March of the Froblins: New ATI Direct3D 10.1 Tech-Demo
Categories: Microsoft DirectX, SFX and Animation, tech demo Tags: ATI, character animation, crowd, direct3d 10.1, directx 10.1, gpu, March of the Froblins, tech demo

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linceoVR 3.0 Mixes Real Time Rendering and Augmented Reality
Categories: SFX and Animation, Softwares Tags: 3d rendering, augmented reality, linceoVR, opengl
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300+ Free High Resolution (1600×1064) Textures
Categories: SFX and Animation Tags: free, hi-res, high resolution, image, texture

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Real Time Ray Tracing Demo of Rome Reborn
Categories: SFX and Animation Tags: Blade, BladeCenter, Cell/B.E., demo, IBM, interactive, iRT, PlayStation, PlayStation3, ps3, QS21, QS22, ray tracing, Raytracing, Rome Reborn, Siggraph 2008, virtual
Siggraph 2008 Demo of Rome Reborn model v1.1 running on the IBM QS21 Cell/B.E. Blades using iRT ray tracer.
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Incredible 3D Realistic Facial Animations
Categories: Digital Art, SFX and Animation Tags: 3d facial animation, 3d rendering, pendulum studios, real time 3d
Penulum Studios has released an incredible real time 3D facial animation based on blend shapes:


Jump here for a video: TechEBlog.
NVIDIA Gelato Pro Now Freely Available
Categories: SFX and Animation, Softwares Tags: digital content, gpu, nvidia gelato, rendering
NVIDIA announced NVIDIA Gelato Pro 2.2 rendering software, the Company’s advanced GPU-accelerated rendering software for professionals, is available as a no-cost download at gelatozone. Well suited for rendering of 3D digital content and design, Gelato Pro software now replaces the basic version of Gelato software, which was previously available directly from NVIDIA.

NVIDIA Press Release
Paris Game Developers Conference 2008
Categories: Programming, SFX and Animation Tags: gamedev, gdc 2008
[English]
French interview with Pierre Carde, Chief Executive of Paris GDC. GDC2008 will take place on 23/24 June 2008 at La Défense, Paris.
[/English]
[French]
Interview avec Pierre Carde, Directeur Exécutif Paris GDC. La GDC2008 se deroulera le 23 et 24 Juin 2008 à La Défense, Paris.
[/French]
La GDC s’adresse aux professionnels de l’ensemble de l’industrie du jeu vidéo, incluant programmeurs, artistes, managers, producteurs et responsables du développement commercial. Les conférences traiteront de problématiques d’intérêt pour l’ensemble des professionnels du jeu vidéo, qu’ils soient étudiants ou développeurs reconnus à l’échelle mondiale. L’événement attirera évidemment par son emplacement de nombreux européens, mais aussi des professionnels du monde entier qui voient là une chance unique d’échanger avec leurs pairs européens et du reste du monde.
Extreme Loading Simulation Technology
Categories: SFX and Animation Tags: extreme loading, physics, simulation
Extreme Loading is a ground-breaking technology that was originally developed by engineers and scientists for the analysis and simulation of material separation and structural collapse. This proprietary technology spans physical and special effects capabilities for producing everything from unprecedented previsualizations to post production computer generated imagery (CGI) closer to reality than any cinematic technology in use today.
Links:
- TNSStudio homepage: www.tsnstudios.com
- Extrem Loading: www.extremeloading.com
- Press release
- source of this news…












