The new Catalyst 8.8 seem to have fixed a Crossfire bug in OpenGL with Radeon HD 4000. A member of oZone3D.Net forums has reported that his two Radeon HD 4870 in Crossfire work now perfectly with FurMark.
If you have a SLI of GeForce 8/9 or GTX 200, please tell us how FurMark works?
Monster Hunter Frontier is a DirectX 9 benchmark and is derived from the full game.
You can grab it here: Monster Hunter Benchmark DOWNLOAD
With a core2duo E8400 / 2Gb DDR3 1333 / Radeon HD 3870 Catalyst 8.8 WinXP 32, I get the score of 6425 points.
The Phoronix Test Suite is the most comprehensive testing and benchmarking platform available for Linux. Phoronix Test Suite is always looking for new and more demanding OpenGL benchmarks and 2 new benchmarks have been added to the Test Suite: Lightsmark (OpenGL lighting benchmark – built around the Lightsprint SDK) and Unigine (real-time engine that focuses upon photorealistic 3D capabilities for both gaming and virtual reality systems).
Read the complete news here: OpenGL Benchmarking On Linux.
This news allows me to start a new category at Geeks3D: Linux.
German website ComputerBase has done some PhysX benchmarks on the latest NVIDIA entry level GeForce 9500 GT:
Expreview has published a post about performance improvements of ForceWare 177.79 versus 175.19. From the results, it seems the release 177.79 brings a small 2% of improvement. That’s cool but how the release 177.79 is positionned with another 177.xx, what’s more in OpenGL?
I did the test: ForceWare 177.39 versus ForceWare 177.79 and I benched with oZone3D.Net OpenGL benchmarks. Some of these benchies are rather old (soft shadows and Surface Deformer and we can’t change the benchmark resolution). My rig is: Core 2 Duo 6600 (default clock), 2Gb Corsair DDR2 667 (default clocks) and a GeForce GTX 280 from EVGA (default clocks).
|Release 177.39||Release 177.79|
|Soft Shadows Branching OFF||6053||5814|
|Soft Shadows Branching ON||10191||9532|
From this test, there is no OpenGL performance improvement in this new release compared to the old one. Better we can notice some performance deterioration in the soft shadows benchmark.
As soon as possible, I will update SofShadows and SurfaceDeformer with the same interface than FurMark.
Dragon City in Hong Kong: Advanced Overclocking Championship 08
The competitors will have to make use of hardware modifications on the supplied hardware, their knowledge of liquid nitrogen cooling and software tweaking to aid them in their course (or discourse) during the event. Goal: break the 3DMark score by overclocking to the max CPUs and GPUs!
For the complete report, jump HERE
The aim of this program is to explore the possibilities of modern 32bit CPU’s how to speed up (without any loss of precision or non-exact calculation) the traditional Mandelbrot algorithm including also full support for multiple cores. The Mandelbrot algorithm is implemented with double precision floating point numbers. You will find 3 different in the archive file:
- KMB_V0.53H-32b-MT_FPU…..: only standard FPU code is used for calculation
- KMB_V0.53H-32b-MT_SSE2….: SSE2 tuned version almost best for all CPU’s
- KMB_V0.53H-32b-MT_SSE2_PM.: SSE2 tuned version especially for Intel Pentium M and Intel Core1 CPUs (it’s in fact KMB_V0.53G-32b-MT_SSE2 as Version H was slower)
Download Kümmel Mandelbrot Benchmark HERE.
Here are my scores on an old clock-stock Core2Duo 6600:
Futuremark has now decided to update its Hall of Fame to exclude all results using PhysX on a GPU, simply because this was not how they intended it to work.
With NVIDIA releasing their GeForce PhysX drivers, users of the PhysX accelerating GeForce cards were at an advantage over their Radeon counterparts, reason being that in a certain CPU test routine of the 3DMark Vantage benchmark, the physics processing abilities of the computer are tested, and since the physics API used happens to be PhysX, users of GeForce get higher scores despite not having a physics processor device such as an Ageia PhysX card. This differs from a real-life scenario where a GeForce accelerator does both graphics and physics and the overhead of physics processing affects the graphics processing abilities.
German Radeon user Tiesie have posted some Infra-red photo of his/her HD 4870 with Arctic Cooling Accelero S1. The sticker part is hot and keeping the reference red cooler base is no help for cooling. All these shots have been taken after 10~20min of FurMark.
I wonder if Tiesie has used FurMark in Xtreme Burning mode (currently command line but soon in the startup dialog box) or in standard mode…
You may have noticed that many hardware and software review websites make sure to note when they use real or synthetic benchmarks in a particular review. Some sites concentrate solely on synthetic benchmarks while others concentrate on the so called “real world” benchmarks. The important thing is not to know which one is right or wrong but to understand what the difference is and what you can personally do with the data that you get from these benchmarks you find online.
Read the complete article HERE.
As I said it in FurMark’s changelog, there is an issue under Vista with ForceWare drivers.
From this topic @ driverheaven.net, the problem seems to come from Aero-Glass and the workaround is to disable Aero-Glass for FurMark:
– right-click FurMark icon
– select tabulator “compatibility”
– tick the checkbox as seen in screenshot (whatever it’s called in your language)
– this disables “aero-glass” only for FurMark
Here is a small benchmark that try to compare several optimized Intel OpenCV library functions with their GPU analogs, written using OpenGL and GLSL shader language.
More information HERE.
Because I can’t resist, here is my score (Core 2 Duo 6600 default clocks, Radeon HD 3870 Catalyst8.5, WinXP 32-bit) with Resolution multiplier set to 4:
------------ CPU | GPU step1: 75.3 21.5 step2: 35.8 22.5 step3: 05.7 00.7 Total Time: 116.9 345.3
The first ever DX10 benchmark from techland is out.
physics-based particles via geometry shader
fully dynamic real-time shadowing
soft-edged grass and leaves
next-gen material shaders
Download: @ Guru3D