Category Archives: 3D

Shader Maker

[English]
Shader Maker is a simple, cross-platform GLSL editor. It works on Windows, Linux, and Mac OS X. It provides the basics of a shader editor, such that students can get started with writing their own shaders as quickly as possible. This includes: syntax highlighting in the GLSL editors; geometry shader editor (as well as vertex and fragment shader editors, of course); interactive editing of the uniform variables; light source parameters; pre-defined simple shapes (e.g., torus et al.) and a simple OBJ loader; and a few more.
[/English]

[French]
Shader Maker est un editeur GLSL multi-plateformes (Windows, Linux et MacOS). Il inclue la coloration syntaxique, des éditeurs pour les vertex, geometry et pixel shaders, édition interactives des variables uniformes.
[/French]

NVIDIA New Shader Debugger and FX Composer 2.5 BETAs Available

Public betas of FX Composer 2.5 and our brand-new Shader Debugger plug-in are now available, providing:
* DirectX 10 support (including geometry shaders and stream out)
* Support for debugging of pixel shaders, including run control, variable inspection, and powerful visual debugging functionality
* Particle systems
* Visual models and styles (the ability to create, define, and export multiple looks for a model)
* Improved user interface
* Remote control over TCP/IP
* And much more…
More information HERE