines cartes graphiques…
Voici une petite compilation de liens pour vous aider à mieux exploiter 3DMark Vantage:
3DMark Vantage is the new industry standard PC gaming performance benchmark from Futuremark, newly designed for Windows Vista and DirectX10. It includes two new graphics tests, two new CPU tests, several new feature tests, and support for the latest hardware. 3DMark Vantage is based on a completely new rendering engine, developed specifically to take full advantage of DirectX10, the new graphics API from Microsoft.
This new benchmar is available in 4 versions:
– Trial: free
– Basic: $6.95
– Advanced: $19.95
– Professional: $495
The free version is downloadable BUT it’s very limited since only one launch is allowed with standard settings. I guess we should find soon the Basic version (or Advanced) as part of the bundle of some graphics cards…
Here is a little compilation of links to help you to start with 3DMark Vantage:
– 3DMark Vantage @ Futurmark
– Download: [download#1]
– Download: [download#2]
– 3DMark Vantage @ Guru3D
– 3DMark Vantage @ MajorGeeks
– 3DMark Vantage @ Revioo
– NVIDIA Forceware 175.12 Vista 32
– NVIDIA Forceware 175.12 Vista 64
– ATI Catalyst 3DMark Vantage Hotfix Released for Radeon 2k/3k
– 3DMark Vantage, new torture for your gaming setup @ expreview.com
– Futuremark 3DMark Vantage Review @ Overclockers Club
– Futuremark 3DMark Vantage – The Gamers New Benchmark @ Legit Reviews
– 3DMark Vantage Overview and Performance @ FiringSquad
– Futuremark 3DMark Vantage @ AnandTech
– 3DMark Vantage quick user guide @ Guru3D
– 3DMark Vantage formal version screenshots @ hardspell
– 3DMark Vantage Presentation @ accelenation
– 3DMark Vantage est enfin là @ pcinpact