[TIPS] How to Enable SLI Support for 3DMark11
Categories: Benchmarks, Graphics Cards, HowTo, Tips Tags: 3dmark11, geforce, gtx460, howto, multi gpu, sli, Tips

3DMark11 and GTX 460 in SLI
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3DMark11 Updated to Version 1.01
Categories: Benchmarks, Microsoft DirectX Tags: 3dmark11, benchmark, directx 11, dx11

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[GPU Tool] ShaderToyMark 0.2.0 Demomakers’ Benchmark Available with Better SLI and CrossFire Support
Categories: Benchmarks, GPU Tools, OpenGL, ShaderToyMark Tags: crossfire, demomaker, Demoscene, geexlab, opengl benchmark, pixel shader, shader toy, ShaderToyMark, sli


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[Tested] 3DMARK11 DX11 Battle: GTX 580 vs GTX 480 vs HD 6870 vs HD 5870 vs GTX 460 vs HD 5770
Categories: Benchmarks, Microsoft DirectX, Test Tags: 3dmark11, benchmark, d3d11, direct3d 11, dx11, geforce gtx 460, geforce gtx 480, geforce gtx 580, radeon hd 5770, radeon hd 5870, radeon hd 6870, review, score, test

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3DMARK11: New Gamer’s Benchmark for DirectX 11 is There (+ Big Pictures)
Categories: Benchmarks, Big Pictures, tech demo Tags: 3dmark11, benchmark, bullet, d3d11, directx 11, dx11, gaming, physics, review, screenshot, tech demo, tessellation

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Tom Clancy’s H.A.W.X. 2 DX11 Benchmark
Categories: Benchmarks, Microsoft DirectX Tags: benchmark, direct3d 11, dx11, gtx 460, hawx2, tessellation, video game


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[GPU Tool] TessMark 0.2.2: New OpenGL 4 Tessellation Benchmark
Categories: Benchmarks, GPU Tools, OpenGL, TessMark Tags: benchmark, dx11, geforce gtx 400, opengl 4, radeon hd 5000, tessellation, tessmark


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[Test] Lost Planet 2 DX11 Tessellation Benchmark: GeForce GTX 400 vs Radeon HD 5000
Categories: Benchmarks, Microsoft DirectX, Test, Video Games Tags: benchmark, direct3d 11, dx11, lost planet 2, tessellation, test


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[GPU Computing TEST] ComputeMark 2.1: GTX 480 vs HD 5870
Categories: Benchmarks, GPU Computing, Microsoft DirectX, Test Tags: benchmark, computemark, directcompute, directx 11, dx11, gpu computing

ComputeMark 2.1 – GTX 480 – 1024×600 – normal mode

ComputeMark 2.1 – Julia4D
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[TEST] AvP DX11 Tessellation Battle: GTX 480 vs GTX 470 vs HD 5870 vs HD 5770
Categories: Benchmarks, Microsoft DirectX, Test Tags: AvP, benchmark, d3d11, direct3d 11, dx11, gtx 480, hd 5870, tessellation

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[Test] OpenGL 4.0 and Direct3D 11 Tessellation: GTX 480 vs GTX 470 vs HD 5870 vs HD 5770
Categories: Benchmarks, Microsoft DirectX, OpenGL, Test Tags: benchmark, direct3d 11, dx11, gtx 470, gtx 480, hd 5770, hd 5870, opengl 4.0, tessellation, unigine heaven 2.1

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[Quick Test] Unigine Heaven 2.1: GTX 480 vs GTX 470 vs HD 5870 in OpenGL 4.0 and Direct3D 11 in Extreme Tessellation
Categories: Benchmarks, Graphics Cards, Microsoft DirectX, OpenGL, Test Tags: benchmark, direct3d 11, dx11, gtx470, gtx480, hd5870, opengl 4.0, score, test, unigine heaven 2.1

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Unigine Heaven 2.1 with OpenGL 4.0 Tessellation
Categories: Benchmarks, Microsoft DirectX, OpenGL, tech demo Tags: benchmark, direct3d 11, dx11, opengl 4.0, tessellation, unigine heaven

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3DMark11: Deep Sea Tech Demo Video
Categories: Benchmarks, Microsoft DirectX Tags: 3dmark11, benchmark, deep sea, direct3d 11, directx 11, dx11, tessellation
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